A Carcassonne / Dorfromantik inspired game

Game development specific discussions.
badidea
Posts: 2387
Joined: May 24, 2007 22:10
Location: The Netherlands

A Carcassonne / Dorfromantik inspired game

Postby badidea » Oct 02, 2021 0:46

I started a new game because starting one is more fun than finishing one :-)
See: GitHub: https://github.com/verybadidea/fb_citadel_game

For now, the only thing to do is, pick up tiles (from the bottom-right corner) and place them on the map, but only at the allowed positions.
At some point, I need to change the tile images. For now, I watermarked them with some copyright note.
More will follow (I hope)...
BasicCoder2
Posts: 3762
Joined: Jan 01, 2009 7:03
Location: Australia

Re: A Carcassonne / Dorfromantik inspired game

Postby BasicCoder2 » Oct 03, 2021 5:07

@badidea
One annoying aspect is the tile stack is half hidden by the task bar because my laptop screen is not large enough.
Apart from that it seems to run fine.
badidea
Posts: 2387
Joined: May 24, 2007 22:10
Location: The Netherlands

Re: A Carcassonne / Dorfromantik inspired game

Postby badidea » Oct 03, 2021 9:49

BasicCoder2 wrote:One annoying aspect is the tile stack is half hidden by the task bar because my laptop screen is not large enough.

I planned 960 x 720, thinking that that would fit on a 768 pixels high screen, but I see that I accidentally wrote 'const SW = 960, SH = 730'. You can change those to any number. Eventually full screen is better, but during development, a small (on my 1920x1200 monitor) window is more convenient.

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