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by Hezad
Nov 16, 2008 12:41
Forum: Projects
Topic: WIP 3D Engine [v0.06] (v0.07 preview screenie)
Replies: 58
Views: 16910

AGS > I may (surely) implement it in the future :D I want to have a CG version of this engine (It won't be real-time obviously :p), with shadows, reflexions, refraction , etc.. Dr_D > Sure :p But Open GL doesn't offer me the pleasure to see a 3D shaded object entirely coded by myself :p (And since I...
by Hezad
Nov 15, 2008 20:00
Forum: Projects
Topic: WIP 3D Engine [v0.06] (v0.07 preview screenie)
Replies: 58
Views: 16910

Up :D And a new screenshot :

Image
by Hezad
Nov 13, 2008 17:43
Forum: Projects
Topic: WIP 3D Engine [v0.06] (v0.07 preview screenie)
Replies: 58
Views: 16910

Alterac, I'm totally sorry, I forgot to answer you :S I didn't even implemented your idea (it's a neat idea :p) but I may do it later :) Well, a lot of stuff has been implemented/optimized since the v0.04, so I'm proud to present you the v0.06 :D New stuff : huge optimization (thanks to hellfire on ...
by Hezad
Nov 08, 2008 16:26
Forum: Community Discussion
Topic: A FreeBASIC Obfuscated Code Contest
Replies: 8
Views: 2398

thanks :D I wonder how you get the preprocesor to do recursion that isn't infinite (I tangled up the FBC last time...) I'm afraid I do'nt understand :/ I don't do any recursion. Or maybe are you speaking about : #Define aze #Define ? In this case, I really can't answer you, I don't know how the comp...
by Hezad
Nov 08, 2008 2:26
Forum: Community Discussion
Topic: A FreeBASIC Obfuscated Code Contest
Replies: 8
Views: 2398

uhuh it seems pretty funny :D here is my entry : #Define aze #Define aze O__ as integer aze _0 eax,[ aze __ Asm aze __00 __ Mov aze ww function aze u : aze def Add_Sm ww def(a O__,b O__)O__ u __00 _0 b] u __ Add _0 a] __00 [ww],eax end ww u?def(2,5)u sleep Adds 2 to 5 :D (12 lines)
by Hezad
Nov 05, 2008 20:18
Forum: Tips and Tricks
Topic: Here's another glsl demo...
Replies: 9
Views: 3650

Ran perfectly on my computer :) Nice plasma !

My computer :

- AMD Sempron 3000+
- 512 Mo RAM
- Windows 2000 (don't know which service pack though)
by Hezad
Nov 04, 2008 18:34
Forum: Tips and Tricks
Topic: 800x600x24 bitmap fun...
Replies: 11
Views: 3437

yey ! dude, that's awesome oO

*clap*
by Hezad
Oct 30, 2008 23:37
Forum: Community Discussion
Topic: Happy birthday, FreeBASIC!
Replies: 11
Views: 2544

Birthday killer :'(
by Hezad
Oct 29, 2008 18:08
Forum: Community Discussion
Topic: Happy birthday, FreeBASIC!
Replies: 11
Views: 2544

Happy Birthday FB :D
by Hezad
Oct 26, 2008 21:48
Forum: Tips and Tricks
Topic: A simple rotating fractal shape (fixed :) )
Replies: 17
Views: 4240

#include "fbgfx.bi" '' ---- IFS Fractal ---- '' '' Code : Hezad '' contact : Hezad0 on Gmail '' --------------------- Const BGND_COLOR as integer = rgb(15,15,15) Screenres 640,480,32,2,fb.gfx_alpha_Primitives Windowtitle "Fractal" dim shared as single CURVATURE1 = 1 dim ...
by Hezad
Oct 26, 2008 16:29
Forum: Tips and Tricks
Topic: A simple rotating fractal shape (fixed :) )
Replies: 17
Views: 4240

thanks :)
by Hezad
Oct 26, 2008 11:07
Forum: Tips and Tricks
Topic: A simple rotating fractal shape (fixed :) )
Replies: 17
Views: 4240

Thanks for your feedback :) I didn't know Vista can't render resolutions lower than 640*480 in full screen :S So here's an update, now it runs in full screen in a 640*480 res :) #include "fbgfx.bi" Const BGND_COLOR as integer = rgb(15,15,15) Screenres 640,480,32,2,fb.gfx_alpha_Prim...
by Hezad
Oct 25, 2008 22:33
Forum: Tips and Tricks
Topic: A simple rotating fractal shape (fixed :) )
Replies: 17
Views: 4240

320x200 fullscreen? Does not compute.



:S It worked on my computer but maybe it'd work with a 320*240 res instead of 320*200 ?
by Hezad
Oct 25, 2008 16:29
Forum: Tips and Tricks
Topic: A simple rotating fractal shape (fixed :) )
Replies: 17
Views: 4240

Update :) Okay, I worked on this to improve the graphics, added some alpha stuff and colors so here it is : #include "fbgfx.bi" Const BGND_COLOR as integer = rgb(15,15,15) Screenres 320,200,32,2,fb.gfx_alpha_Primitives or fb.GFX_FULLSCREEN dim shared as single CURVATURE1 = 1 dim sh...
by Hezad
Oct 24, 2008 11:42
Forum: Tips and Tricks
Topic: A simple rotating fractal shape (fixed :) )
Replies: 17
Views: 4240

Cool :D thanks !

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