Search found 1814 matches
- Apr 21, 2012 15:15
- Forum: Archive
- Topic: Merchants of Power
- Replies: 26
- Views: 10131
Re: Merchants of Power
You're entirely correct in all your points... except the shooting part... I've beta-tested this for a while, with hundreds of people. Most of them gave me interface suggestions -- however, it's important not to pounce on every interface idea a user has but think about them in aggregate, and also thi...
- Apr 20, 2012 22:08
- Forum: Projects
- Topic: GooData: diagrams for screen / printer / files
- Replies: 18
- Views: 7785
Re: GooData: diagrams for screen / printer / files
I would definitely use this library at some point. I've made crude graphing stuff in the past, for my own mini-projects...
- Apr 20, 2012 20:44
- Forum: Archive
- Topic: Merchants of Power
- Replies: 26
- Views: 10131
Re: Merchants of Power
Google it :P
- Apr 19, 2012 15:05
- Forum: Archive
- Topic: TileCity3D
- Replies: 58
- Views: 23376
Re: TileCity3D
I was talking about your screenshot on Jan 15. I figured the rest were cut-outs, guess I was wrong.
Is it multiplayer yet??
Is it multiplayer yet??
- Apr 19, 2012 15:03
- Forum: Archive
- Topic: Merchants of Power
- Replies: 26
- Views: 10131
Re: Merchants of Power
What makes you think I have the resources for a hand-crafted sprite? :P
If I re-made the game in 2D it would be bland and hard to navigate. Not to mention all the time and effort to redo everything in 2D. It's not just a switch...
If I re-made the game in 2D it would be bland and hard to navigate. Not to mention all the time and effort to redo everything in 2D. It's not just a switch...
- Apr 18, 2012 22:59
- Forum: Archive
- Topic: Merchants of Power
- Replies: 26
- Views: 10131
Re: Merchants of Power
This game just wouldn't work or be fun in 2D. :[
- Apr 14, 2012 17:54
- Forum: Archive
- Topic: Merchants of Power
- Replies: 26
- Views: 10131
Re: Merchants of Power
It is an immense task.
I haven't finalized all the details, so you could help since you seem to brainstorm a lot here. I would welcome ideas as to how you think it should work, just going by the pictures.
Any crazy thing.
I haven't finalized all the details, so you could help since you seem to brainstorm a lot here. I would welcome ideas as to how you think it should work, just going by the pictures.
Any crazy thing.
- Apr 07, 2012 16:44
- Forum: Sources, Examples, Tips and Tricks
- Topic: mathematical expression parser (operator precedence parser)
- Replies: 3
- Views: 2486
Re: mathematical expression parser (operator precedence pars
I am going to add this to my Capitalopoly tick engine. Thank you again for this excellent code. Edit: I've slightly reformulated this so that it fits inside a namespace and removed the globals: namespace math_parser_namespace ' Uncommenting the DEBUGGING_ macro makes subroutine split print tokens on...
- Apr 06, 2012 12:50
- Forum: Archive
- Topic: TileCity3D
- Replies: 58
- Views: 23376
Re: TileCity3D
Make it multiplayer and remove the thick window border.
- Apr 02, 2012 15:57
- Forum: Archive
- Topic: Merchants of Power
- Replies: 26
- Views: 10131
Re: Merchants of Power
I have stopped development on this in September to work on my Capitalopoly game. I may be interested in continuing development on this soon, but I will need more manpower, so I am wondering if anyone might like to work with me on this project. Please note though, that this project is not open source...
- Mar 28, 2012 15:09
- Forum: General
- Topic: Translate C plus to FB (2 of them)
- Replies: 12
- Views: 1338
Re: Translate C plus to FB
My version. I kept the entire logic bit together, and I pre-subtracted the initial value of "elements". Now it's just subtracted at the end of the loop... dim as integer index = 2, elements = 1 // Scan for two separate elements \\machine\share\restofpath do while ((index <= len(path)) anda...
- Mar 24, 2012 13:18
- Forum: General
- Topic: delete[] --> broken oop
- Replies: 11
- Views: 2412
Re: delete[] --> broken oop
Interesting how my delete[] rant led to a terrible bug. :D
- Mar 22, 2012 16:05
- Forum: General
- Topic: Thoughts on deallocating data pointers.
- Replies: 12
- Views: 1611
Re: Thoughts on deallocating data pointers.
fxm: I see. Well, I don't think that is the best way to do it because it's not compartmentalized: educationSystem should not be removing or adding all the parts individually; in fact, my example is centered around the idea that educationSystem should only add/remove references, not the actual data.....
- Mar 20, 2012 17:54
- Forum: General
- Topic: delete[] --> broken oop
- Replies: 11
- Views: 2412
Re: delete[] --> broken oop
Ha, well..... that's weird. I guess the destructor code doesn't chain correctly when delete[] is used? Have you tried a single variable and just "delete"?
- Mar 20, 2012 13:05
- Forum: Community Discussion
- Topic: BASIC Gaming issue #5 is out!
- Replies: 6
- Views: 2317
Re: BASIC Gaming issue #5 is out!
You stuck my game in, hehe...
Looks like that obligates me to write a follow-up entry/info for this... and get to work on new features and eye candy!
Looks like that obligates me to write a follow-up entry/info for this... and get to work on new features and eye candy!