Not entirely sure about the version. I think it's 0.14. Would you reccomend an update?
ps. Thanks for helping, Mambazo :-D
Best regards,
h4tt3n
Search found 684 matches
- Nov 19, 2005 17:03
- Forum: Beginners
- Topic: using keyboard to turn things on / off...
- Replies: 9
- Views: 2166
- Nov 19, 2005 10:06
- Forum: Beginners
- Topic: using keyboard to turn things on / off...
- Replies: 9
- Views: 2166
using keyboard to turn things on / off...
Small problem... I'm using the multikey function to turn a minimap on and off by pressing "m", which looks like this: If Multikey (50) < 0 then swap Map_Val1, Map_Val2: Draw_Map = Map_Val1 Works fine except the comp is way too fast - the thing turns on and off like 50 times a second when &...
- Nov 16, 2005 12:37
- Forum: Beginners
- Topic: Side Scrolling
- Replies: 3
- Views: 1542
If you use oldscool graphics, you can do a very simple scroll like this... I commented the code snippet that does the scrolling. All you hardcore coders - Does this method have any drawbacks a n00b like me don't know about? '' Real-time gravity simulator Option Explicit Randomize Timer Const Pi = 3....
- Nov 16, 2005 12:09
- Forum: Beginners
- Topic: some fun with planets
- Replies: 17
- Views: 5179
Hi Jupiter3888, It was put there intentionally. Here's the snippet that takes care of it. It's about 2/3 down in the part called asteroid belt. If Int(Rnd*42) = 0 Then .XVec =- .XVec .YVec =- .YVec End If Basically it flips a 42 sided dice. If the result is zero the vectors are changed from positive...
- Nov 15, 2005 21:41
- Forum: Beginners
- Topic: some fun with planets
- Replies: 17
- Views: 5179
Here's an improved version of Dr_D's cool gravity simulation. Now it runs smoother and it has more realistic interaction since I've entirely rewritten the physics part of it. This version simulates the inner solar system, which is quite boring ;-D. Try to meddle around with the masses and distances ...
- Nov 12, 2005 20:41
- Forum: Beginners
- Topic: single vs. double...
- Replies: 1
- Views: 733
single vs. double...
Why not dim all non-integer / string vars as doubles? What is the advantage in using lesser accurate single if any? Is there a gain in speed? Please explain.
best regards,
h4tt3n
best regards,
h4tt3n
- Nov 09, 2005 11:33
- Forum: General
- Topic: Rounding Numbers
- Replies: 14
- Views: 4628
- Nov 03, 2005 18:10
- Forum: Beginners
- Topic: some fun with planets
- Replies: 17
- Views: 5179
Thanks Dr_D, that was just what I was looking for! ^^ I cant wait to merge those two programs. The result has to be pretty sweet. I take it, you don't mind that I modify your code and use it? Jupiter3888, I'm totally new with FB, and I'm surprised I even managed to get this far in a week or so. I ma...
- Nov 02, 2005 21:11
- Forum: Beginners
- Topic: some fun with planets
- Replies: 17
- Views: 5179
some fun with planets
Hi ppl, Here goes my first real FB program! It's a simpe graphical simulation of a planet orbiting a sun. Eventually I'm planning on usin it both in a game and in some educational programs. So far it's just a gui, the physics engine isn't up and running yet, so the planet speed is defined by a simpl...
- Oct 31, 2005 19:02
- Forum: Beginners
- Topic: Noobing with subs - plz help!
- Replies: 6
- Views: 2032
- Oct 31, 2005 15:48
- Forum: Beginners
- Topic: Noobing with subs - plz help!
- Replies: 6
- Views: 2032
Hmmm, more or less that is... Now I've made two inverse functions that work - one to change rectangular coordinates into polar coordinates and vice versa. In order to check out their accuracy I set one to work with the data retrieved form the other, which then should give the same data as the origin...
- Oct 31, 2005 15:22
- Forum: Beginners
- Topic: Noobing with subs - plz help!
- Replies: 6
- Views: 2032
- Oct 31, 2005 14:24
- Forum: Beginners
- Topic: Noobing with subs - plz help!
- Replies: 6
- Views: 2032
Noobing with subs - plz help!
Hello, I'm just learning the FB grammar and often I cant make it work... I've been experimenting with subs but can't make it work. What's wrong here? '' calculating rectangular coordinates (x, y) from polar coordinates(r, theta) sub Rek (r as double, theta as double) dim x as double dim y as double ...
- Oct 31, 2005 14:19
- Forum: Beginners
- Topic: Simple game...
- Replies: 8
- Views: 2306
- Oct 28, 2005 21:27
- Forum: Beginners
- Topic: Tilting an ellipse in gfxlib (using circle)
- Replies: 3
- Views: 2118