Search found 117 matches

by aleofjax
Dec 29, 2007 21:41
Forum: General
Topic: Pointers
Replies: 84
Views: 18480

@Nxx

go back to wikipedia. --> http://en.wikipedia.org/wiki/Linked_list
by aleofjax
Dec 29, 2007 18:28
Forum: Game Dev
Topic: Sprite engine - how many sprites can YOU handle?
Replies: 38
Views: 16352

Alright:

640 * 480
Fullscreen
1000 Sprites
1000 Animated
1 loop before update
------------------------
30 fps!
by aleofjax
Dec 29, 2007 16:26
Forum: Game Dev
Topic: Sprite engine - how many sprites can YOU handle?
Replies: 38
Views: 16352

Wow do I need a new computer!

I had to go down to 700 before I could get 30fps!

p4 1.4
768 M RAM
RAEDON 9200
Win 2K Pro
by aleofjax
Dec 29, 2007 16:18
Forum: Sources, Examples, Tips and Tricks
Topic: Object Ownership in FB, The BASICs.
Replies: 4
Views: 2112

This sounds like the same sort of technique used by DirectX for its COM objects.
by aleofjax
Dec 29, 2007 15:26
Forum: Libraries Questions
Topic: C header conversion, need clarification
Replies: 5
Views: 3049

Alright, cool. Thanks! What about those function Definitions? Like I said, I don't mind rewriting them myself, but... Well, for example: Static inline cpVect cpv(Const float x, Const float y) { Return (cpVect){x, y}; } What exactly is that returning? It looks like a cpVect Object initialized with (x...
by aleofjax
Dec 29, 2007 4:28
Forum: Libraries Questions
Topic: C header conversion, need clarification
Replies: 5
Views: 3049

C header conversion, need clarification

Alright, I'm starting to work on converting some c headers with swig, and I think I'm doing pretty well with the manual touch-ups, but I ran into a couple of snags. One of the header files makes swig throw some syntax errors. I think it has to do with some functions being defined in the .h instead o...
by aleofjax
Dec 28, 2007 4:10
Forum: Libraries Questions
Topic: porting libraries
Replies: 9
Views: 3931

Well, that's aufully nice of the linker. It'd be nice if the compiler log could have mentioned something about that. "Unable to open liblibChipmunk.a.a" or something like that. Maybe in a future release? Thanks for the tip VS! I should be creating some really cool stuff now ... as soon as ...
by aleofjax
Dec 26, 2007 16:24
Forum: Libraries Questions
Topic: porting libraries
Replies: 9
Views: 3931

Yep, ODE is fully ported, thanks to our good friend Joshy here! Unfortunately, it seems to be made just for 3d implimentations. I'm nowhere near ready to start up with that! That's why I was trying to find a way to use chipmunk. I'm sure there's a way to use ODE for 2d progs, but it just seems too c...
by aleofjax
Dec 26, 2007 15:39
Forum: Libraries Questions
Topic: porting libraries
Replies: 9
Views: 3931

Thanks! I'm downloading ode now, and I just noticed a Newton.bi in /inc, which looks like it should be similar in use. Lemme go see if I can get ODE to work!
by aleofjax
Dec 26, 2007 14:33
Forum: Libraries Questions
Topic: porting libraries
Replies: 9
Views: 3931

I don't know what it was compiled with, but I do have the static library. When I try to #inclib though, something goes wrong. Here's the code, and the .bas file is in the same directory as libChipmunk.a #inclib "libChipmunk.a" Here's the compiler log: FreeBASIC Compiler - Version 0.18 (08-...
by aleofjax
Dec 26, 2007 12:07
Forum: Libraries Questions
Topic: porting libraries
Replies: 9
Views: 3931

porting libraries

I wasn't sure how to search for this, so I'm asking here: Say I found a really cool library that I want to use in FB, but it's written in C. How do I go about making it useable in FB? I do know c/c++, but would I have to rewrite every line of code, or is there a simpler way to port it? Maybe this sh...
by aleofjax
Dec 24, 2007 2:02
Forum: Community Discussion
Topic: Natural Sorting Algorithm Competition
Replies: 20
Views: 9684

I think I found the problem. I had a check at the end of the loop that runs through all the characters. If it's still parsing a number at that point, it dumps it off and gets its value then. At that point, I had forgotten to set the isNum value, so it was considering it to be a regular character. I ...
by aleofjax
Dec 23, 2007 4:05
Forum: General
Topic: Free file sharing site?
Replies: 1
Views: 1087

http://www.mediafire.com/

I usually use this one 'cause it's the first one google gives me.
by aleofjax
Dec 23, 2007 4:01
Forum: Archive
Topic: Wizardry Style Maze Game Source
Replies: 16
Views: 6615

JohnB wrote:I have a copy, looking for free file sharing site.

JohnB
Heh, enter the necromancer!
by aleofjax
Dec 23, 2007 4:00
Forum: Archive
Topic: New Platform Game (Untitled) .05
Replies: 30
Views: 9908

Looks nice. I ran about 31-33 fps.
I didn't get any tearing or flickering myself, It look rather smooth.

(Win2K Pro, P4 1.4 Ghz, 768MB RAM)