Search found 530 matches
- Mar 05, 2021 0:37
- Forum: Community Discussion
- Topic: Moderators, FB community
- Replies: 27
- Views: 3522
Re: Moderators, FB community
As a Zergling, I must say that I know a lot about parasitism. I feel invested with a mission: let me tell you that parasitism is in no way license to arrogance: they are two distinct concepts. Any good parasite that respects himself must put its parasitic mission above everything else, including his...
- Mar 04, 2021 23:46
- Forum: Community Discussion
- Topic: Thank you
- Replies: 12
- Views: 2200
Re: Thank you
Thanks to all of them, of course.
- Mar 04, 2021 11:25
- Forum: Community Discussion
- Topic: Moderators, FB community
- Replies: 27
- Views: 3522
Re: Moderators, FB community
Just coming from my past experience. When I was younger, proud of my 4 years of programming experience, I felt a bit like the mayor of the world: I worked for a start-up and I went to clients to provide training and documentation for our products in a Lotus environment. We were software solutions pu...
- Mar 03, 2021 22:02
- Forum: Community Discussion
- Topic: Moderators, FB community
- Replies: 27
- Views: 3522
Re: Moderators, FB community
"Disappearing messages are like disappearing people: If you don't fight now, you soon lose so much more later. Maybe France has a history of rolling over, but too many others of you have experiences closer to home." Speedfixer, fxm is right saying 'please stop the insults', don't you think...
- Mar 03, 2021 15:30
- Forum: Community Discussion
- Topic: Container library for FreeBASIC?
- Replies: 12
- Views: 2180
Re: Container library for FreeBASIC?
Dynamic arrays already exist. Arrays can be indexed directly according to a C ++ syntax, but indeed the so-called "high level" functions are not the core of the language and require the use of libraries. LZLE (stable, in progress) and LZAE (wip, incomplete) undoubtedly address some of the ...
- Feb 18, 2021 14:22
- Forum: General
- Topic: wth -- Thread time .vs Subroutine time
- Replies: 211
- Views: 38078
Re: wth -- Thread time .vs Subroutine time
I don't have it, I wasn't following '"How to Manage a Critical Section of the code of a Thread in FB". I am very sorry and I hope not to have indirectly contributed to prejudice your work, in any case, there was no will on my part in this direction. This kind of disappointment happened to ...
- Feb 17, 2021 8:22
- Forum: General
- Topic: wth -- Thread time .vs Subroutine time
- Replies: 211
- Views: 38078
Re: wth -- Thread time .vs Subroutine time
When several threads, possibly distributed over separate cores or processors, share the same mutexes, the additional management of an atomic transactional problem on the mutex is imposed at the low level. However, the structure of the multistart syntax could avoid this constraint, and it has already...
- Feb 16, 2021 20:45
- Forum: General
- Topic: wth -- Thread time .vs Subroutine time
- Replies: 211
- Views: 38078
Re: wth -- Thread time .vs Subroutine time
When I posted that one viewtopic.php?f=17&t=29102#p279074 I could not imagine someone could be able to take me at my word. 'However, try to come up with a design(not technique, just 'coup de crayon') that is same time original, intuitive, and relevant'. I was wrong.
- Feb 11, 2021 21:54
- Forum: General
- Topic: wth -- Thread time .vs Subroutine time
- Replies: 211
- Views: 38078
Re: wth -- Thread time .vs Subroutine time
'ThreadState = 1-3' are close to syntactic sugar. On the contrary 'ThreadState = 4' is usefull feature : imagine one wants to paralellize a one repetitive but synchronized task (ie : filling / mapping datas in memory). First step is to make in memory structure 'thread safe'. Then you can imagine usi...
- Feb 10, 2021 23:35
- Forum: General
- Topic: wth -- Thread time .vs Subroutine time
- Replies: 211
- Views: 38078
Re: wth -- Thread time .vs Subroutine time
There was a controversy with adeyeblue to whom I had provided an opinion in terms of architecture and design, but this empirical answer, however logical, had left an experimental uncertainty. It is indeed possible to control several threads with a single object and 3 or 4 mutexes, while retaining a ...
- Feb 10, 2021 13:24
- Forum: Community Discussion
- Topic: license for the source code?
- Replies: 6
- Views: 834
Re: license for the source code?
Some more usefull informations (French) : https://fr.wikipedia.org/wiki/Droit_d%27auteur#cite_note-113 https://fr.wikipedia.org/wiki/Licence_Creative_Commons also interesting :CC0, CC-BY et CC-BY-SA., zLib (https://fr.wikipedia.org/wiki/Licence_zlib) : zlib could be seen as "MIT equivalent"...
- Feb 09, 2021 0:35
- Forum: General
- Topic: wth -- Thread time .vs Subroutine time
- Replies: 211
- Views: 38078
Re: wth -- Thread time .vs Subroutine time
Yes, I know. It is more 'professional'. There is no place for fun in doc, or so few, but sometimes some fun or poetry can make appear algo much more user friendly, revealing aspects of their elegance wich sometimes were hidden.
- Feb 08, 2021 19:57
- Forum: General
- Topic: wth -- Thread time .vs Subroutine time
- Replies: 211
- Views: 38078
Re: wth -- Thread time .vs Subroutine time
Here is my version of documentation manual for dummies : The fact that there is an underlying continuous thread is a driving force for understanding (pun intended), and an idling motor with a start / stop (manual) almost anyone can figure it out. right now. It may be easier to talk about public meth...
- Feb 08, 2021 15:00
- Forum: General
- Topic: wth -- Thread time .vs Subroutine time
- Replies: 211
- Views: 38078
Re: wth -- Thread time .vs Subroutine time
@fxm. Indeed, 'threadend' and 'threadexit' weren't good ideas , induce confusion between running thread and multistart instance. However, I like this analogy : Initialize=>Contact, ignition, Start : shift gears & automatic acceleration & automatic engine idle at destination, State(4) : repor...
- Feb 08, 2021 8:37
- Forum: General
- Topic: wth -- Thread time .vs Subroutine time
- Replies: 211
- Views: 38078
Re: wth -- Thread time .vs Subroutine time
ThreadState(4) is usefull for dispatching jobs to 'awaiting' threads best using processor time. Instruction set is fine, just stop does not match start wich can confuse newcomers. Stop could be renamed 'ThreadEnd' or 'ThreadExit'. An alternate solution would be to just add a word in documentation a ...