Search found 216 matches

by DaveUnit
May 23, 2008 18:22
Forum: Community Discussion
Topic: New short-circuit AND/OR operators in FB
Replies: 64
Views: 13732

I like sand/sor!
by DaveUnit
May 23, 2008 15:34
Forum: Community Discussion
Topic: New short-circuit AND/OR operators in FB
Replies: 64
Views: 13732

My bad, cha0s. :X
by DaveUnit
May 23, 2008 15:01
Forum: Community Discussion
Topic: New short-circuit AND/OR operators in FB
Replies: 64
Views: 13732

What's wrong with && and ||?
Nice and quick to type.
I suppose it's not very BASIC, but it looks much nicer in my opinion. And I guess you'd hafta change and/or to &/| to keep with the current look. Maybe if the operators could be represented in 2 ways?
by DaveUnit
May 12, 2008 19:10
Forum: Game Dev
Topic: Raycaster
Replies: 38
Views: 15114

640 x 480 runs at around 27-80 fps depending on how much stuff is on screen.

Pentium D 3.4ghz
2 GB RAM
ATI Radeon x1950 Pro

zlib1.dll is missing from the archive, btw.
by DaveUnit
Apr 26, 2008 13:24
Forum: Game Dev
Topic: Sprite engine - how many sprites can YOU handle?
Replies: 38
Views: 12634

Here's a link: http://www.mediafire.com/?dxgtjxxheod I've stopped working on this. Some things work well, some things don't. Some things are cleanly coded, some are a mess. Lately I've been learning C++ and if I was to continue this I'd probably do it in C++ with OpenGL. Feel free to look around and...
by DaveUnit
Apr 04, 2008 10:17
Forum: Projects
Topic: Connect 4 game
Replies: 3
Views: 1329

Pretty sneaky, sis.
by DaveUnit
Apr 01, 2008 10:23
Forum: Community Discussion
Topic: FreeBASIC 1.0 released!
Replies: 11
Views: 4070

OMG REALLY!?
...
*looks at the date*
...
..
.
OMG REALLY!?
by DaveUnit
Mar 24, 2008 23:23
Forum: Tips and Tricks
Topic: Soft body simulation toy ^^
Replies: 45
Views: 10618

That is sooooo frickin cool!
Awesome job!
by DaveUnit
Mar 19, 2008 20:27
Forum: Tips and Tricks
Topic: Warning! Squadrons of pixel craft are heading towards FB!!
Replies: 26
Views: 7552

that code does not compile with -lang fb, qb, or deprecated with .18.4, angros.
by DaveUnit
Mar 19, 2008 10:53
Forum: Projects
Topic: Fluid Wars 2.0 Is Out!
Replies: 38
Views: 14303

hard game.
by DaveUnit
Mar 15, 2008 15:36
Forum: Projects
Topic: Dr. Mudball's Laboratory: Rise of the Bustrons!
Replies: 40
Views: 7287

addictive.
by DaveUnit
Mar 13, 2008 23:37
Forum: Tips and Tricks
Topic: Soft body simulation toy ^^
Replies: 45
Views: 10618

If you could find a way to use it, you could make a game similar to Loco Roco.
http://en.wikipedia.org/wiki/LocoRoco
by DaveUnit
Mar 12, 2008 23:06
Forum: Tips and Tricks
Topic: Soft body simulation toy ^^
Replies: 45
Views: 10618

that's f*cking awesome.
by DaveUnit
Feb 29, 2008 20:36
Forum: Game Dev
Topic: Sprite engine - how many sprites can YOU handle?
Replies: 38
Views: 12634

thanks for the info.
It def can be made faster. Now that it is functional, I will work on optimizing.
by DaveUnit
Feb 29, 2008 2:09
Forum: Game Dev
Topic: Sprite engine - how many sprites can YOU handle?
Replies: 38
Views: 12634

New version up. Sprites are now Y-Sorted and I'm using notthecheatr's new and improved linked list code. thanks, man! :] The program also tells you how many sprites are currently being drawn on screen. I'm gonna try to clean up the code now (my code formatting practices have changed over the course ...

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