Search found 176 matches
- Apr 21, 2006 15:15
- Forum: General
- Topic: OpenGL and Lights
- Replies: 8
- Views: 1256
OK, I managed it somehow using black voodoo to make it look the same way as it was in gfxlib2 ! Phew, it was quite a lot work, but I'm satisfied with my done work.... http://rpg.storm-master.de/ogl11.png @SCC: Sure I can share my source. I made this software light for 16bit and 32bit. You can have b...
- Apr 20, 2006 23:00
- Forum: General
- Topic: OpenGL and Lights
- Replies: 8
- Views: 1256
OpenGL and Lights
Hi there, I want to create a very simple ambient light, which enlightens a dark area. The whole stuff will be done in 2D. I already figured out to make it work in gfxlib2, but I have no idea how to make it with OpenGL. This is the effect I already made and which has to be converted to OpenGL: http:/...
- Apr 19, 2006 17:30
- Forum: General
- Topic: Pixel-Perfect Collision with OpenGL
- Replies: 2
- Views: 925
Pixel-Perfect Collision with OpenGL
Hey there,
what is the most sophisticated way to archieve a pixel perfect collision using OpenGL? Any good tutorial for this topic will be a help!
thanks in advance,
Stormy
what is the most sophisticated way to archieve a pixel perfect collision using OpenGL? Any good tutorial for this topic will be a help!
thanks in advance,
Stormy
- Apr 18, 2006 19:59
- Forum: Projects
- Topic: REL's pixel scrolling engine ported to FB!
- Replies: 28
- Views: 8147
- Apr 15, 2006 4:22
- Forum: Projects
- Topic: Kart game... Demo[patch] update.
- Replies: 125
- Views: 38445
- Apr 14, 2006 11:06
- Forum: Beginners
- Topic: Rows and columns, locate HELP
- Replies: 7
- Views: 2100
- Apr 14, 2006 11:00
- Forum: Beginners
- Topic: Memory issue
- Replies: 6
- Views: 1318
- Apr 13, 2006 23:07
- Forum: Tips and Tricks
- Topic: (FBMLD) FreeBASIC Memory Leak Detector
- Replies: 51
- Views: 22699
- Apr 13, 2006 17:30
- Forum: General
- Topic: mask color...
- Replies: 16
- Views: 2373
- Apr 13, 2006 14:03
- Forum: Tips and Tricks
- Topic: (FBMLD) FreeBASIC Memory Leak Detector
- Replies: 51
- Views: 22699
- Apr 13, 2006 13:07
- Forum: General
- Topic: mask color...
- Replies: 16
- Views: 2373
- Apr 13, 2006 10:34
- Forum: Beginners
- Topic: Memory issue
- Replies: 6
- Views: 1318
- Apr 13, 2006 10:18
- Forum: Tips and Tricks
- Topic: (FBMLD) FreeBASIC Memory Leak Detector
- Replies: 51
- Views: 22699
- Apr 13, 2006 9:43
- Forum: Beginners
- Topic: Memory issue
- Replies: 6
- Views: 1318
Ok, I trust you ! ;) It's just strange how my memory fades away and I can't do anything... Free memory: 47'788 KB: before starting the game 15'760 KB: first map 13'456 KB: going to second map 9'616 KB: in battle... 7'256 KB: after some spells 9'032 KB: after ending the battle 35'656 KB:after ending ...
- Apr 13, 2006 9:17
- Forum: Beginners
- Topic: Memory issue
- Replies: 6
- Views: 1318
Memory issue
Hey,
I know that's a rather stupid question, but do you know if
"DIM var(1 to 1000) as integer" creates memory leaks after ending the program ? I know that allocated memory has to be deallocated. So is the same way needed for large arrays ?
regards, Stormy
I know that's a rather stupid question, but do you know if
"DIM var(1 to 1000) as integer" creates memory leaks after ending the program ? I know that allocated memory has to be deallocated. So is the same way needed for large arrays ?
regards, Stormy