Action animations and agent states

Game development specific discussions.
BasicCoder2
Posts: 3906
Joined: Jan 01, 2009 7:03
Location: Australia

Re: Action animations and agent states

Post by BasicCoder2 »

@sancho2,

I am just messing about with code. This is not a major project or a tutorial. I post code here so that anyone interested in the subject or coding may make comment or suggestions. When a piece of code requires images there is a problem which in some cases I can fix with data statements otherwise it is up to any one who is truly interested to get example images of their own.

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thesanman112
Posts: 538
Joined: Jul 15, 2005 4:13

Re: Action animations and agent states

Post by thesanman112 »

its like Mario on the first Gameboy....heheheh awesome 2d scroller.
thesanman112
Posts: 538
Joined: Jul 15, 2005 4:13

Re: Action animations and agent states

Post by thesanman112 »

I wrote an unlimited scroller engine once for kicks...it built the world as you walked through it and would just store the world to the HD...eventually became the base/ground for f14 kamakazee. the basics of 2d scrollers are the same, people play them none stop everyday, so damn addictive at times....
BasicCoder2
Posts: 3906
Joined: Jan 01, 2009 7:03
Location: Australia

Re: Action animations and agent states

Post by BasicCoder2 »

thesanman112 wrote:its like Mario on the first Gameboy....heheheh awesome 2d scroller.
Actually its not a 2D scroller it is a tile based simulation and there is no user input required.
Although I have never written a complete scrolling platform game I have experimented with some of the basic display requirements.
http://www.freebasic.net/forum/viewtopi ... 15&t=22734
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