It strikes me that none of the sections are really suitable for the demo scene that can show off what can be done with FB in the right hands. Instead all the demos are spread over the other sections.
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Demo section for forum?
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Re: Demo section for forum?
A Demo section below Game Dev would be a good idea.
I've just played with your Saturn demo and its very good.
I've just played with your Saturn demo and its very good.
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Re: Demo section for forum?
@David Watson,
You may want to copy/paste and play with it again as I have just fixed the rotation bug!!
The axes must move with the planet, they are not absolute coordinates.
Dodicat has mastered the 3D math in his demos but I still have to get up to speed including making the code run faster.
.
You may want to copy/paste and play with it again as I have just fixed the rotation bug!!
The axes must move with the planet, they are not absolute coordinates.
Dodicat has mastered the 3D math in his demos but I still have to get up to speed including making the code run faster.
.
Re: Demo section for forum?
I like the idea, but would be hard pressed, to decide where exactly to place it ...BasicCoder2 wrote:Instead all the demos are spread over the other sections.
(probably without increasing number of main-topics)?
GameDev has IMHO, more *weight*, than justified nowadays (may be different, from the *old days*).
So I'd suggest: DEMO section (instead of GameDev - more versatile) and, GameDev new, below DEMO,
keeping the same amount of different main-topics, as currently is.
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Re: Demo section for forum?
I fully agree with BasicCoder2, for I dreadfully miss something like Code-Beispiele (code examples) or Projektvorstellungen (project presentations) of the german site.
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Re: Demo section for forum?
A Demoscene section would be better. A section in which people would be really encouraged to write programs that pushes their hardware to the limit like the old Amiga, Atari ST, and DOS demos did.
Re: Demo section for forum?
Hi, BasicCoder2
Speaking of demos, I'm preparing something specifically for you, as you are dabbling in 3D code. It's taking me longer that I've anticipated, because I must unplug a lot of code (mostly OpenGL stuff), un-optimize it (so you are able to grasp how it works), and refactor it to be easy to read and understand.
We (me, and other coders whom I generally work with) use it as a testbed for concepts, and for debugging (mostly math-heavy stuff, like collision detection/response, intersections and all sort of computational geometry), so I think that you and others that want to study 3D stuff could potentially find it very useful. As soon as I'm done, I'll give you a shout.
Paul
The demo section is certainly a good idea. It's becoming increasingly difficult to find things, as the sections are becoming very bloated.BasicCoder2 wrote:@David Watson,
You may want to copy/paste and play with it again as I have just fixed the rotation bug!!
The axes must move with the planet, they are not absolute coordinates.
Dodicat has mastered the 3D math in his demos but I still have to get up to speed including making the code run faster.
.
Speaking of demos, I'm preparing something specifically for you, as you are dabbling in 3D code. It's taking me longer that I've anticipated, because I must unplug a lot of code (mostly OpenGL stuff), un-optimize it (so you are able to grasp how it works), and refactor it to be easy to read and understand.
We (me, and other coders whom I generally work with) use it as a testbed for concepts, and for debugging (mostly math-heavy stuff, like collision detection/response, intersections and all sort of computational geometry), so I think that you and others that want to study 3D stuff could potentially find it very useful. As soon as I'm done, I'll give you a shout.
Paul
Re: Demo section for forum?
This has my vote. Demo Section ftw!