Search found 532 matches

by mambazo
Dec 21, 2009 19:24
Forum: General
Topic: Maintaining a constant framerate (experiment)
Replies: 29
Views: 6464

Thanks for the feedback guys.

@Everyone: Can you comment on how smoothly the white line moves across the screen?
by mambazo
Dec 21, 2009 18:52
Forum: General
Topic: Maintaining a constant framerate (experiment)
Replies: 29
Views: 6464

Maintaining a constant framerate (experiment)

Hi All, Its been a long time since I've posted anything, but I have an experiment I'd like to try with anyone willing. A number of FreeBASIC users have noticed that its not possible to maintain a visually constant frame-rate using gfxlib2 on certain system setups. I am aware that it is impossible to...
by mambazo
Jan 17, 2009 15:51
Forum: Archive
Topic: Boondog (Puzzle Game, Win32 & Linux!) is BACK!
Replies: 56
Views: 22327

Thanks ShawnLG!

The game is actually already on the FBGD since about July of last year :)
by mambazo
Jan 16, 2009 13:40
Forum: Archive
Topic: Boondog (Puzzle Game, Win32 & Linux!) is BACK!
Replies: 56
Views: 22327

Cool :D
by mambazo
Oct 18, 2008 11:26
Forum: General
Topic: [SOLVED] Raycaster overlap problem
Replies: 3
Views: 1379

Yep, that is the problem.

Wolfenstein 3D does not have this issue.

There doesn't appear to be any source code with the tutorial.

http://www.permadi.com/tutorial/raycast/
by mambazo
Oct 17, 2008 12:31
Forum: General
Topic: [SOLVED] Raycaster overlap problem
Replies: 3
Views: 1379

[SOLVED] Raycaster overlap problem

Hi all.

I've been having fun with a raycaster tutorial lately, but I have what appears to be the off-by-one glitch on block corners.

Any ideas as to how to fix this?

download source + map
by mambazo
Sep 16, 2008 15:32
Forum: Game Dev
Topic: TrueSpace 7.6 now for free!!!
Replies: 9
Views: 6260

Camera control in TS isn't very intuitive to me, will take some getting use to. Seems they are giving the software away for free, but charging $299 the renderer. Shouldn't have an impact on exporting models for use in games though, which is nice. Its funny, I had just decided to branch into 3D games...
by mambazo
Sep 04, 2008 18:05
Forum: Archive
Topic: Minigame - 24 Hour challenge :)
Replies: 11
Views: 7194

I don't plan to do any more on this game, but feel free to do so yourself :)
by mambazo
Sep 04, 2008 15:14
Forum: Archive
Topic: Minigame - 24 Hour challenge :)
Replies: 11
Views: 7194

Pardon the delay, source is now available too. See first post.
by mambazo
Aug 31, 2008 22:07
Forum: Archive
Topic: Minigame - 24 Hour challenge :)
Replies: 11
Views: 7194

Was a personal challenge rather than a competition.

I reused some old code from Nanohost for parts of it.

Source on the way.
by mambazo
Aug 31, 2008 21:58
Forum: Archive
Topic: Minigame - 24 Hour challenge :)
Replies: 11
Views: 7194

Minigame - 24 Hour challenge :)

The result of 24 hours messing about :)

Controls:-

Up, Down, Left, Right, Z, X, C

Download:- http://www.bazosoft.com/_files/zapzapzap.zip
Source:- http://www.bazosoft.com/_files/zapzapzap_source.zip

Image
by mambazo
Aug 31, 2008 1:12
Forum: Projects
Topic: Missile Command (0.9.0)
Replies: 18
Views: 11200

Very enjoyable to play! Its quick and responsive, and by Wave 13 the panic sets in. I like it a lot :)

The only thing I feel could be improved upon is the graphics :P
by mambazo
Aug 12, 2008 10:24
Forum: Sources, Examples, Tips and Tricks
Topic: Simple Script Interpreter
Replies: 4
Views: 2726

I'll add a comma to the title so as not to allow any further misunderstanding of my grammatical constructs.
by mambazo
Aug 11, 2008 19:10
Forum: Sources, Examples, Tips and Tricks
Topic: Simple Script Interpreter
Replies: 4
Views: 2726

Simple Script Interpreter

I was asked to post this here, so here it is :) Its a small section of the script interpreter for a WIP game. Interpreter:- '$stop_scan #define true 1 #define false 0 #define null 0 #define max_vars 100 #define max_nest 100 enum BAZ_RETURN_CODES BAZ_EOF = 1 BAZ_ERR_OUT_OF_MEMORY BAZ_ERR_DUPLICATE_DE...
by mambazo
Aug 10, 2008 12:18
Forum: Libraries Questions
Topic: Lua, non-blocking, how?
Replies: 6
Views: 4037

Interesting :) I had a look at coroutines also. And it would work for the application I have in mind, only if every 'player' would add that to every loop of their script. Which is unlikely. lol here's what I have come up with... Interpreter:- '$stop_scan #define true 1 #define false 0 #define null 0...