Search found 607 matches

by duke4e
Feb 07, 2010 23:25
Forum: Libraries
Topic: Orx
Replies: 61
Views: 10157

Trying to compile embedded dynamic version gives this errors: ../../../../extern/Box2D_2.0.1/Orx/lib/mingw/libBox2D.a(b2CircleShape.o):b2CircleShape.cpp:(.text$_ZNK13b2CircleShape18ComputeSweepRadiusERK6b2Vec2[b2CircleShape::ComputeSweepRadius(b2Vec2 const&) const]+0x0): ...
by duke4e
Feb 07, 2010 17:33
Forum: Libraries
Topic: Orx
Replies: 61
Views: 10157

Well, after changing all inline and fastcall calls, when I rebuild whole workspace (win 32 embedded static release) in codelite, i get this log and get 2 files (liborx.a - 556kb and libimporx.a 640kb). The problem is with "not compiled" errors. This has probably to do something with extern folder. H...
by duke4e
Feb 04, 2010 7:44
Forum: Libraries
Topic: Orx
Replies: 61
Views: 10157

I finally got normal internet connection at home, so I can help in any way I can. So, what can I do?
by duke4e
Jan 28, 2010 8:13
Forum: Libraries
Topic: Orx
Replies: 61
Views: 10157

Just to inform you that I'm still having troubles with my ISP, so this will take a little longer.
by duke4e
Jan 23, 2010 2:34
Forum: Windows
Topic: FB WIN32 SVN Daily Build
Replies: 126
Views: 53595

Yeah, please compile!!!H
by duke4e
Jan 22, 2010 1:20
Forum: Libraries
Topic: Orx
Replies: 61
Views: 10157

I've managed to compile basic orx library, but i'm having trouble with compiling additional plugins. I'll post detail results in a few days, since i have trouble with my isp so i cant access internet from home
by duke4e
Jan 20, 2010 8:12
Forum: Libraries
Topic: Orx
Replies: 61
Views: 10157

It's nice that you offer yourself to translate those file, but if you do so, I'd like to help. It's time for me to at least try to learn how to translate needed files, so I don't post here for help every time I need some new library.
by duke4e
Jan 19, 2010 11:26
Forum: Community Discussion
Topic: Is FreeBasic still continued to develop?
Replies: 139
Views: 31530

Nice to see you here! Can't wait to try GCC emitter!
by duke4e
Jan 19, 2010 8:08
Forum: Libraries
Topic: Orx
Replies: 61
Views: 10157

Orx

Orx is an open source, portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. It has been created to allow fast creation of games and prototypes. It's licensed under LGPL meaning that you can use it (and modify it) for free for any kind of projects, free...
by duke4e
Jan 16, 2010 2:50
Forum: Community Discussion
Topic: History of FreeBASIC
Replies: 17
Views: 4591

Not bad at all. Have you considered posting this to FB wikipedia article?
by duke4e
Jan 14, 2010 18:34
Forum: Community Discussion
Topic: My first iPhone app now available
Replies: 11
Views: 2127

Believe it or not, I just downloaded it 15 minutes ago :) Edit: Installation and project setup went well. I had some initial confusion about how to make a simple hello world app, but after a little googling all went well. OpenGL ES tutorials also worked fine (after few tweaks to make them work with ...
by duke4e
Jan 13, 2010 16:03
Forum: Community Discussion
Topic: My first iPhone app now available
Replies: 11
Views: 2127

Thanks for your comments! Can you see how many people download your app? Even thinking about the possibility of 1 million (or even more?) people downloading a piece of software I've written puts a smile on my face :) Yeah, there are some statistics to check out. I've already got 700+ downloads. But ...
by duke4e
Jan 12, 2010 13:04
Forum: Community Discussion
Topic: My first iPhone app now available
Replies: 11
Views: 2127

Yeah, Mac OSX Leopard and Snow Leopard only.
Also, forget about hackintosh (installing OSX on "normal" PC).

Fastest/cheapest way to start developing for iPhone is to get Mac Mini.
by duke4e
Jan 12, 2010 1:30
Forum: Community Discussion
Topic: My first iPhone app now available
Replies: 11
Views: 2127

My first iPhone app now available

Hey guys! About month ago I started learning iPhone api, OpenGL ES, Objective-C and all other crap needed to make iPhone app. Few days ago, I've finalized my first app and sent it to iTunes store. Today it finally got approved! App itself is just a fluid mechanics (with particles) sandbox. Yeah - th...
by duke4e
Jan 10, 2010 15:10
Forum: General
Topic: Folders
Replies: 3
Views: 657

Code: Select all

shell "md foldername" ' make folder
shell "rd foldername" ' remove folder

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