Sounds like the aliens from Torchwood: Children of Earth.bfuller wrote:-many of the names have the format ****456
Search found 87 matches
- Jun 02, 2011 0:17
- Forum: Community Discussion
- Topic: All-time growth in May 2011
- Replies: 41
- Views: 5469
- Jun 01, 2011 0:39
- Forum: Projects
- Topic: Depths of Darkness v1.1
- Replies: 27
- Views: 5528
I'm WAITING to see if I like the game. BTW I'm not advertising, I'm ranting, mildly. I feel your pain. I can only recommend SkipScreen or some other addon at present to make the waiting easier. Thanks everyone for the nice words about the game (so far). BTW, nobody asked, but the reason I haven't r...
- May 31, 2011 2:54
- Forum: Projects
- Topic: Depths of Darkness v1.1
- Replies: 27
- Views: 5528
Depths of Darkness v1.1
http://img713.imageshack.us/img713/8973/file04.png Version 1.1 out now! https://rapidshare.com/files/3190344629/Depths_of_Darkness_1.1.rar http://www.megaupload.com/?d=8QGYB072 Depths of Darkness is a dungeon crawler with some classic arcade elements and interesting graphics and surprises. Dive 100...
- May 22, 2011 2:55
- Forum: Community Discussion
- Topic: Micro$oft was going to open source Visual Basic 6 but...
- Replies: 23
- Views: 3513
.NET let me down. I had downloaded and printed lots of nice articles about VB6, then when I went to order VB6 I was told they had stopped selling it and I would get VB7 instead. I assumed the articles would still hold up. Instead I received VB .NET, which was nothing like it whatsoever, AND there we...
- Apr 30, 2011 18:31
- Forum: General
- Topic: I have some code that needs to be fixed
- Replies: 6
- Views: 1267
Open the program and type this:
Then copy and paste some text information into the space between. Base that information on the content of the powerpoint.
Code: Select all
/'
'/
Then copy and paste some text information into the space between. Base that information on the content of the powerpoint.
- Apr 24, 2011 2:05
- Forum: Projects
- Topic: Custom BMP loader source code
- Replies: 6
- Views: 1269
Alternates to BLOAD/BSAVE could be made quite easily, which would load/save the image data in an entirely different order, rendering the picture unreadable by any other program. Generally, switching or reversing X and Y would be part of it, but my take on such a project would include switching/rever...
- Apr 17, 2011 18:09
- Forum: Tips and Tricks
- Topic: Switches!
- Replies: 14
- Views: 2340
Hmmm. Quite some interesting and innovative alternates to my methods. Of course 1000 is a lot of switches, but such things are to be expected if you're keeping track of which events were triggered or which treasure chests were opened. I had 5000 switches in my last RPG Maker XP project. I don't mind...
- Apr 17, 2011 1:34
- Forum: Tips and Tricks
- Topic: Switches!
- Replies: 14
- Views: 2340
Switches!
I was frustrated at not having a "Bit" variable type, and didn't want byte switches, so I set up some switch routines. Anyone with games that use a lot of switches (RPGs especially) might find this useful. On the other hand, it won't save all that many bytes. :) /'TestSwitches2 Destructosoft v1.000 ...
- Apr 17, 2011 1:25
- Forum: Projects
- Topic: Prospector: Space themed Roguelike
- Replies: 45
- Views: 19344
- Apr 14, 2011 3:58
- Forum: Beginners
- Topic: Let's Build a Roguelike
- Replies: 217
- Views: 33739
- Apr 14, 2011 3:52
- Forum: Community Discussion
- Topic: Don't forget to backup regularly
- Replies: 36
- Views: 5536
Sometimes not backupping* data can get you into trouble, sure, but it isn't always the kind of trouble away from which you can get merely by recoding the project. I once coded a dungeon crawler on my Apple II. It had PERFECT gameplay and balance. Then I accidentally saved the demo mode program with ...
- Apr 14, 2011 3:43
- Forum: Community Discussion
- Topic: what kind of 'pc' is everyone using ?
- Replies: 96
- Views: 13139