Hello,
I hear that there is a new competition. Moreover, choice of language is up to you:
http://www.syntaxbomb.com/index.php/top ... ml#msg8960
Three winners of the previous competition!
https://www.syntaxbomb.com/index.php/to ... 0.msg8717/
Programming languages:
https://www.syntaxbomb.com/index.php/to ... ml#msg8567
There is a thread "Making FreeBasic appealing to a wider audience" in this FreeBasic sub-forum. Why not program a good game and submit it to this competition? Let the whole world know how excellent FreeBasic is and make FreeBasic appeal to a wider audience. Right?
Programming game contest.!
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Re: Programming game contest.!
Most devices can't view a "retro resolution" of 320x200 pixels with 16 colors in fullscreen to day.
Without a fullsscreen on a HD desktop 320x200 are to small to play or to see the game details.
Joshy
Without a fullsscreen on a HD desktop 320x200 are to small to play or to see the game details.
Joshy
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Re: Programming game contest.!
song wrote:There is a thread "Making FreeBasic appealing to a wider audience" in this FreeBasic sub-forum. Why not program a good game and submit it to this competition? Let the whole world know how excellent FreeBasic is and make FreeBasic appeal to a wider audience. Right?
Or it may just show how hard it is to create a game using FreeBASIC compared with languages designed for writing games and thus not appeal to game writers at all.
Apart from an innate graphics library FreeBASIC is a general purpose version of the BASIC language much like C or C++ and became more so over time.
The "Making FreeBasic appealing to a wider audience" topic was a mistake. It will only ever appeal to a narrow interest group.
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Re: Programming game contest.!
BasicCoder2 wrote:song wrote:There is a thread "Making FreeBasic appealing to a wider audience" in this FreeBasic sub-forum. Why not program a good game and submit it to this competition? Let the whole world know how excellent FreeBasic is and make FreeBasic appeal to a wider audience. Right?
Or it may just show how hard it is to create a game using FreeBASIC compared with languages designed for writing games and thus not appeal to game writers at all.
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Hi,
We are not sure how those game writers will think of FreeBasic. Every game writers will have different comments.
Re: Programming game contest.!
D.J.Peters wrote:Most devices can't view a "retro resolution" of 320x200 pixels with 16 colors in fullscreen to day.
Without a fullsscreen on a HD desktop 320x200 are to small to play or to see the game details.
Joshy
I am not sure. However, many SyntaxBomb forum members like the idea of 320x200 resolution. Maybe all the hardware problems can be overcome finally.
Re: Programming game contest.!
D.J.Peters wrote:Most devices can't view a "retro resolution" of 320x200 pixels with 16 colors in fullscreen to day.
Without a fullsscreen on a HD desktop 320x200 are to small to play or to see the game details.
That's why I implemented the zoom feature, in the opengl renderer
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