Search found 518 matches
- Dec 04, 2010 22:52
- Forum: Libraries & Headers
- Topic: libtcod binding (version 1.5.1)
- Replies: 36
- Views: 13767
I'm still not getting anywhere on this. I've made my .bas file in the same directory as the .dll files and added a lib path to the lib directory where the .a files are found. I also copied the .a files directly into my compiler's lib directory. Whenever I try to compile, it just fails with: ..\..\fb...
- Dec 02, 2010 16:25
- Forum: Libraries & Headers
- Topic: libtcod binding (version 1.5.1)
- Replies: 36
- Views: 13767
TJF, I'm a little confused on how to use this. ; ) What files from the libtcod download do I need to have, and where do they need to be located in relation to your .bi when I include it? Do I have to manually include something else? Also, because I'm getting the line ending problem in fbEdit, I'm gu...
- Dec 01, 2010 18:44
- Forum: Libraries & Headers
- Topic: libtcod binding (version 1.5.1)
- Replies: 36
- Views: 13767
- Dec 01, 2010 15:56
- Forum: Libraries & Headers
- Topic: libtcod binding (version 1.5.1)
- Replies: 36
- Views: 13767
- Nov 22, 2010 22:16
- Forum: Community Discussion
- Topic: 7DRL 2010: Terraforma
- Replies: 11
- Views: 3875
I've recently switched to FBEdit and in migrating projects over rediscovered Terraforma and how much I loved the idea. I need to flesh out some of the game concepts a bit further, but I'd say consider this under development again... It'll be my go-to project when I get bored w/ my FBGD competition d...
- Nov 18, 2010 1:07
- Forum: Community Discussion
- Topic: At&t syntax emitter
- Replies: 21
- Views: 7059
- Nov 17, 2010 14:23
- Forum: Beginners
- Topic: Hello,everyone!
- Replies: 3
- Views: 1187
- Nov 12, 2010 2:14
- Forum: Game Dev
- Topic: Dungeon generation using CA
- Replies: 19
- Views: 7669
- Nov 11, 2010 1:11
- Forum: Beginners
- Topic: How to do linked lists?
- Replies: 15
- Views: 2365
I'll go ahead and post this code I use in my projects, ported from SocketMud . It's a single linked list with an iterator baked in and functions to add / remove items or free an entire list or entire. There's an additional function to get the size. list.bi '* file: list.bi '* '* Headerfile for a bas...
- Nov 07, 2010 17:13
- Forum: Libraries Questions
- Topic: FreeBASIC wrapper for libtcod, the Roguelike library
- Replies: 10
- Views: 3095
Was poking at this a bit today, and I couldn't get swig to do much. It got this far on libtcod.h: #ifndef __libtcod_bi__ #define __libtcod_bi__ type uint8 as ubyte type int8 as byte type uint16 as ushort type int16 as short type uint32 as uinteger type int32 as integer type intptr as integer type ui...
- Nov 07, 2010 0:24
- Forum: Archive
- Topic: Star Cage - A top down space shooter
- Replies: 20
- Views: 9141
- Nov 04, 2010 15:18
- Forum: Libraries Questions
- Topic: FreeBASIC wrapper for libtcod, the Roguelike library
- Replies: 10
- Views: 3095
- Nov 04, 2010 2:08
- Forum: Libraries Questions
- Topic: FreeBASIC wrapper for libtcod, the Roguelike library
- Replies: 10
- Views: 3095
- Nov 03, 2010 14:57
- Forum: Libraries Questions
- Topic: FreeBASIC wrapper for libtcod, the Roguelike library
- Replies: 10
- Views: 3095
- Nov 02, 2010 23:48
- Forum: Libraries Questions
- Topic: FreeBASIC wrapper for libtcod, the Roguelike library
- Replies: 10
- Views: 3095
FreeBASIC wrapper for libtcod, the Roguelike library
Hey guys, I'm really not sure where to even begin thinking about providing support for libtcod. I've never done any library wrappin', only a limited amount of usin' (mostly with HGE). The library contains a bunch of useful routines for Roguelikes and really any kind of game that needs randomization,...