The C version looks like this:
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SDL_Color color = { 255, 255, 255 };
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SDL_Color color = { 255, 255, 255 };
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#define SDL_rgb( r, g, b ) type<SDL_Color>( r, g, b )
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var surfaceHello = TTF_RenderText_Solid( font, TEXT, SDL_rgb( 255, 0, 0 ) )