+1 can use mouse
+1 nice graphix
+0.9 interesting sounds
+0.999 game engine
+0.9 overall rating
-----
4.799 out of 5 :)
nice work
[+1 like on FaceBoo'k from me]
Search found 273 matches
- Aug 11, 2012 15:55
- Forum: Projects
- Topic: SOS v1.0 - New Game!
- Replies: 6
- Views: 3035
- Jun 12, 2012 9:02
- Forum: Windows
- Topic: New interface for MYSQL
- Replies: 17
- Views: 3804
Re: New interface for MYSQL
I'm unable to download ?
- Jun 12, 2012 8:59
- Forum: Windows
- Topic: Want Visual Basic 6?
- Replies: 2
- Views: 1548
Re: Want Visual Basic 6?
[Link redacted by moderator as VB 6 is a licensed Microsoft product.] Moderation. Instead ... you may access "Microsoft Academic Alliance bla-bla-bla" and get developing tools from Microsoft ... including VB6 Enterprise ... but you need to be eligible [like a student at an CS univ ... etc...
- Jun 08, 2012 15:16
- Forum: DOS
- Topic: what we can do interesting on Soundblaster/Adlib?
- Replies: 3
- Views: 1931
Re: what we can do interesting on Soundblaster/Adlib?
I haven't been working for stuff like this for a long while since ..... Anyway ... here's how I used to play WAVs in DOS .... Also there's a FMSynth test ... You'll only need a SBPro compatible card to use this or a driver to emulate SBPro .... [???] This is my way ... but is based on "playwave...
- Jun 06, 2012 12:57
- Forum: Community Discussion
- Topic: just 8 hours to IPV6 switchover
- Replies: 12
- Views: 1664
Re: just 8 hours to IPV6 switchover
Hooray!
Test up your inet connection with this :http://test-ipv6.com/
By the way ... IPV6 is 128 bit .... (FFFF:FFFF:FFFF:FFFF:FFFF:FFFF:FFFF:FFFF)
(128bit = 3,4028236692093846346337460743177e+38 IPs :D
=== 340,282,366,920,938,463,463,374,607,431,768,211,456 )
Test up your inet connection with this :http://test-ipv6.com/
By the way ... IPV6 is 128 bit .... (FFFF:FFFF:FFFF:FFFF:FFFF:FFFF:FFFF:FFFF)
(128bit = 3,4028236692093846346337460743177e+38 IPs :D
=== 340,282,366,920,938,463,463,374,607,431,768,211,456 )
- May 13, 2012 14:07
- Forum: Community Discussion
- Topic: Deprecation of the freebasic assembler back end
- Replies: 44
- Views: 7424
Re: Deprecation of the freebasic assembler back end
Cr4p ... we're still slaves to C/C++ ... [hope multi-platform to balance this ...]AGS wrote:Goodbye assembler, hello C.
I'm still dreaming o'FBC bcming a w.w. super used $$$ compiler like d'big ones ...
- Apr 15, 2012 6:18
- Forum: Community Discussion
- Topic: Paste fericit si Hristos a inviat, crestinilor de pe forum
- Replies: 6
- Views: 993
Paste fericit si Hristos a inviat, crestinilor de pe forum
Paste fericit si Hristos a inviat, tuturor crestinilor de pe forum ! Multe implinirii legate de codul programelor voastre ! [Only] to all christians on this forum : Happy Easter ! May all your wishes related to your programs come true ! [Only] = means that the message is intended only for those who ...
- Apr 11, 2012 15:57
- Forum: Community Discussion
- Topic: For the Game Designers Amongst Us: Ludum Dare
- Replies: 14
- Views: 1972
Re: For the Game Designers Amongst Us: Ludum Dare
Guys I think this is just a small competion for a weekend, for folks who work during the week to earn their food ... no need to burph, harsh, murph, tarph, crabph, strooph :)) ... but we execuse you from this competiotion ... Any way you wouldn't have the talent nor the brain capacitated to fully co...
- Apr 09, 2012 9:07
- Forum: Community Discussion
- Topic: For the Game Designers Amongst Us: Ludum Dare
- Replies: 14
- Views: 1972
Re: For the Game Designers Amongst Us: Ludum Dare
I'm in for it ... It's just a short time challange so there's no problem with the time !
- Apr 08, 2012 16:25
- Forum: Archive
- Topic: TileCity3D
- Replies: 58
- Views: 23379
Re: TileCity3D
nice version ...happy easter to you too :)
- Mar 27, 2012 12:04
- Forum: Projects
- Topic: PacMan2: Network Edition + 2 Different Worlds
- Replies: 24
- Views: 12112
- Mar 25, 2012 17:13
- Forum: Projects
- Topic: PacMan2: Network Edition + 2 Different Worlds
- Replies: 24
- Views: 12112
Re: PacMan2: Network Edition + 2 Different Worlds
Pacman 2 need time-based movement implemented. I just hate games that allow you to set their speed with an option, while the very speed totally effects the gameplay. Fix this pls. LOL Keep on dreaming :D Hate my game .... like you never hate any other game in your life, 'cause I'll never change tha...
- Mar 01, 2012 18:08
- Forum: Projects
- Topic: PacMan2: Network Edition + 2 Different Worlds
- Replies: 24
- Views: 12112
Re: PacMan2: Network Edition + 2 Different Worlds
What's the status with this Mihail? Marios Lokas wrote "the system requirements" sheet for the game [get the PDF from : https://sourceforge.net/projects/pacman2family/files/ He did a good,nice and objective job ! I've done some updates recently but nothing important ... I'm between univer...
- Feb 28, 2012 6:34
- Forum: Game Dev
- Topic: A* Pathfinding Algorithm
- Replies: 4
- Views: 1979
Re: A* Pathfinding Algorithm
Here's my algorithm for solving mazes.... I used it for pacman2family... Download this puzzle image too : http://mbarboi.home.ro/pozne/level2.bmp Get the code below. Compile and run the program. The program will ask you for a BMP file that holds the puzzle: enter your bmp file name. The program will...
- Feb 16, 2012 16:12
- Forum: Projects
- Topic: AIML_chung free AIML standalone chatbot
- Replies: 15
- Views: 3350