MiniB3d for FreeBasic

External libraries (GTK, GSL, SDL, Allegro, OpenGL, etc) questions.
angros47
Posts: 1832
Joined: Jun 21, 2005 19:04

Re: MiniB3d for FreeBasic

Postby angros47 » Apr 07, 2021 18:42

Another little bug I found:

In the file particle.cpp, the line:

Code: Select all

      rotmat.TransformVec(particle.vx,particle.vy,particle.vz);


Should be:

Code: Select all

      mat.TransformVec(particle.vx,particle.vy,particle.vz);


Otherwise, the particle emitter won't work correctly when its parent is rotated (particles direction is supposed to be affected by the direction of the emitter)

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