I have updated the engine to test player movement and firing routines. The ship should follow the mouse and fire with the left button.
Get it here if you would like to test....
http://www.eastoncomputers.com/HexEngine_Test.zip
Thanks
-Vince
Search found 2989 matches
- Aug 12, 2007 21:14
- Forum: Game Dev
- Topic: Small, simple engine test, please test.
- Replies: 38
- Views: 14381
- Aug 12, 2007 19:47
- Forum: Sources, Examples, Tips and Tricks
- Topic: Line Intersection Algo.
- Replies: 12
- Views: 3758
Since i'm not sure exactly what your trying to accomplish with your math I can't offer any optimizations there. But I would suggest passing your UDT's as pointers instead of ByVal. A copy of your UDT's is being made each time you enter the function. I would sugest this... Sub Line_Intersection(a As ...
- Aug 12, 2007 5:16
- Forum: Archive
- Topic: Game Engine Test
- Replies: 23
- Views: 7370
I have done some optimizing and added in sprite collisions. If you are interested in testing it, I would appreciate your feedback. :-)
http://www.eastoncomputers.com/HexEngine_(.01).zip
Thanks
-Vince
http://www.eastoncomputers.com/HexEngine_(.01).zip
Thanks
-Vince
- Aug 11, 2007 20:30
- Forum: Archive
- Topic: Game Engine Test
- Replies: 23
- Views: 7370
- Aug 11, 2007 19:26
- Forum: Archive
- Topic: Game Engine Test
- Replies: 23
- Views: 7370
- Aug 11, 2007 18:45
- Forum: Archive
- Topic: Game Engine Test
- Replies: 23
- Views: 7370
- Aug 11, 2007 17:29
- Forum: Archive
- Topic: Game Engine Test
- Replies: 23
- Views: 7370
Game Engine Test
Hello, I am currently developing a game and I would like to see how the core rendering engine performs on different windows systems. If you are interested in trying it please download it here... http://www.eastoncomputers.com/HexEngine_(.01).zip The engine will create a debug console window and then...
- Aug 11, 2007 4:47
- Forum: Beginners
- Topic: Poking an image buffer - Blue-ness
- Replies: 7
- Views: 1947
- Aug 10, 2007 23:49
- Forum: Beginners
- Topic: Poking an image buffer - Blue-ness
- Replies: 7
- Views: 1947
As far a speed goes, if you need to perform this operation numerous times, consider making a Look-Up-Table for all your poke values... Dim Shared LUT(639,479) as Integer Dim X as Integer Dim Y as Integer For Y=0 to 639 For X=0 to 479 LUT(X,Y)=(Y*640)+X)*4 Next X Next Y You do these calculations one ...
- Aug 10, 2007 21:37
- Forum: Sources, Examples, Tips and Tricks
- Topic: CPU independent code timing
- Replies: 8
- Views: 3692
- Aug 10, 2007 18:32
- Forum: Sources, Examples, Tips and Tricks
- Topic: CPU independent code timing
- Replies: 8
- Views: 3692
Further testing has revealed to me that the Timer function is not as accurate (on my system) as using GetTickCount. When using Timer, my sprites become unsychronized. Re-instating GetTickCount in my code keeps all my sprites 100% in sync. I'm not sure why since you said FB would institute the Perfor...
- Aug 10, 2007 4:02
- Forum: Sources, Examples, Tips and Tricks
- Topic: CPU independent code timing
- Replies: 8
- Views: 3692
- Aug 10, 2007 1:37
- Forum: Beginners
- Topic: Using New to create a new type
- Replies: 6
- Views: 1667
- Aug 10, 2007 0:02
- Forum: Sources, Examples, Tips and Tricks
- Topic: CPU independent code timing
- Replies: 8
- Views: 3692