Now I have enough game content to start working on the engine. I have though of treating every sprite in the game as an object. Lets say a hamburger when touched by the player will give the player calories and then that hamburger object would then disappear. When the player touches a veggie charater object. The player will recive damage points from it. Other objects in the game will have other effects in the game when the player thouches them. Such as armor/health and other power ups.
Dealing with animation. I have thought of doing it seperatly in its own animation class.
If anyone has done something similar, please enlighten me on how you solved these problem.
Below is what the game may look like when it is complete.
