You most likely installed incorrectly encoded in internet explorer. Try this:
1) close the CHM file
2) open Internet explorer
3) The right mouse button encoding -> auto selection
4) to open a CHM file
Search found 1834 matches
- May 27, 2012 15:37
- Forum: Libraries & Headers
- Topic: GUI library for Windows \ Linux (window9)
- Replies: 1050
- Views: 269709
- May 27, 2012 13:59
- Forum: Libraries & Headers
- Topic: GUI library for Windows \ Linux (window9)
- Replies: 1050
- Views: 269709
Re: FBGUI library for windows 2
Hi petan!
A Russian version of the same errors? Which version of Windows?
A Russian version of the same errors? Which version of Windows?
- May 25, 2012 1:47
- Forum: Libraries & Headers
- Topic: GUI library for Windows \ Linux (window9)
- Replies: 1050
- Views: 269709
Re: FBGUI library for windows 2
Yes, there is no drama! . As you write, I have everything working, or I'm not to understand what you mean
- May 24, 2012 18:33
- Forum: Libraries & Headers
- Topic: GUI library for Windows \ Linux (window9)
- Replies: 1050
- Views: 269709
Re: FBGUI library for windows 2
Hi , Vanya ok for the 2 . an other strange affair : I have 4 AddListBoxItem with texts and when i change something in the texts , the changes don't appear after compil and run ! Today is the first time i see that . AddListBoxItem(1,"Click on 'Del line'") AddListBoxItem(1,"Enter datas...
- May 24, 2012 2:03
- Forum: Libraries & Headers
- Topic: GUI library for Windows \ Linux (window9)
- Replies: 1050
- Views: 269709
Re: FBGUI library for windows 2
Vanya , is it possible to use Dialog Editor of FBedit and manage its auto-code with Window9 ? ( DialogBox ) . Hi enform! No, they use different principles of programming. Hello, helpWindow9en.chm runs with script errors for me . I cannot use it . I have tried KEL CHM Creator ,witch can decompile an...
- May 21, 2012 12:54
- Forum: Libraries & Headers
- Topic: GUI library for Windows \ Linux (window9)
- Replies: 1050
- Views: 269709
Re: FBGUI library for windows 2
How can they routinely (rotate) represent Window9 with: plgBlt (dc, pts, hDCBits, 0.0, xx, yy, 0,0,0) thanks This method is also slow: #Include "window9.bi" #Ifndef PI #define PI 3.14159265358979323846 #EndIf Declare Sub DrawRotated(DC As HDC, Bitmap As HBITMAP, X As Integer, Y As Integer...
- May 21, 2012 2:17
- Forum: Libraries & Headers
- Topic: GUI library for Windows \ Linux (window9)
- Replies: 1050
- Views: 269709
Re: english helpfile
Hi, i made an english helpfile from VANYAs original with the help of "Google Translate". VANYA wrote 618 htm-files for us. What a huge lot of work! Download CHM-File: http://www.sendspace.com/file/ewebdo Translation isn't perfect and google destroyed the sourcecode-formating, but works fo...
- May 21, 2012 2:15
- Forum: Community Discussion
- Topic: Announcing BASIC Gaming issue #6 for tomorrow
- Replies: 2
- Views: 352
Re: Announcing BASIC Gaming issue #6 for tomorrow
Hi Lachie!
http://rghost.ru/38194611If you have some last minute game dev related news you want me to include in the mag, email me (lachie13@yahoo.com) or post it in here.
- May 18, 2012 9:58
- Forum: Windows
- Topic: How to consider the size of the dialogue?
- Replies: 13
- Views: 3221
Re: How to consider the size of the dialogue?
Thank you all.
- May 18, 2012 3:03
- Forum: Windows
- Topic: How to consider the size of the dialogue?
- Replies: 13
- Views: 3221
Re: How to consider the size of the dialogue?
MichaelW! I have in these resources (DialogApp of delivery FbEdit): #define IDD_DLG1 1000 IDD_DLG1 DIALOGEX 200,200,194,107 CAPTION "IDD_DLG" FONT 8,"MS Sans Serif",400,0,0 STYLE 0x10C80880 EXSTYLE 0x00000001 BEGIN END Result: GetWindowRect: 491 391 788 593 297 202 GetClientRect:...
- May 18, 2012 2:37
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simple algorithm for a "Four-in-a-row"
- Replies: 13
- Views: 2466
Re: Simple algorithm for a "Four-in-a-row"
Excellent code, well done Roland!
- May 17, 2012 16:44
- Forum: Windows
- Topic: How to consider the size of the dialogue?
- Replies: 13
- Views: 3221
Re: How to consider the size of the dialogue?
Мaybe broken link... Ok im copy citate here: Thunderblaph 1/16/2010 Base unit conversion in Vista with Aero enabled [this is all I have tested], the Horizontal dialog unit conversion ratio is 1/3 [0.3333] and not 1/4 [0.25]. So: pixelX = (int)(templateunitX * (baseunitX / 3.333f) ); pixelY = (int)(...
- May 17, 2012 15:44
- Forum: Windows
- Topic: How to consider the size of the dialogue?
- Replies: 13
- Views: 3221
Re: How to consider the size of the dialogue?
2VANYA - ступил... I'm testing your example on WinXP and width and height print correctly (388 and 214). Pay attention to the following notice for dialog unit conversion ratio on Vista and higher versions, which are located at the bottom of the page at http://msdn.microsoft.com/en-us/library/window...
- May 17, 2012 4:27
- Forum: Archive
- Topic: GameX - Game Library for FreeBASIC
- Replies: 34
- Views: 10979
Re: GameX - Game Library for FreeBASIC
Hello Vinsent!
I have of the launch hangs sprite (not every time), with the music's all right.
Windows 7 Home Edition
I have of the launch hangs sprite (not every time), with the music's all right.
Windows 7 Home Edition
- May 17, 2012 4:11
- Forum: Windows
- Topic: How to consider the size of the dialogue?
- Replies: 13
- Views: 3221
Re: How to consider the size of the dialogue?
I So well done, just not the same size :(
All system parameters are set by default.