Search found 607 matches
- Mar 12, 2010 8:39
- Forum: General
- Topic: Need good quadtree tutorial
- Replies: 10
- Views: 3258
- Mar 11, 2010 20:30
- Forum: General
- Topic: Need good quadtree tutorial
- Replies: 10
- Views: 3258
Thanks for link!
And this is just epic http://isg.cs.tcd.ie/spheretree/examples/lego-1.gif
http://isg.cs.tcd.ie/spheretree/examples/lego-2.gif
http://isg.cs.tcd.ie/spheretree/examples/lego-3.gif
And this is just epic http://isg.cs.tcd.ie/spheretree/examples/lego-1.gif
http://isg.cs.tcd.ie/spheretree/examples/lego-2.gif
http://isg.cs.tcd.ie/spheretree/examples/lego-3.gif
- Mar 11, 2010 16:07
- Forum: General
- Topic: Need good quadtree tutorial
- Replies: 10
- Views: 3258
- Mar 10, 2010 20:42
- Forum: General
- Topic: Need good quadtree tutorial
- Replies: 10
- Views: 3258
Correct me if i'm wrong, but this looks like quadtree based collision detection.
http://lab.polygonal.de/2007/09/09/quad ... nstration/
http://lab.polygonal.de/2007/09/09/quad ... nstration/
- Mar 10, 2010 7:57
- Forum: General
- Topic: feature or bug?
- Replies: 3
- Views: 877
- Mar 07, 2010 22:35
- Forum: Sources, Examples, Tips and Tricks
- Topic: 'Program to generate "sentences" random
- Replies: 12
- Views: 3316
This better? ' http://www.darkicon.com/lovecraft.htm #Define False 0 #Define True NOT False Randomize Timer ' The following are used to greatly reduce the incidence of repeated words in a sentence... Dim Shared As Integer PrevNoun = -1 Dim Shared As Integer PrevTransitiveVerb = -1 Dim Shared As Inte...
- Mar 07, 2010 0:08
- Forum: General
- Topic: Need good quadtree tutorial
- Replies: 10
- Views: 3258
Need good quadtree tutorial
Hey, could someone try to make a quadetree version of program below? I know that there is Rel's quadtree tutorial, but I just find it really hard and confusing to read and I whould really need a quadtree collision detection optimisation. Google wasn't of much help either... Also, this could be very ...
- Mar 04, 2010 11:07
- Forum: Community Discussion
- Topic: Seriously, if you can't take it as a joke, don't reply.
- Replies: 61
- Views: 12006
Goto haters have a simple solution:
Code: Select all
#undef goto
- Mar 03, 2010 11:25
- Forum: Sources, Examples, Tips and Tricks
- Topic: OSX Dock
- Replies: 5
- Views: 1513
- Mar 01, 2010 19:29
- Forum: Libraries Questions
- Topic: XNA
- Replies: 6
- Views: 1851
- Mar 01, 2010 19:27
- Forum: Sources, Examples, Tips and Tricks
- Topic: OSX Dock
- Replies: 5
- Views: 1513
- Mar 01, 2010 17:05
- Forum: Libraries Questions
- Topic: XNA
- Replies: 6
- Views: 1851
- Mar 01, 2010 17:01
- Forum: Sources, Examples, Tips and Tricks
- Topic: OSX Dock
- Replies: 5
- Views: 1513
OSX Dock
Before I further mutilate the code, I'd thought I share it with you guys. This mimics the behaviour of dock and can be used for some clever in-game menus. #include "fbgfx.bi" Using FB Const xres = 800 Const yres = 600 Const midx = xres / 2 Const midy = yres / 2 Const False = 0 Const True =...
- Feb 26, 2010 20:36
- Forum: Community Discussion
- Topic: What would you change about the FB ecosystem?
- Replies: 67
- Views: 19000
- Feb 23, 2010 17:49
- Forum: Sources, Examples, Tips and Tricks
- Topic: RayTracing versus PhotonMapping
- Replies: 25
- Views: 12947