Search found 719 matches
- Dec 01, 2012 23:09
- Forum: Projects
- Topic: Procedural block world project
- Replies: 310
- Views: 114165
Re: Procedural block world project
Time for testing is back... This time you can share this link with your friends if you want to What i want to know, is if its playable or not, including if you reduce the visual quality (see config.ini) Requirements: Tri-core 2ghz+, modern GPU with ogl3.x support, 500mb+ HDD space To get started, do...
- Nov 30, 2012 22:34
- Forum: Community Discussion
- Topic: BASIC Gaming issue #9 is out!
- Replies: 5
- Views: 1556
Re: BASIC Gaming issue #9 is out!
lots of projects this time =) nice
- Nov 29, 2012 23:56
- Forum: Community Discussion
- Topic: Announcing BASIC Gaming #9 for 24th/25th November
- Replies: 6
- Views: 1316
Re: Announcing BASIC Gaming #9 for 24th/25th November
swamped with school stuff =/ exams close by, so i couldn't contribute it would probably have been something render-ish, since that's what im mostly spending time on outside school ie. http://codeflow.org/entries/2011/apr/13/advanced-webgl-part-2-sky-rendering/ don't need powerful GPU to implement si...
- Nov 25, 2012 17:50
- Forum: General
- Topic: Questions on inheritance in FreeBASIC
- Replies: 337
- Views: 69362
Re: Questions on inheritance in FreeBASIC
ah, ok :) then it makes sense
probably should allow or require the word "class" when using OOP
'type' makes me think of something else:
1. type some_t : end type
2. type someptr as some_t ptr
probably should allow or require the word "class" when using OOP
'type' makes me think of something else:
1. type some_t : end type
2. type someptr as some_t ptr
- Nov 25, 2012 17:03
- Forum: General
- Topic: Questions on inheritance in FreeBASIC
- Replies: 337
- Views: 69362
Re: Questions on inheritance in FreeBASIC
i see, it sort of makes sense
but if
can you access z.x from outside z?
that is an unfortunate side-effect if you can...
i would like to think it can only be accessed inside the derived class
but if
Code: Select all
class y
protected:
x
end class
class z extends y
end class
print z.x
that is an unfortunate side-effect if you can...
i would like to think it can only be accessed inside the derived class
- Nov 25, 2012 14:45
- Forum: General
- Topic: Questions on inheritance in FreeBASIC
- Replies: 337
- Views: 69362
Re: Questions on inheritance in FreeBASIC
your "all in one" example should be a part of the new wiki sites. It makes many things more clear. Perhaps but when the 'Cast' operator will support to be abstract/virtual, the use of the 'Operator Is' will be no more necessary logically, replaced by an abstract 'Cast' operator and severa...
- Nov 25, 2012 1:18
- Forum: Beginners
- Topic: Q how do i print text at the graphics cursor ? Solved
- Replies: 5
- Views: 569
Re: Q how do i print text at the graphics cursor ?
KeyPgDrawString Draw String (x, y), "text", &h316b9d in the manual for Print: "For more control over character style and text position in graphics modes, consider using Draw String." should be changed to something better, for example: "Note: The graphical equivalent of ...
- Nov 24, 2012 22:31
- Forum: Projects
- Topic: Procedural block world project
- Replies: 310
- Views: 114165
Re: Procedural block world project
yes i've seen some reflections mods, but none that i liked or did anything remotely worth doing :P i'm going to bet if he lowers the camera things will start to disappear because he's re-using the visibility set, but it's just a good guess =) i had reflections for over a year, until i decided they w...
- Nov 24, 2012 13:32
- Forum: Archive
- Topic: Metal-Crystal neural nets
- Replies: 2
- Views: 1166
Re: Metal-Crystal neural nets
nice, even though i don't understand anything about neural related stuff :)
i like that you are using SSE, although i wish it was part of compiler to a larger degree
i like that you are using SSE, although i wish it was part of compiler to a larger degree
Re: Squares
you would want to compute a gaussian kernel for blurring otherwise its a "box filter", and not a very good blur the formula is: // find center position of kernel (half of kernel size) kCenterX = kCols / 2; kCenterY = kRows / 2; for(i=0; i < rows; ++i) // rows { for(j=0; j < cols; ++j) // c...
- Nov 22, 2012 13:58
- Forum: Community Discussion
- Topic: Ramblings of crazed multi-threaders
- Replies: 20
- Views: 5260
Re: Ramblings of crazed multi-threaders
what kind of computer you have is irrelevant you can run threaded applications on any system and they will work the same way the only difference is number of cores distributes the load as evenly as possibly across threads hyperthreading is basically splitting an actual CPU core into 2 virtual cores ...
- Nov 22, 2012 2:04
- Forum: Sources, Examples, Tips and Tricks
- Topic: Oil Paint Effect
- Replies: 4
- Views: 1413
Re: Oil Paint Effect
#define NULL 0 const as string filename = "test.bmp" const as integer OIL_RADIUS = 12 '' brush radius const as integer MAX_SAMPLES = 80 '' exit treshold type imagesize_t as integer w, h end type type rgbi_t as integer r, g, b, i end type function imageSize(file as string) as imagesize_t d...
- Nov 22, 2012 0:57
- Forum: Sources, Examples, Tips and Tricks
- Topic: Oil Paint Effect
- Replies: 4
- Views: 1413
Re: Oil Paint Effect
type rgb_t as integer r, g, b End Type dim as rgb_t test = type<rgb_t> (64, 128, 255) '' Luma: 0.2989 * R + 0.5870 * G + 0.1140 * B dim as integer intensity1 = (0.2989 * test.r + 0.5870 * test.g + 0.1140 * test.b) and 255 dim as integer intensity2 = test.r shr 2 + test.g shr 1 + test.b shr 2 print ...
- Nov 21, 2012 21:36
- Forum: Game Dev
- Topic: text aventure : rooms
- Replies: 2
- Views: 2068
Re: text aventure : rooms
nice game
apparently i only stole 8 items.. i must leave the thieving to others =)
Code: Select all
You stole only 8 items .
You took 21 moves .
You have 17 points .
GAME OVER .
- Nov 21, 2012 14:13
- Forum: Community Discussion
- Topic: Ramblings of crazed multi-threaders
- Replies: 20
- Views: 5260
Re: Ramblings of crazed multi-threaders
i ran it twice without problem, but that is no indication of it working flawlessly.. the number of threads used does vastly increase the chances of failure, though it's hard to say depending on what you were testing exactly if all those threads were doing independent work, then you may just have a c...