"A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

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BasicCoder2
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby BasicCoder2 » Oct 15, 2018 19:58

Lachie Dazdarian wrote:BasicCoder2, your idea sounds very cool. Hope you can flesh it out.

The game was just going to be a simple platform game with a simple FB back ground story, no dialogue or multipaths as such. Essentially an attempt at a platform game with the FB theme as an extra. I am stalled at the moment but hopefully will get back to it when the mood is right.
grindstone
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby grindstone » Oct 16, 2018 9:14

Lachie Dazdarian wrote:But I'm curious how you can combine it with the competition theme.
Sorry, but I don't understand this remark. The competition theme is writing a game with FB, and that program is a game, written with FB. Or am I missing something?
Lachie Dazdarian
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby Lachie Dazdarian » Oct 16, 2018 9:37


Competition rules:
* the entry must reference FreeBASIC in some way, the FreeBASIC community, or its members (it can be more or less related to gameplay, a backdrop, a vague theme, you can toy with the horse mascot for example, make a cyberpunk RPG where you hack using FB, you name it, …)
* the entry must be compiled in FreeBASIC


You are mixing two separate rules.
Pitto
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby Pitto » Oct 17, 2018 11:46

@Lachie
May I use small portions of libraries developed by other users?
I.e. I wish use the imagescaler by D.J. Peters (that I've used in FBLow Poly Editor) and the Joystick control routine developed by JeffCoder (that I've used in Jasc Soccer). I think these library will enhance the overall gameplay.
Obviously these authors will be credited.
Last edited by Pitto on Oct 18, 2018 15:33, edited 1 time in total.
Lachie Dazdarian
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby Lachie Dazdarian » Oct 17, 2018 11:58

Of course. You are even encouraged to do so.
grindstone
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby grindstone » Oct 17, 2018 14:49

@Lachie Dazdarian:
You're right, I missed the "reference" rule. Now I'm curious, too. <grin> My kingdom for a horse!
IchMagBier
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Joined: Jan 13, 2018 8:47

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby IchMagBier » Oct 17, 2018 16:55

Oh wow, how did I miss this thread?

I love the idea of programming contests. I have some questions though.
  • Are there any restrictions on the coding style? OOP, GOTO, language of comments etc.
  • Is inline-ASM allowed?
  • Does it have to compile on Win and/or Linux (or DOS)?
  • Am I allowed to use macros to alter the syntax?
I have a great idea for a coding-game, I even wrote a JIT-Compiler in FreeBasic like a year ago, but never finished it.
Not sure if I can finish it until January though, I am kinda busy with another project. But I will try!
Lachie Dazdarian
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby Lachie Dazdarian » Oct 17, 2018 17:31

Everything you mentioned is allowed. I would prefer that the entries are compilable in Windows. Otherwise, I'll have problems actually testing them.

I like beer too.
IchMagBier
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby IchMagBier » Oct 17, 2018 18:02

Awesome, would take me too long to translate my compiler to English. Windows shouldn't be a problem, since I try to stick with the rtlib, unless I do network or 3D-stuff.

I like beer too.

I was working in Croatia a few years ago and we drank a lot of "Vukovarsk". You got some nice beer over there.
Pritchard
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 250 $ 1st prize

Postby Pritchard » Oct 19, 2018 17:09

Pete wrote:I'm really glad that this competition is growing traction!

Should I do a special edition "FINAL" issue of QB Express to commemorate it? Would anyone be interested in writing something?

Also, I would like to contribute an additional $100 into the winner's pot. (PayPal, Lachie?) I won't have time to code anything for this, but I'm happy to root for all the participants. :)

I will be writing. Might want to suggest others write in their "story" as well though. A lot of us have stories to share. I'm sure story submissions to you will be a common theme.
paul doe
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby paul doe » Oct 20, 2018 1:22

Lachie Dazdarian wrote:Everything you mentioned is allowed. I would prefer that the entries are compilable in Windows. Otherwise, I'll have problems actually testing them.

Would you be so kind as to provide the testing machine(s) specs? The things I would be most interested in would be your Win version (32 or 64 bit), and your GPU specs (which version of GLSL supports, at minimum). Thanks in advance.
Pitto
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby Pitto » Oct 27, 2018 22:17

Hi, Victor begins his journey. I'm currently working on the level editor.

Image
paul doe
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby paul doe » Oct 28, 2018 3:07

Pitto wrote:Hi, Victor begins his journey. I'm currently working on the level editor.

Nice! I also like the low-poly look, and your idea screamed 'platform game' ;)
BasicCoder2
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Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize

Postby BasicCoder2 » Nov 01, 2018 0:33

Pitto wrote:Hi, Victor begins his journey. I'm currently working on the level editor.

So its going to be a platform game?

Although I don't know if I can weave the FreeBASIC theme into the game I have begun writing a platform game as well as I consider that to be the easiest format for a lone programmer.
Last edited by BasicCoder2 on Nov 02, 2018 0:02, edited 1 time in total.

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