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Search found 117 matches
- Dec 29, 2007 18:28
- Forum: Game Dev
- Topic: Sprite engine - how many sprites can YOU handle?
- Replies: 38
- Views: 16352
- Dec 29, 2007 16:26
- Forum: Game Dev
- Topic: Sprite engine - how many sprites can YOU handle?
- Replies: 38
- Views: 16352
- Dec 29, 2007 16:18
- Forum: Sources, Examples, Tips and Tricks
- Topic: Object Ownership in FB, The BASICs.
- Replies: 4
- Views: 2112
- Dec 29, 2007 15:26
- Forum: Libraries Questions
- Topic: C header conversion, need clarification
- Replies: 5
- Views: 3049
Alright, cool. Thanks! What about those function Definitions? Like I said, I don't mind rewriting them myself, but... Well, for example: Static inline cpVect cpv(Const float x, Const float y) { Return (cpVect){x, y}; } What exactly is that returning? It looks like a cpVect Object initialized with (x...
- Dec 29, 2007 4:28
- Forum: Libraries Questions
- Topic: C header conversion, need clarification
- Replies: 5
- Views: 3049
C header conversion, need clarification
Alright, I'm starting to work on converting some c headers with swig, and I think I'm doing pretty well with the manual touch-ups, but I ran into a couple of snags. One of the header files makes swig throw some syntax errors. I think it has to do with some functions being defined in the .h instead o...
- Dec 28, 2007 4:10
- Forum: Libraries Questions
- Topic: porting libraries
- Replies: 9
- Views: 3931
- Dec 26, 2007 16:24
- Forum: Libraries Questions
- Topic: porting libraries
- Replies: 9
- Views: 3931
Yep, ODE is fully ported, thanks to our good friend Joshy here! Unfortunately, it seems to be made just for 3d implimentations. I'm nowhere near ready to start up with that! That's why I was trying to find a way to use chipmunk. I'm sure there's a way to use ODE for 2d progs, but it just seems too c...
- Dec 26, 2007 15:39
- Forum: Libraries Questions
- Topic: porting libraries
- Replies: 9
- Views: 3931
- Dec 26, 2007 14:33
- Forum: Libraries Questions
- Topic: porting libraries
- Replies: 9
- Views: 3931
- Dec 26, 2007 12:07
- Forum: Libraries Questions
- Topic: porting libraries
- Replies: 9
- Views: 3931
porting libraries
I wasn't sure how to search for this, so I'm asking here: Say I found a really cool library that I want to use in FB, but it's written in C. How do I go about making it useable in FB? I do know c/c++, but would I have to rewrite every line of code, or is there a simpler way to port it? Maybe this sh...
- Dec 24, 2007 2:02
- Forum: Community Discussion
- Topic: Natural Sorting Algorithm Competition
- Replies: 20
- Views: 9684
I think I found the problem. I had a check at the end of the loop that runs through all the characters. If it's still parsing a number at that point, it dumps it off and gets its value then. At that point, I had forgotten to set the isNum value, so it was considering it to be a regular character. I ...
- Dec 23, 2007 4:05
- Forum: General
- Topic: Free file sharing site?
- Replies: 1
- Views: 1087
- Dec 23, 2007 4:01
- Forum: Archive
- Topic: Wizardry Style Maze Game Source
- Replies: 16
- Views: 6615
- Dec 23, 2007 4:00
- Forum: Archive
- Topic: New Platform Game (Untitled) .05
- Replies: 30
- Views: 9908