Tokamak Game Physics SDK for FreeBASIC. (Win32 and Linux)

External libraries (GTK, GSL, SDL, Allegro, OpenGL, etc) questions.
D.J.Peters
Posts: 7852
Joined: May 28, 2005 3:28

Tokamak Game Physics SDK for FreeBASIC. (Win32 and Linux)

Postby D.J.Peters » Nov 08, 2009 8:49

Tokamak C++ physic library for FreeBASIC.

Tokamak Homepage: http://www.tokamakphysics.com
Tokamak Game Physics SDK is a high performance real-time physics library designed specially for games.
It has a high-level, simple to use programming interface. With Tokamak, game developers and designers
are empowered to produce the next generation of interactive games.


Download: Windows and Linux tokamak4fb.zip

http://www.youtube.com/results?search_q ... hysics+sdk

Joshy

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Last edited by D.J.Peters on Nov 28, 2009 8:52, edited 10 times in total.
h4tt3n
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Location: Denmark

Postby h4tt3n » Nov 08, 2009 12:17

Awesome! I'll check this out as soon as I have the time :-)
1000101
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Location: SK, Canada

Postby 1000101 » Nov 08, 2009 21:55

Does this make use of present hardware acceleration such as CUDA or the like?
D.J.Peters
Posts: 7852
Joined: May 28, 2005 3:28

Postby D.J.Peters » Nov 09, 2009 3:04

1000101 wrote:Does this make use of present hardware acceleration such as CUDA or the like?
No it's only a realy stable C++ open source library

Joshy
D.J.Peters
Posts: 7852
Joined: May 28, 2005 3:28

Postby D.J.Peters » Nov 12, 2009 3:25

i got all importend things including all C++ callbacks

classes:
neRigidBody
neRigidBodyController
neParticle
neAnimatedBody
neGeometry
neJoint
neJointController
neSensor

callbacks:
CollisionInfoCallback
neRigidBodyControllerCallback
neJointControllerCallback
neBreakageCallback
neTerrainTriangleQueryCallback
neCustomCDRB2RBCallback
neCustomCDRB2ABCallback

Joshy
Last edited by D.J.Peters on Nov 13, 2009 12:25, edited 1 time in total.
DarkCoder
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Joined: Feb 15, 2009 2:08

Postby DarkCoder » Nov 12, 2009 13:44

Very nice port D.J.Peters i saw this from the Basic4gl Forum (aka Im darkjester) Hope to see this used alot in freebasic -josh
D.J.Peters
Posts: 7852
Joined: May 28, 2005 3:28

Postby D.J.Peters » Nov 14, 2009 20:34

fixed one bug.

Joshy
Last edited by D.J.Peters on Nov 15, 2009 7:58, edited 1 time in total.
D.J.Peters
Posts: 7852
Joined: May 28, 2005 3:28

Postby D.J.Peters » Nov 15, 2009 7:58

flying without air :lol:

I played around with NE_MOTOR_SPEED and got a faked fly

MotorTest02.bas in the zip file.

Joshy
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D.J.Peters
Posts: 7852
Joined: May 28, 2005 3:28

Postby D.J.Peters » Nov 28, 2009 8:53

Now for Windows and Linux see first post.

Joshy
setiajie
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Joined: Jan 27, 2010 13:30

death link ....

Postby setiajie » Jan 29, 2010 8:32

D.J.Peters
Posts: 7852
Joined: May 28, 2005 3:28

Re: death link ....

Postby D.J.Peters » Jan 29, 2010 13:26

setiajie wrote:http://www.alice-dsl.net/d.j.peters/libs/tokamak4fb.zip => death link !!
no problem here try it again.

Joshy
setiajie
Posts: 23
Joined: Jan 27, 2010 13:30

...

Postby setiajie » Jan 30, 2010 9:50

oke ... today i try it's worked ... thank you
D.J.Peters
Posts: 7852
Joined: May 28, 2005 3:28

Postby D.J.Peters » Dec 06, 2011 12:11

funy bug, themselves stimulate convex hulls :-)

last video in the youtube playlist of my Tokamak Physics Engine videos.
Mihail_B
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Contact:

Postby Mihail_B » Dec 06, 2011 14:26

wow

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