Search found 2654 matches
- Sep 06, 2008 21:47
- Forum: Projects
- Topic: Smiley Godbots v1.00
- Replies: 11
- Views: 2322
Ok. I'm getting the sense that the menus blow, the game is too fast/hard, and that the game play system isn't explained well enough to be immediately accessible to people of higher than average intelligence. A tutorial/practice mode will help, you can do some pretty cool stuff with the controls once...
- Sep 06, 2008 17:03
- Forum: Projects
- Topic: Smiley Godbots v1.00
- Replies: 11
- Views: 2322
Sweet
Cool. Demon Attack it is then. Thanks for the heads up. I fixed the pause glitch. The menus, yes I guess they take some getting used to. Wherever its relevant for to save data, ESCAPE will autosave it.
rb
rb
- Sep 06, 2008 16:26
- Forum: Projects
- Topic: Smiley Godbots v1.00
- Replies: 11
- Views: 2322
Alternative Link http://rolliebollocks.free2hoxt.com/SMILEYGODBOT.zip Lachie- For the time being I'm going to wait to see what kind of feedback I get on this version, and if there is interest enough to warrant changes, I'll make them. I wanted to add a 2 player versus mode over a network, stuff like...
- Sep 06, 2008 14:17
- Forum: Projects
- Topic: Smiley Godbots v1.00
- Replies: 11
- Views: 2322
- Sep 06, 2008 13:50
- Forum: Projects
- Topic: Smiley Godbots v1.00
- Replies: 11
- Views: 2322
Smiley Godbots v1.00
Alright guys. I finally finished the upgrades. This version is far superior thanks to the generous tips I received from the pre-release. Any feedback would be greatly appreciated. The readme.txt contains the moves list and documentation for the game. link: http://www.geocities.com/dtolkacz/SMILEYGOD...
- Sep 01, 2008 15:23
- Forum: Projects
- Topic: DBOS v2.0(Benchmark Testing needed)
- Replies: 12
- Views: 3430
I retested. My resolution is identical to your highest resolution, and likewise it did try to force full screen. So it must have been there. One more thing that might be useful, it started playing music for a couple seconds before it crashed. Video card specs I'm not sure about. It says "intel graph...
- Sep 01, 2008 15:05
- Forum: Projects
- Topic: Smiley Godbots - The Deluxe Happy Edition
- Replies: 9
- Views: 2681
Thanks guys
I appreciate the tips greatly, and for taking the time to look at the game. I ripped the circle explosions from the original gorillas for qbasic that came with DOS 5. That was a supreme lack of creativity on my part. *Shame*. As a fighting game I think it'll end up playable at the very best. As an a...
- Aug 31, 2008 14:19
- Forum: Projects
- Topic: Fluid Wars 2.0 Is Out!
- Replies: 38
- Views: 15359
Interesting
Someone said the game was really hard.
I thought so too until I stopped trying to play it, and let the little blob shoot the fluid on his own.
Won every match. Didn't need my help at all.
dave
I thought so too until I stopped trying to play it, and let the little blob shoot the fluid on his own.
Won every match. Didn't need my help at all.
dave
- Aug 31, 2008 14:07
- Forum: Projects
- Topic: DBOS v2.0(Benchmark Testing needed)
- Replies: 12
- Views: 3430
Hey there
I just tested your vulgar display of power and it functioned perfectly except for one little old thing: I chose 1024x768x32 and windows forced quit. It smells like an array is out of bounds, but it could be my craptastic video card - which in any event should be error trapped. Sound adjustments work...
- Aug 31, 2008 13:51
- Forum: Projects
- Topic: Smiley Godbots - The Deluxe Happy Edition
- Replies: 9
- Views: 2681
Multikey
You're right, multikey is better. I implemented it and fighting mode plays a lot smoother. I wonder how many -1's it returns in a single keystroke. I had to put a depression counter in there to slow it down. If the effort is misplaced, I dunno what to say. I'm an English teacher so there isn't a hel...
- Aug 29, 2008 18:14
- Forum: Projects
- Topic: Smiley Godbots - The Deluxe Happy Edition
- Replies: 9
- Views: 2681
Yeah. Arrow keys control the character in the survival mode. And then the space bar is like the basic attack button. Its.....different. :-) I really couldn't figure out how to control anything. (Although I only took about 5 minutes to play). Do you use the arrows? I read the readme but the only two ...
- Aug 29, 2008 14:50
- Forum: Projects
- Topic: Smiley Godbots - The Deluxe Happy Edition
- Replies: 9
- Views: 2681
- Aug 29, 2008 13:35
- Forum: Projects
- Topic: Procedural ASCII Universe
- Replies: 9
- Views: 2861
Re: Procedural ASCII Universe
Sweet. ASCII is making a comeback. Thanks, I'm definitely going to check this bad boy out. Keep the ASCII dream alive. dt I decided to share with you also my latest project. It aims at creating procedurally a gigantic universe with nebulae, stars and visitable planets. All is presented in ascii grap...
- Aug 29, 2008 13:32
- Forum: Projects
- Topic: Smiley Godbots - The Deluxe Happy Edition
- Replies: 9
- Views: 2681
Smiley Godbots - The Deluxe Happy Edition
Bot/Fighting game I'm working on. Fully playable but also still in process. A bit buggy, but not too bad. Feedback of any sort would be appreciated. I am amateur programmer so any tips/advice would be greatly appreciated. dt http://www.geocities.com/dtolkacz/smileygodbot.zip