Rotozoom archive restored

Game development specific discussions.
Dr_D
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Joined: May 27, 2005 4:59
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Rotozoom archive restored

Postby Dr_D » Feb 05, 2021 20:03

The link to my old rotozoom archive was dead, so I made a new package and stuck it here.

There are 3 different methods in there....
Standard: No alpha support.
Alpha: Supports images with alpha channels.
AlphaSSE: Supports images with alpha channels, plus additive alpha as a parameter.

The demo is probably enough to get going with them, but if not, I'm happy to answer any questions. :)
BasicCoder2
Posts: 3671
Joined: Jan 01, 2009 7:03
Location: Australia

Re: Rotozoom archive restored

Postby BasicCoder2 » Feb 05, 2021 20:28

@Dr_D
Thank you for sharing.
Cool demo although rather disturbing :)
Dr_D
Posts: 2429
Joined: May 27, 2005 4:59
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Re: Rotozoom archive restored

Postby Dr_D » Feb 05, 2021 20:31

BasicCoder2 wrote:@Dr_D
Thank you for sharing.
Cool demo although rather disturbing :)

Hahaha... thanks, I think! ;p
Dr_D
Posts: 2429
Joined: May 27, 2005 4:59
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Re: Rotozoom archive restored

Postby Dr_D » Feb 21, 2021 20:47

Hey guys... I just wanted to ask if anyone who has made a game using this would post a link in this thread please? I've made a few things with it, but nothing really noteworthy. Thanks! :)
Roland Chastain
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Joined: Nov 24, 2011 19:49
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Re: Rotozoom archive restored

Postby Roland Chastain » Feb 22, 2021 5:58

Dr_D wrote:I just wanted to ask if anyone who has made a game using this would post a link in this thread please?
Hello! The rotozoom was used in Frogger.

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