Please use the code tags when posting source code as it makes it easier to copy to the clipboard as well as makes the thread easier to read.
-Vince
Search found 2989 matches
- Mar 14, 2017 12:25
- Forum: Community Discussion
- Topic: One Dimensional Totalistic Cellular Automata
- Replies: 4
- Views: 1520
Re: T&R
Code: Select all
Run "myprog.exe"
End
- Feb 23, 2017 15:32
- Forum: Archive
- Topic: FSUIPC for FreeBASIC
- Replies: 0
- Views: 1355
FSUIPC for FreeBASIC
FSUIPC is an SDK for interfacing with Microsoft Flight Simulator (FSX) and Lockheed Martin Prepa3D. With it you can read simulation information like airspeed, latitude and longitude, etc, as well as set many of these variables. Developers use this SDK to create custom gauges and controls, both virtu...
- Feb 23, 2017 13:58
- Forum: Community Discussion
- Topic: [offtopic] I found Mitsuba a free high quality renderer.
- Replies: 11
- Views: 4901
Re: [offtopic] I found Mitsuba a free high quality renderer.
Impressive! How long did these scenes take to render?
- Feb 23, 2017 13:52
- Forum: General
- Topic: Linking Problem
- Replies: 4
- Views: 1005
Re: Linking Problem
[a bit off-topic] I am using FreeBASIC 1.05 and FBEdit 1.0.6.8 on Windows 10-64 bit. About FBEdit: the version you're using now, still has some *instability* issues. You'd better upgrade to version: 1.0.7.6c, the latest version from KetilO. You can get it from: freebasic-portal.de (the german langu...
- Feb 21, 2017 18:10
- Forum: General
- Topic: Linking Problem
- Replies: 4
- Views: 1005
Re: Linking Problem
You see. I must have been brain-dead.
Thanks dkl
Thanks dkl
- Feb 21, 2017 17:54
- Forum: General
- Topic: Linking Problem
- Replies: 4
- Views: 1005
Linking Problem
Ok guys. I know its been a while since I did any serious programming in FB but I am stumped and I need your help. Below is a download link to a project I am doing. I am converting some C code into a static FB library. The first project (FSUIPC_FB) is the actual library. Then there is a sub-project c...
Re: Easy GL2D
FYI the link to this project in the first post took me to a virus/trojan web site.
-Vince
-Vince
- Feb 07, 2017 18:03
- Forum: Game Dev
- Topic: New FreeBASIC games of not since 2013
- Replies: 25
- Views: 6950
Re: New FreeBASIC games of not since 2013
I could probably afford another 200 USD game making compo (out of my own pockets), but I'm not sure if there is still enough interested parties. Maybe I should open a pool. So, no new FB games since 2014 of note? While I appreciate your dedication to the FreeBASIC community, I don't think you shoul...
- Feb 06, 2017 15:53
- Forum: Game Dev
- Topic: New FreeBASIC games of not since 2013
- Replies: 25
- Views: 6950
Re: New FreeBASIC games of not since 2013
I miss the little competitions we used to have. We should try to raise money on GoFundMe to provide incentive money for prizes. Sell the idea as promoting education in software and game development, plus they get free games!
-Vince
-Vince
Re: Pixel
Which graphics mode? 32bit or 8bit?TurtleProgrammer wrote:I need the program to start from 1 to and go to 1000 (for example), and pick a color from the standard, red, blue, green, yellow, orange, and white.
-Vince
Re: Pixel
What's the easiest way to create a randomly colored pixel from 1 to 1001 for example? is 1-1001 the range of colors or the number of pixels? #Define RndColor Rnd*&hFFFFFF #Define ScrW 800 #Define ScrH 600 Randomize ScreenRes ScrW, ScrH For x As Integer = 0 To 1000 PSet (Rnd*ScrW,Rnd*ScrH),RndCo...
Re: Pixel
What's the easiest way to create a randomly colored pixel from 1 to 1001 for example? is 1-1001 the range of colors or the number of pixels? #Define RndColor Rnd*&hFFFFFF #Define ScrW 800 #Define ScrH 600 ScreenRes ScrW, ScrH For x As Integer = 0 To 1000 PSet (Rnd*ScrW,Rnd*ScrH),RndColor Next S...
Re: Pixel
is 1-1001 the range of colors or the number of pixels?TurtleProgrammer wrote:What's the easiest way to create a randomly colored pixel from 1 to 1001 for example?
-Vince
- Jan 25, 2017 0:17
- Forum: Beginners
- Topic: How to "reverse" a byte?
- Replies: 69
- Views: 11526
Re: How to "reverse" a byte?
Late to the party but I found this.... Function Rev(in As UInteger) As UInteger ' swap odd and einen bits in = ((in Shr 1) and &h55555555) or ((in and &h55555555) Shl 1) ' swap consecutiine pairs in = ((in Shr 2) And &h33333333) Or ((in And &h33333333) Shl 2) ' swap nibbles ... in = ...