Search found 87 matches

by Destructosoft
Jul 24, 2011 2:33
Forum: Game Dev
Topic: large 2D animations eating VRam
Replies: 3
Views: 1463

2048^2... that's pretty big there. I'm still on 32^2 tile games. Meanwhile, the Angband community is working on adapting some new 64^2 tiles. As to getting a smaller target audience, you have to expect that anyway from making the game 2D. Kids these days and their impossible expectations! Sanity or ...
by Destructosoft
Jul 12, 2011 23:36
Forum: Projects
Topic: Original Wumpus
Replies: 0
Views: 817

Original Wumpus

Another thing I threw together in a hurry. This is a FreeBASIC remake of the original Wumpus by Gregory Yob. Unlike Richard Clark's excellent version of the game (download at http://users.freebasic-portal.de/rdc/programs.html#mozTocId153108 ) this is the version which has a dodecahedral maze and men...
by Destructosoft
Jul 09, 2011 0:27
Forum: General
Topic: Microsoft has made something interesting...
Replies: 12
Views: 1396

Yeah, I never have any space left in the margins when I solve impossible problems. Fermat ftw! @Destructosoft: Sure they're just not pulling the images from the server? That would be much smarter than re-rendering the images every time. If the images don't change, cache them. Yeah, it seems likely ...
by Destructosoft
Jul 09, 2011 0:16
Forum: Community Discussion
Topic: OMG! I won!!!
Replies: 19
Views: 2737

Congrats!
by Destructosoft
Jul 06, 2011 1:22
Forum: General
Topic: Microsoft has made something interesting...
Replies: 12
Views: 1396

I notice their server isn't rendering the algorithm very fast, but the results are very important for anyone making games with size 32 tiles who want to use some classic size 16 tiles without making them all pixely or blurry. Most of the bicubic and other enlarging reimaging methods have been inadeq...
by Destructosoft
Jul 04, 2011 23:46
Forum: Projects
Topic: Depths of Darkness v1.1
Replies: 27
Views: 5048

I added the save feature and am currently working on the sfx and squashing a couple bugs. I'm sorry if it isn't being done as fast as the original two-week nightmarish pace I set for 1.0. Another change I wish to make is to have the various different creatures attack each other on occasion (kind of ...
by Destructosoft
Jun 26, 2011 19:20
Forum: Projects
Topic: Small puzzle game
Replies: 20
Views: 4336

If it helps, the commercial version of this game in the 1980s was called Pythagoras, and Solomon Golomb the famous mathematician published a book in the 1960s called "Polyominoes" which mentioned it and other similar games and their solvability. (Seems long out of print, sadly, so I can't link to a ...
by Destructosoft
Jun 16, 2011 1:21
Forum: Projects
Topic: Underworld
Replies: 27
Views: 3515

Well, if anyone can make a roguelike, it would be the author of "Let's Make A Roguelike"! I wish you the best of success.
by Destructosoft
Jun 15, 2011 0:14
Forum: Community Discussion
Topic: FreeBASIC 1.0 released?!
Replies: 21
Views: 5037

Why should it go to 1.0? MAME went from 0.99 to 0.100. We could keep this joke going forever! Maybe even develop triple precision so we can have enough digits.
by Destructosoft
Jun 10, 2011 23:58
Forum: Projects
Topic: Perspective Maze Demo
Replies: 10
Views: 1747

sir_mud wrote:* frees memory at the end
Ack! I forgot about ImageDestroy. Sorry about that. (I promise to not release quickies again. :)
by Destructosoft
Jun 09, 2011 17:57
Forum: Game Dev
Topic: Sea Battle, Star Trek 3 - TCS Games - Moria
Replies: 12
Views: 3722

I loved those games back when they were in the yellow and red books. Seabattle (or "Underwater Pie Lob" as the anti-violence advocate David Ahl put it) was a great first game for me to convert to what was then an unfamiliar QBasic with mysterious Get and Put commands. As for Star Trek, the one from ...
by Destructosoft
Jun 09, 2011 16:56
Forum: Projects
Topic: Perspective Maze Demo
Replies: 10
Views: 1747

"Object" is an reserved word in current SVN version of FreeBASIC and the keyboard do:loop needs an sleep command my CPU will use 100% and the cooler begins to make noise Thanks for the input and corrections. Can you explain how the maze was generated? I'm lost on how such a complex maze, without im...
by Destructosoft
Jun 06, 2011 18:14
Forum: Projects
Topic: Perspective Maze Demo
Replies: 10
Views: 1747

Perspective Maze Demo

A little something I whipped up this morning. Demonstrates a 3/4 perspective maze with different size tiles to represent walls, floors and objects. Makes use of wall shadows. Also includes a simple game. Feel free to make your own and use better graphics. /'Perspective Maze Demo 2011 Destructosoft O...
by Destructosoft
Jun 05, 2011 1:55
Forum: Projects
Topic: Depths of Darkness v1.1
Replies: 27
Views: 5048

My apologies for not having 1.1 yet, which should have sound effects*, a save feature and a few other minor things. I think I made the dungeon too deep, so adding game saving will be top priority now. Optional save when changing levels would be the best solution. That's a nice, code-saving idea. Wis...
by Destructosoft
Jun 02, 2011 0:25
Forum: Projects
Topic: Depths of Darkness v1.1
Replies: 27
Views: 5048

I would say it wasn't a roguelike, if only because I've been writing a roguelike since 2008 and it's a lot different than this. Potions are for when you're surrounded by beasts, getting attacked by several at once, or when you've just started the level and haven't got the armor for the level yet. It...

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