Dim glMatrix(15) as Single 'You can also load it into a 2 dimensional array.... 'glMatrix(3,3) or glMatrix(1 to 4, 1 to 4) 'Do Translation 'Do Rotation glGetFloatV GL_MODELVIEW_MATRIX @glMatrix(0) The last matrix that OpenGL used will be poked into glMatrix(). It's just like if you did the translat...