Search found 216 matches
- Sep 20, 2008 15:08
- Forum: Projects
- Topic: Freebasic V. Visual basic (general thoughts welcome)
- Replies: 10
- Views: 2848
I cant imagine being able to do anything in c++ that i couldnt in FB, umm... how about inheritance? I'm not dissing FB I know the devs are working hard on adding features but as of right now that statement is very very wrong. And yeah, this topic will get moved. And yeah, it would be cool if making...
I agree with marcov. Things like a GUI are a real pain to implement in FB without inheritance. With inheritance, using the GUI example, you'd have a widget base class that has everything that every gui object would need, and for every gui component you made you'd first start by inheriting the base w...
- Sep 09, 2008 2:52
- Forum: Tips and Tricks
- Topic: Particle based slime simulation
- Replies: 34
- Views: 9923
Lachie Dazdarian wrote:Why you need it in a library or class?
Well if it was put into a class it would be easy to insert it into other programs, or even make multiple blobs in the same program. I know you're against this kind of stuff, Lachie, but making the blob it's own object makes it easier for other people to use.
How do I "flip" a texture over along the y-axis? Using glScalef(1.0, -1.0, 1.0) on the texture matrix works, but now every texture will be flipped, which I do not want. How do I manipulate individual textures to get the desired effect? I need to do this because for ortho projections I like to have m...
- Jul 25, 2008 15:51
- Forum: Projects
- Topic: G2: OpenGL 2D Library (Very Easy to Use!!)
- Replies: 42
- Views: 20402
Better yet, use FTGL. Someone would have to port the headers and such for Freebasic but it is a great library. I use it all the time when I code in C++. There is a C Version also that FB would have to use since we lack full blown OOP that the C++ wrapper uses, but it's better than having to code you...