FreeBASIC Community produced game

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Lachie Dazdarian
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Re: FreeBASIC Community produced game

Postby Lachie Dazdarian » Oct 07, 2018 15:02

TL:DR, where are we with this now? Anyone has a recap?
badidea
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Re: FreeBASIC Community produced game

Postby badidea » Oct 07, 2018 20:49

Paul Doe was building a OOP framework that probably no-one understands :-)
CoderJeff is working hard on the compiler instead, I think.
BasicCoder2 and I are wasting time with demo's.
That's about it?
paul doe
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Re: FreeBASIC Community produced game

Postby paul doe » Oct 07, 2018 22:21

badidea wrote:That's about it?

In a nutshell, yes XD
coderJeff
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Re: FreeBASIC Community produced game

Postby coderJeff » Oct 18, 2018 0:48

badidea wrote:CoderJeff is working hard on the compiler instead, I think.

haha, yeah, can't be too sure on that one. :)

Mostly yes. I am usually thinking about how to improve the compiler, so the fun things seem to take a lower priority. I started making a repo for the Nanoship program but I haven't pushed it to github yet. It's not much different than the source I already posted (and is still available).

What I am finding is that some of the bugs that have been sitting on sf.net (for years) are actually pretty tough to fix, even with an understanding of the compiler internals. So sometimes takes a few weeks to make any progress. Also, real-life non-freebasic-life sometimes gets busy, and less time to play with programming.

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