Tilengine (2D graphics engine)

Headers, Bindings, Libraries for use with FreeBASIC, Please include example of use to help ensure they are tested and usable.
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c-sanchez
Posts: 145
Joined: Dec 06, 2012 0:38

Tilengine (2D graphics engine)

Post by c-sanchez »

(A bit of history) I'm not the author from this binding for freebasic, at first I asked mysoft about how to use the library in C, so he made for me a port to use it with freebasic and play a little, what is nice and easier than use with C :)
Then, some time later, I commented about this binding for freebasic with megamarc (tilengine author), he contact with mysoft and make then official binding in github.

Image

Tilengine is a free, open source cross-platform 2D graphics engine for creating classic/retro games with tilemaps, sprites and palettes. Its scanline-based rendering system makes raster effects a core feature, the same used on actual 2D graphics chips.

Tilengine for FreeBASIC: https://github.com/megamarc/FBTilengine
Tilengine website: http://tilengine.org/

I think is an nice and instering alternative for other libraries like allegro :)
badidea
Posts: 2591
Joined: May 24, 2007 22:10
Location: The Netherlands

Re: Tilengine (2D graphics engine)

Post by badidea »

I took a quick look at it. But although Tilengine is cross-platform, the freebasic port/wrapper seems to be made for Windows only. Possibly only for 32 bit as well?
D.J.Peters
Posts: 8586
Joined: May 28, 2005 3:28
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Re: Tilengine (2D graphics engine)

Post by D.J.Peters »

badidea wrote:I took a quick look at it. But although Tilengine is cross-platform, the freebasic port/wrapper seems to be made for Windows only. Possibly only for 32 bit as well?
You are right this version was useless for me also.
I created a new cross platform package for FreeBASIC.
viewtopic.php?f=14&t=27232

Joshy
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