hello everyone...
i'm looking for a partner or partners to develop with them a game in freebasic. i've coded two games of my own in freebasic they were all text games with no graphics and i'm interested in getting more experience in game dev and graphics in freebasic... it's a time of a pandemic and we are all locked down at home afraid to go out (at least me) so it is idle time for working on a game dev (if you got the time and passion for it) i don't have exactly an idea for a game yet could be something about the corona pandemic or more personal or other subject... if you are interested you can contact me by my e-mail in the "send e-mail to ron77" in my profile or just leave a message here... i will be also willing to join an existing project of a group effort and help and learn to help with the project (game)...
ron77
looking for partner(s) to geme-dev together
Re: looking for partner(s) to geme-dev together
I'm trying to organize a game development team. Maybe we can try to cooperate.
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- Posts: 767
- Joined: May 05, 2015 5:35
- Location: Germany
Re: looking for partner(s) to geme-dev together
So maybe this link could be of interest for you:
http://games.freebasic.net/forum/index.php
http://games.freebasic.net/forum/index.php
Re: looking for partner(s) to geme-dev together
grindstone wrote:So maybe this link could be of interest for you:
http://games.freebasic.net/forum/index.php
Thank you very much, this looks like another site, but the domain name is under freebasic.net, I will follow here often.
Re: looking for partner(s) to geme-dev together
i've registered to this site and forum last year yet my account has not yet been approved by the admin... does anyone knows what's up with that? or how can i email the site admin to WAKE HIM UP?
Re: looking for partner(s) to geme-dev together
ron77 wrote:i've registered to this site and forum last year yet my account has not yet been approved by the admin... does anyone knows what's up with that? or how can i email the site admin to WAKE HIM UP?
You can post, can you not? That means that your account was effectively approved. If not, you would only be allowed read-only access.
Re: looking for partner(s) to geme-dev together
perhaps i wasn't clear enough to THIS http://www.freebasic.net forum i'm registered and an an active member but to www.games.freebasic.net forum i'm not approved as a member even due i registered over 6 month ago so there are 2 forums 1. freebasic.net 2.games.freebasic ,net they are not the same!!!!
SO I MEANT IN MY POST TO THIS FUROM : http://games.freebasic.net/forum/index.php
RON77
SO I MEANT IN MY POST TO THIS FUROM : http://games.freebasic.net/forum/index.php
RON77
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- Posts: 767
- Joined: May 05, 2015 5:35
- Location: Germany
Re: looking for partner(s) to geme-dev together
The latest post in this forum is dated November 07, 2020, 02:32:57 PM, the latest member registered in February 2019. Seems this forum is dozing off. I wasn't aware of that when I mentioned the link, sorry!
Referring to game-dev I could contribute two different base frames: One for a simulation of a number of interacting individuals and another for a UCI chess engine.
The simulation base was developed for the (uncompleted) attempt of a midage battle simulation. This latest version is a test run of a battle of 500 warriors armed with muskets against 1600 warriors armed with pikes. Every dot represents a warrior, it's interesting how the metrics of the battlefield affects the denouement of the battle.
An other program I used this base for is a (working) flight operator simulation
The chess engine base is part of my project colochessum, a chess engine testing program. To have a look at the engine base, download
https://www.freebasic-portal.de/porticula/colochessum-human-interface-0-2-1857.html.
You also need the include files
https://www.freebasic-portal.de/porticula/common-bi-1858.html and
https://www.freebasic-portal.de/porticula/bipipe-bi-1859.html
The only thing you have to do to make it a working chess engine is to replace the "random" function of the line with the algorithm that chooses the best move from the list of legal moves. *grin*
Referring to game-dev I could contribute two different base frames: One for a simulation of a number of interacting individuals and another for a UCI chess engine.
The simulation base was developed for the (uncompleted) attempt of a midage battle simulation. This latest version is a test run of a battle of 500 warriors armed with muskets against 1600 warriors armed with pikes. Every dot represents a warrior, it's interesting how the metrics of the battlefield affects the denouement of the battle.
An other program I used this base for is a (working) flight operator simulation
The chess engine base is part of my project colochessum, a chess engine testing program. To have a look at the engine base, download
https://www.freebasic-portal.de/porticula/colochessum-human-interface-0-2-1857.html.
You also need the include files
https://www.freebasic-portal.de/porticula/common-bi-1858.html and
https://www.freebasic-portal.de/porticula/bipipe-bi-1859.html
The only thing you have to do to make it a working chess engine is to replace the "random" function of the line
Code: Select all
Print "bestmove " + legalMove(Int(Rnd * legalMoveCount) + 1) + " ponder (none)" 'send move message to GUI
Re: looking for partner(s) to geme-dev together
Oh I see. I thought you meant this forum. My bad.
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