Search found 79 matches

by Shocking
Aug 02, 2006 5:51
Forum: General
Topic: Having problems with Freebasic.
Replies: 5
Views: 1346

Having problems with Freebasic.

Heres a small part of the code: Type Vector2DType X as Double Y as Double END TYPE Type Vector3DType X as Single Y as Single Z as Single End Type Type RenderDB IsAlpha as Integer IsParticle as Integer '0 for no, 1 for Yes TSetting(3,2) as Integer '1 = Normal Texture, 2 = Alpha Texture, 3 = Glowmap '...
by Shocking
Jul 28, 2006 5:21
Forum: General
Topic: Soft synth programming
Replies: 15
Views: 5434

maddogg6 wrote:
Shocking wrote:Or you can make freebasic use something called Buzz Machines.

See this:

http://www.buzzmachines.com/
I found buzz machines very buggy for me....
Not the main program but the seperate insurments that they call machines.
by Shocking
Jul 28, 2006 1:49
Forum: Hardware Interfaces / Communication
Topic: opening files over the internet
Replies: 16
Views: 9499

First you gotta download the file from the internet.

Then you can open it from the temp cache folder.
by Shocking
Jul 28, 2006 1:46
Forum: General
Topic: Soft synth programming
Replies: 15
Views: 5434

Or you can make freebasic use something called Buzz Machines.

See this:

http://www.buzzmachines.com/
by Shocking
Jul 20, 2006 22:56
Forum: Projects
Topic: Track Test 2
Replies: 55
Views: 24725

Who says that C++ is needed to efficently make descent games when I can make games something like that in a BASIC like language. ;)
by Shocking
Jul 20, 2006 5:17
Forum: Projects
Topic: Track Test 2
Replies: 55
Views: 24725

I gotten around 35 FPS with this Radeon9600 Pro.
by Shocking
Jul 20, 2006 0:03
Forum: Sources, Examples, Tips and Tricks
Topic: Wavefront .obj File Loader
Replies: 3
Views: 1962

How well does the alpha function stuff work in your OpenGL programs?
by Shocking
Jun 16, 2006 4:45
Forum: General
Topic: 3D Coords to 2D Screen Coords in OpenGL.
Replies: 17
Views: 3656

Well I guess that command I used did not work because I use some type of matrix that is used from GLU Lookat and as for models, glmultimatrixv or something like that with the matrix. And when I loaded the projection matrix and displayed it, numbers did not change. If someone wants to take a look at ...
by Shocking
Jun 15, 2006 23:24
Forum: General
Topic: 3D Coords to 2D Screen Coords in OpenGL.
Replies: 17
Views: 3656

I tried using the GluProject but I ended up getting type mismatch or invalid data types at the last parameters. I usually get that error at the 7th parameter(I tried everything single, double and I still get the same thing). Does anyone know how this can be used correctly and what types of varaible...
by Shocking
Jun 15, 2006 14:03
Forum: General
Topic: 3D Coords to 2D Screen Coords in OpenGL.
Replies: 17
Views: 3656

I tried using the GluProject but I ended up getting type mismatch or invalid data types at the last parameters. I usually get that error at the 7th parameter(I tried everything single, double and I still get the same thing). Does anyone know how this can be used correctly and what types of varaibles...
by Shocking
Jun 13, 2006 3:11
Forum: General
Topic: 3D Coords to 2D Screen Coords in OpenGL.
Replies: 17
Views: 3656

Thanks but I think I have some stupid questions about that command line.

I only have one projection matrix(called Cam) to deal with and that command line needs two matrixes which is projection and model view matrix.

And as for the return valuables, what do you think that objz would return?
by Shocking
Jun 13, 2006 2:41
Forum: General
Topic: 3D Coords to 2D Screen Coords in OpenGL.
Replies: 17
Views: 3656

Ok with this image I posted, I wonder if this will give a lot of people more of an understanding. Let me try one more time as I am trying not to annoy people. http://img230.imageshack.us/my.php?image=2dprojexpl6qw.jpg This is not an actual program but a modified screenshot. In that picture, the text...
by Shocking
Jun 12, 2006 23:37
Forum: General
Topic: 3D Coords to 2D Screen Coords in OpenGL.
Replies: 17
Views: 3656

No. I am trying to find a way get 3D coordinates with the OpenGL projection matricies and get them into 2D screen coordinates. Example: Text located X,Y coordination on the screen placed on a 3D cube in the view using mouse look. Like the word "Cube" on a wireframe cube. It would have to b...
by Shocking
Jun 12, 2006 18:51
Forum: General
Topic: 3D Coords to 2D Screen Coords in OpenGL.
Replies: 17
Views: 3656

If I had lots of time and didn't have to go anywhere, there could of been a more understandable.
by Shocking
Jun 12, 2006 14:46
Forum: General
Topic: 3D Coords to 2D Screen Coords in OpenGL.
Replies: 17
Views: 3656

3D Coords to 2D Screen Coords in OpenGL.

I know how to project 3D points into 2D screen using fbgfx with a few simple commands... But when it comes to projecting 3D points into 2D screen using OpenGL, the things I use is the GL rotation matrixes(0 to 15). It should go something where you get the 2D screen coordinates using the projected GL...