Programming game contest.!

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song
Posts: 35
Joined: Jan 24, 2006 8:39

Programming game contest.!

Postby song » Nov 15, 2017 8:30

Hello,

I hear that there is a new competition. Moreover, choice of language is up to you:
http://www.syntaxbomb.com/index.php/top ... ml#msg8960

Three winners of the previous competition!
https://www.syntaxbomb.com/index.php/to ... 0.msg8717/

Programming languages:
https://www.syntaxbomb.com/index.php/to ... ml#msg8567

There is a thread "Making FreeBasic appealing to a wider audience" in this FreeBasic sub-forum. Why not program a good game and submit it to this competition? Let the whole world know how excellent FreeBasic is and make FreeBasic appeal to a wider audience. Right?
D.J.Peters
Posts: 7461
Joined: May 28, 2005 3:28

Re: Programming game contest.!

Postby D.J.Peters » Nov 15, 2017 11:22

Most devices can't view a "retro resolution" of 320x200 pixels with 16 colors in fullscreen to day.
Without a fullsscreen on a HD desktop 320x200 are to small to play or to see the game details.

Joshy
BasicCoder2
Posts: 3311
Joined: Jan 01, 2009 7:03

Re: Programming game contest.!

Postby BasicCoder2 » Nov 15, 2017 18:00

song wrote:There is a thread "Making FreeBasic appealing to a wider audience" in this FreeBasic sub-forum. Why not program a good game and submit it to this competition? Let the whole world know how excellent FreeBasic is and make FreeBasic appeal to a wider audience. Right?

Or it may just show how hard it is to create a game using FreeBASIC compared with languages designed for writing games and thus not appeal to game writers at all.

Apart from an innate graphics library FreeBASIC is a general purpose version of the BASIC language much like C or C++ and became more so over time.

The "Making FreeBasic appealing to a wider audience" topic was a mistake. It will only ever appeal to a narrow interest group.
.
song
Posts: 35
Joined: Jan 24, 2006 8:39

Re: Programming game contest.!

Postby song » Nov 16, 2017 7:22

BasicCoder2 wrote:
song wrote:There is a thread "Making FreeBasic appealing to a wider audience" in this FreeBasic sub-forum. Why not program a good game and submit it to this competition? Let the whole world know how excellent FreeBasic is and make FreeBasic appeal to a wider audience. Right?

Or it may just show how hard it is to create a game using FreeBASIC compared with languages designed for writing games and thus not appeal to game writers at all.

.


Hi,

We are not sure how those game writers will think of FreeBasic. Every game writers will have different comments.
song
Posts: 35
Joined: Jan 24, 2006 8:39

Re: Programming game contest.!

Postby song » Nov 16, 2017 7:27

D.J.Peters wrote:Most devices can't view a "retro resolution" of 320x200 pixels with 16 colors in fullscreen to day.
Without a fullsscreen on a HD desktop 320x200 are to small to play or to see the game details.

Joshy


I am not sure. However, many SyntaxBomb forum members like the idea of 320x200 resolution. Maybe all the hardware problems can be overcome finally.
angros47
Posts: 1421
Joined: Jun 21, 2005 19:04

Re: Programming game contest.!

Postby angros47 » Nov 16, 2017 11:50

D.J.Peters wrote:Most devices can't view a "retro resolution" of 320x200 pixels with 16 colors in fullscreen to day.
Without a fullsscreen on a HD desktop 320x200 are to small to play or to see the game details.


That's why I implemented the zoom feature, in the opengl renderer

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