Using FreeBASIC for commercial software development

Game development specific discussions.
Posts: 84
Joined: Feb 03, 2007 2:37

Postby diffeecult » Aug 26, 2007 0:41

I am greatful for all the hard work all the dev's do to make FreeBASIC, in my opinion, the best compiler around. And the user support is the best I have encountered. Even when I ask dumb noob questions someone always has the patience to answer them. Please keep up the good work.

Posts: 2398
Joined: May 27, 2005 4:59

Postby Dr_D » Aug 26, 2007 1:56

Well, same here. I'm not bashing FB, or anyone that works on it. ;)
Posts: 5494
Joined: Sep 12, 2005 20:06
Location: California

Postby anonymous1337 » Aug 26, 2007 2:00

I am, however, bashing my keyboard while looking in my FBc ide.
Posts: 2982
Joined: Aug 07, 2007 23:20
Location: Maryland, USA

Postby vdecampo » Aug 26, 2007 2:01

Honestly, I think FreeBASIC and the FBGFX library are brilliant, concise and extremely well thought out. I, by no stretch of the imagination would bad-mouth this, or any of the FreeBASIC works. I just wanted to know how I could use their stuff! :-)


Return to “Game Dev”

Who is online

Users browsing this forum: No registered users and 4 guests