Search found 87 matches
- Jul 24, 2011 2:33
- Forum: Game Dev
- Topic: large 2D animations eating VRam
- Replies: 3
- Views: 1873
2048^2... that's pretty big there. I'm still on 32^2 tile games. Meanwhile, the Angband community is working on adapting some new 64^2 tiles. As to getting a smaller target audience, you have to expect that anyway from making the game 2D. Kids these days and their impossible expectations! Sanity or ...
- Jul 12, 2011 23:36
- Forum: Projects
- Topic: Original Wumpus
- Replies: 0
- Views: 1025
Original Wumpus
Another thing I threw together in a hurry. This is a FreeBASIC remake of the original Wumpus by Gregory Yob. Unlike Richard Clark's excellent version of the game (download at http://users.freebasic-portal.de/rdc/programs.html#mozTocId153108 ) this is the version which has a dodecahedral maze and men...
- Jul 09, 2011 0:27
- Forum: General
- Topic: Microsoft has made something interesting...
- Replies: 12
- Views: 2439
Yeah, I never have any space left in the margins when I solve impossible problems. Fermat ftw! @Destructosoft: Sure they're just not pulling the images from the server? That would be much smarter than re-rendering the images every time. If the images don't change, cache them. Yeah, it seems likely ...
- Jul 09, 2011 0:16
- Forum: Community Discussion
- Topic: OMG! I won!!!
- Replies: 19
- Views: 5077
- Jul 06, 2011 1:22
- Forum: General
- Topic: Microsoft has made something interesting...
- Replies: 12
- Views: 2439
I notice their server isn't rendering the algorithm very fast, but the results are very important for anyone making games with size 32 tiles who want to use some classic size 16 tiles without making them all pixely or blurry. Most of the bicubic and other enlarging reimaging methods have been inadeq...
- Jul 04, 2011 23:46
- Forum: Archive
- Topic: Depths of Darkness v1.1
- Replies: 27
- Views: 9142
I added the save feature and am currently working on the sfx and squashing a couple bugs. I'm sorry if it isn't being done as fast as the original two-week nightmarish pace I set for 1.0. Another change I wish to make is to have the various different creatures attack each other on occasion (kind of ...
- Jun 26, 2011 19:20
- Forum: Projects
- Topic: Small puzzle game
- Replies: 20
- Views: 8218
- Jun 16, 2011 1:21
- Forum: Archive
- Topic: Underworld
- Replies: 27
- Views: 6109
- Jun 15, 2011 0:14
- Forum: Community Discussion
- Topic: FreeBASIC 1.0 released?!
- Replies: 21
- Views: 8871
- Jun 10, 2011 23:58
- Forum: Sources, Examples, Tips and Tricks
- Topic: Perspective Maze Demo
- Replies: 10
- Views: 2372
- Jun 09, 2011 17:57
- Forum: Game Dev
- Topic: Sea Battle, Star Trek 3 - TCS Games - Moria
- Replies: 13
- Views: 8016
- Jun 09, 2011 16:56
- Forum: Sources, Examples, Tips and Tricks
- Topic: Perspective Maze Demo
- Replies: 10
- Views: 2372
- Jun 06, 2011 18:14
- Forum: Sources, Examples, Tips and Tricks
- Topic: Perspective Maze Demo
- Replies: 10
- Views: 2372
Perspective Maze Demo
A little something I whipped up this morning. Demonstrates a 3/4 perspective maze with different size tiles to represent walls, floors and objects. Makes use of wall shadows. Also includes a simple game. Feel free to make your own and use better graphics. /'Perspective Maze Demo 2011 Destructosoft O...
- Jun 05, 2011 1:55
- Forum: Archive
- Topic: Depths of Darkness v1.1
- Replies: 27
- Views: 9142
My apologies for not having 1.1 yet, which should have sound effects*, a save feature and a few other minor things. I think I made the dungeon too deep, so adding game saving will be top priority now. Optional save when changing levels would be the best solution. That's a nice, code-saving idea. Wis...
- Jun 02, 2011 0:25
- Forum: Archive
- Topic: Depths of Darkness v1.1
- Replies: 27
- Views: 9142
I would say it wasn't a roguelike, if only because I've been writing a roguelike since 2008 and it's a lot different than this. Potions are for when you're surrounded by beasts, getting attacked by several at once, or when you've just started the level and haven't got the armor for the level yet. It...