Phat Professional Burglar - Phat Games

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Blair
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Phat Professional Burglar - Phat Games

Postby Blair » Feb 24, 2011 20:00

Hey all,

Over the last 13 or so years, Phat Games has been gone and back again more times than I care to admit. Today I announce that we are back...yet again This time we are going to the mobile game market and this April we will be releasing a mobile version of Phat Professional Burglar on the Windows Mobile Phone (with Droid and iPhone versions coming later this year). Our blog: http://phat-games.blogspot.com

Blair
agamemnus
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Postby agamemnus » Feb 24, 2011 20:04

I have never seen this before, but looks nice. You programmed this in Freebasic, or maybe the original in QuickBasic?
Blair
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Postby Blair » Feb 24, 2011 20:11

The original was in QBasic 10 years ago. It can be found here:
http://www.petesqbsite.com/downloads/burglar.zip
agamemnus
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Postby agamemnus » Feb 24, 2011 20:20

Well, the new version is much prettier, and with that look, I personally think it would sell like hotcakes. Did you do everything yourself? (I noticed you use "we" there) What did you code the new one in?
Blair
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Postby Blair » Feb 24, 2011 20:37

The original was coded 10 years ago in QBasic. We called ourselves Phat Games back then (and we still do) but our website has long since disappeared. I did most of the original coding, the graphics and level design were done by other people in Phat Games.

Now the new one has been coded in the Windows Phone 7 SDK (not by me), with plans on using mono to port it to the iPhone and Droid.
Eponasoft
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Joined: Jul 26, 2007 2:40

Postby Eponasoft » Feb 24, 2011 20:43

Wow, it's Blair! Hey, people are asking about the KOK conversion to FB... do you still have it kicking around?
Blair
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Postby Blair » Feb 24, 2011 21:23

I lost a lot of the code in an unfortunate incident with UPS when they were couriering my computer when I moved. Never use UPS. I am going to see if someone else has the code.

I do have the original QB code, so another port is always possible.
Lachie Dazdarian
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Postby Lachie Dazdarian » Feb 25, 2011 0:09

Nice to see you...not really back, Blair. Kudos for retro game developers being able to produce commercial stuff again, but I think freeware game developing communities lost a lot to mobile phone games market. Oh, well. What's there is there. I hope you'll find time here and there to make a mini-FB game at least. Or a FB port of any of your QB game.

Cheers!
agamemnus
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Joined: Jun 02, 2005 4:48

Postby agamemnus » Feb 25, 2011 4:12

Lachie Dazdarian wrote:Kudos for retro game developers being able to produce commercial stuff again, but I think freeware game developing communities lost a lot to mobile phone games market.


Not everyone can survive on hopes and dreams. :-( I, for one, think it's a good thing... they just need to be coded in FreeBasic!
Ryan
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Postby Ryan » Feb 25, 2011 4:30

Oh... my... goodness. Please tell me you have Kids of Karendow laying around somewhere and/or plans to bring it over to FB. : D
Lachie Dazdarian
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Postby Lachie Dazdarian » Feb 25, 2011 6:17

I just remember the times when indie, retro game design was just a hobby, and it never crossed anyone's (or 95%+ of such developers') mind to go commercial. We had our real jobs, school...this was our leisure and satisfaction...not a ticket to make a living. Mobile phones/gadgets industry ruined it...for better of worse.
Eponasoft
Posts: 264
Joined: Jul 26, 2007 2:40

Postby Eponasoft » Feb 25, 2011 7:57

I've gone into the mobile market too so... meh. :) Android ftw. :)
marcov
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Postby marcov » Feb 25, 2011 11:01

Blair wrote:
Now the new one has been coded in the Windows Phone 7 SDK (not by me), with plans on using mono to port it to the iPhone and Droid.


Ah, is Mono allowed again in the IPhone store? I thought it was banned last summer with the much discussed new guidelines?
PhilB
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Joined: Feb 25, 2011 13:44

Postby PhilB » Feb 25, 2011 13:57

Hey guys, Phil from Phat games here. For the record I don't have any problem giving the game away for free to enthusiasts, reviewers, and people who ask nicely. We plan on setting the price point for the full version of the game at $2, and we think it is a good value.

As I'm sure you guys know, game development is a time consuming hobby. We aren't attempting to go commercial to get rich, but rather to be able to make enough money to be able to spend more time doing something we love.
Eponasoft
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Joined: Jul 26, 2007 2:40

Postby Eponasoft » Feb 25, 2011 15:15

There's nothing wrong with going commercial. People gotta eat.

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