Search found 79 matches
- Aug 02, 2006 5:51
- Forum: General
- Topic: Having problems with Freebasic.
- Replies: 5
- Views: 1346
Having problems with Freebasic.
Heres a small part of the code: Type Vector2DType X as Double Y as Double END TYPE Type Vector3DType X as Single Y as Single Z as Single End Type Type RenderDB IsAlpha as Integer IsParticle as Integer '0 for no, 1 for Yes TSetting(3,2) as Integer '1 = Normal Texture, 2 = Alpha Texture, 3 = Glowmap '...
- Jul 28, 2006 5:21
- Forum: General
- Topic: Soft synth programming
- Replies: 15
- Views: 5434
Not the main program but the seperate insurments that they call machines.maddogg6 wrote:I found buzz machines very buggy for me....Shocking wrote:Or you can make freebasic use something called Buzz Machines.
See this:
http://www.buzzmachines.com/
- Jul 28, 2006 1:49
- Forum: Hardware Interfaces / Communication
- Topic: opening files over the internet
- Replies: 16
- Views: 9499
- Jul 28, 2006 1:46
- Forum: General
- Topic: Soft synth programming
- Replies: 15
- Views: 5434
Or you can make freebasic use something called Buzz Machines.
See this:
http://www.buzzmachines.com/
See this:
http://www.buzzmachines.com/
- Jul 20, 2006 22:56
- Forum: Projects
- Topic: Track Test 2
- Replies: 55
- Views: 24725
- Jul 20, 2006 5:17
- Forum: Projects
- Topic: Track Test 2
- Replies: 55
- Views: 24725
- Jul 20, 2006 0:03
- Forum: Sources, Examples, Tips and Tricks
- Topic: Wavefront .obj File Loader
- Replies: 3
- Views: 1962
- Jun 16, 2006 4:45
- Forum: General
- Topic: 3D Coords to 2D Screen Coords in OpenGL.
- Replies: 17
- Views: 3656
Well I guess that command I used did not work because I use some type of matrix that is used from GLU Lookat and as for models, glmultimatrixv or something like that with the matrix. And when I loaded the projection matrix and displayed it, numbers did not change. If someone wants to take a look at ...
- Jun 15, 2006 23:24
- Forum: General
- Topic: 3D Coords to 2D Screen Coords in OpenGL.
- Replies: 17
- Views: 3656
I tried using the GluProject but I ended up getting type mismatch or invalid data types at the last parameters. I usually get that error at the 7th parameter(I tried everything single, double and I still get the same thing). Does anyone know how this can be used correctly and what types of varaible...
- Jun 15, 2006 14:03
- Forum: General
- Topic: 3D Coords to 2D Screen Coords in OpenGL.
- Replies: 17
- Views: 3656
I tried using the GluProject but I ended up getting type mismatch or invalid data types at the last parameters. I usually get that error at the 7th parameter(I tried everything single, double and I still get the same thing). Does anyone know how this can be used correctly and what types of varaibles...
- Jun 13, 2006 3:11
- Forum: General
- Topic: 3D Coords to 2D Screen Coords in OpenGL.
- Replies: 17
- Views: 3656
- Jun 13, 2006 2:41
- Forum: General
- Topic: 3D Coords to 2D Screen Coords in OpenGL.
- Replies: 17
- Views: 3656
Ok with this image I posted, I wonder if this will give a lot of people more of an understanding. Let me try one more time as I am trying not to annoy people. http://img230.imageshack.us/my.php?image=2dprojexpl6qw.jpg This is not an actual program but a modified screenshot. In that picture, the text...
- Jun 12, 2006 23:37
- Forum: General
- Topic: 3D Coords to 2D Screen Coords in OpenGL.
- Replies: 17
- Views: 3656
- Jun 12, 2006 18:51
- Forum: General
- Topic: 3D Coords to 2D Screen Coords in OpenGL.
- Replies: 17
- Views: 3656
- Jun 12, 2006 14:46
- Forum: General
- Topic: 3D Coords to 2D Screen Coords in OpenGL.
- Replies: 17
- Views: 3656
3D Coords to 2D Screen Coords in OpenGL.
I know how to project 3D points into 2D screen using fbgfx with a few simple commands... But when it comes to projecting 3D points into 2D screen using OpenGL, the things I use is the GL rotation matrixes(0 to 15). It should go something where you get the 2D screen coordinates using the projected GL...