Thanks for the feedback guys.
@Everyone: Can you comment on how smoothly the white line moves across the screen?
Search found 532 matches
- Dec 21, 2009 19:24
- Forum: General
- Topic: Maintaining a constant framerate (experiment)
- Replies: 29
- Views: 6464
- Dec 21, 2009 18:52
- Forum: General
- Topic: Maintaining a constant framerate (experiment)
- Replies: 29
- Views: 6464
Maintaining a constant framerate (experiment)
Hi All, Its been a long time since I've posted anything, but I have an experiment I'd like to try with anyone willing. A number of FreeBASIC users have noticed that its not possible to maintain a visually constant frame-rate using gfxlib2 on certain system setups. I am aware that it is impossible to...
- Jan 17, 2009 15:51
- Forum: Archive
- Topic: Boondog (Puzzle Game, Win32 & Linux!) is BACK!
- Replies: 56
- Views: 22327
- Jan 16, 2009 13:40
- Forum: Archive
- Topic: Boondog (Puzzle Game, Win32 & Linux!) is BACK!
- Replies: 56
- Views: 22327
- Oct 18, 2008 11:26
- Forum: General
- Topic: [SOLVED] Raycaster overlap problem
- Replies: 3
- Views: 1379
Yep, that is the problem.
Wolfenstein 3D does not have this issue.
There doesn't appear to be any source code with the tutorial.
http://www.permadi.com/tutorial/raycast/
Wolfenstein 3D does not have this issue.
There doesn't appear to be any source code with the tutorial.
http://www.permadi.com/tutorial/raycast/
- Oct 17, 2008 12:31
- Forum: General
- Topic: [SOLVED] Raycaster overlap problem
- Replies: 3
- Views: 1379
[SOLVED] Raycaster overlap problem
Hi all.
I've been having fun with a raycaster tutorial lately, but I have what appears to be the off-by-one glitch on block corners.
Any ideas as to how to fix this?
download source + map
I've been having fun with a raycaster tutorial lately, but I have what appears to be the off-by-one glitch on block corners.
Any ideas as to how to fix this?
download source + map
- Sep 16, 2008 15:32
- Forum: Game Dev
- Topic: TrueSpace 7.6 now for free!!!
- Replies: 9
- Views: 6260
Camera control in TS isn't very intuitive to me, will take some getting use to. Seems they are giving the software away for free, but charging $299 the renderer. Shouldn't have an impact on exporting models for use in games though, which is nice. Its funny, I had just decided to branch into 3D games...
- Sep 04, 2008 18:05
- Forum: Archive
- Topic: Minigame - 24 Hour challenge :)
- Replies: 11
- Views: 7194
- Sep 04, 2008 15:14
- Forum: Archive
- Topic: Minigame - 24 Hour challenge :)
- Replies: 11
- Views: 7194
- Aug 31, 2008 22:07
- Forum: Archive
- Topic: Minigame - 24 Hour challenge :)
- Replies: 11
- Views: 7194
- Aug 31, 2008 21:58
- Forum: Archive
- Topic: Minigame - 24 Hour challenge :)
- Replies: 11
- Views: 7194
Minigame - 24 Hour challenge :)
The result of 24 hours messing about :)
Controls:-
Up, Down, Left, Right, Z, X, C
Download:- http://www.bazosoft.com/_files/zapzapzap.zip
Source:- http://www.bazosoft.com/_files/zapzapzap_source.zip
Controls:-
Up, Down, Left, Right, Z, X, C
Download:- http://www.bazosoft.com/_files/zapzapzap.zip
Source:- http://www.bazosoft.com/_files/zapzapzap_source.zip
- Aug 31, 2008 1:12
- Forum: Projects
- Topic: Missile Command (0.9.0)
- Replies: 18
- Views: 11200
- Aug 12, 2008 10:24
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simple Script Interpreter
- Replies: 4
- Views: 2726
- Aug 11, 2008 19:10
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simple Script Interpreter
- Replies: 4
- Views: 2726
Simple Script Interpreter
I was asked to post this here, so here it is :) Its a small section of the script interpreter for a WIP game. Interpreter:- '$stop_scan #define true 1 #define false 0 #define null 0 #define max_vars 100 #define max_nest 100 enum BAZ_RETURN_CODES BAZ_EOF = 1 BAZ_ERR_OUT_OF_MEMORY BAZ_ERR_DUPLICATE_DE...
- Aug 10, 2008 12:18
- Forum: Libraries Questions
- Topic: Lua, non-blocking, how?
- Replies: 6
- Views: 4037
Interesting :) I had a look at coroutines also. And it would work for the application I have in mind, only if every 'player' would add that to every loop of their script. Which is unlikely. lol here's what I have come up with... Interpreter:- '$stop_scan #define true 1 #define false 0 #define null 0...