Search found 176 matches

by Stormy
Jun 11, 2006 22:41
Forum: General
Topic: BUG: String-issue (0.16 stable)
Replies: 4
Views: 873

@counting_pine: Exactly. This was the bug in my game. Good that you have pointed it out!
by Stormy
Jun 11, 2006 21:46
Forum: General
Topic: BUG: String-issue (0.16 stable)
Replies: 4
Views: 873

BUG: String-issue (0.16 stable)

Hi community, I'm glad that my source is going to be fine now. :-) I found the source of all problems! I'm very sure that this is a bug which came within the last 1-2 releases, because I didn't recognized this before. Please check this example to understand what this bug meant: declare SUB WriteToCo...
by Stormy
Jun 11, 2006 18:47
Forum: General
Topic: Bug: STR$(s$) (0.16b stable)
Replies: 5
Views: 873

Here are some information: OS: Linux Mandrake 10.1 Platform: AMD Athlon XP Well, I was used to use the latest version. But I suspended the last version before the stable came out, because I thought It would be fine anyway. Regarding to the source code: It's might be better, when I send you the whole...
by Stormy
Jun 11, 2006 18:22
Forum: General
Topic: Bug: STR$(s$) (0.16b stable)
Replies: 5
Views: 873

Bug: STR$(s$) (0.16b stable)

Hi, I'm pretty frustrated with the latest release. My source running fine with 0.16b (March 26th) is now broken with the so called stable release. After having investigated for some hours, I have still no clue what's the problem with my source code. I get "Segementation Faults" all the time... 1) DE...
by Stormy
Jun 11, 2006 11:55
Forum: General
Topic: Bug or not ? Default-value of UDTs (0.16b)
Replies: 2
Views: 671

Bug or not ? Default-value of UDTs (0.16b)

Hi again, could it be, that the default value of vars has been changed with the latest version of freebasic ? Formerly I assumed that 0 is the default value and it was running quite well in an older 0.16b-release, but now I have to set my var = 0 manually. I figured that "glitch" out as I have recog...
by Stormy
Jun 11, 2006 9:53
Forum: General
Topic: BUG: ELSE EXIT FOR (0.16b)
Replies: 3
Views: 757

BUG: ELSE EXIT FOR (0.16b)

Hi,
these lines causes a a bug

Code: Select all

FOR e = 1 TO 10
IF e <> 4 THEN
' do something
ELSE EXIT FOR ' <--- this lines is marked as erroneus
END IF
NEXT e


I always need to rewrite it:

Code: Select all

FOR e = 1 TO 10
IF e <> 4 THEN
 ' do something
ELSE
 EXIT FOR
END IF
NEXT e


regards, Stormy
by Stormy
Jun 01, 2006 14:13
Forum: General
Topic: Framerate control problem.
Replies: 12
Views: 2263

If you need a faster CLS-method, then use this: DECLARE SUB FastCLS (screenptr AS ANY PTR = 0, colour AS LONG = 0) #include once "crt.bi" declare function memset cdecl alias "memset" (byval as any ptr, byval as integer, byval as size_t) as any ptr SUB FastCLS (...
by Stormy
May 29, 2006 15:21
Forum: Projects
Topic: Practicing.... Radial Blur in OpenGL
Replies: 15
Views: 4562

Hi there, here's my report: [paul@paul newweb]$ fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: RADEON 9800 Pro Generic OpenGL version string: 1.3.5519 (X4.3.0-8.20.8) Didn't install the latest drivers though... any clue why it doesn't work?
by Stormy
May 29, 2006 6:01
Forum: Projects
Topic: Practicing.... Radial Blur in OpenGL
Replies: 15
Views: 4562

It seems that it doesn't work for me =/

Image
by Stormy
May 27, 2006 10:18
Forum: Projects
Topic: Pload()
Replies: 83
Views: 25500

Oh... I'm sorry for telling rubbish! ^^
by Stormy
May 27, 2006 0:36
Forum: Projects
Topic: Pload()
Replies: 83
Views: 25500

Hold on a moment... Never do this:
x = Allocate(y)
ImageDestroy(x)

Only these ways are allowed as far as I know:

a) x = Allocate(y): DeAllocate(x)

b) x = ImageCreate(a,b): ImageDestroy(x)

Any other way will cause memory leaks...
by Stormy
May 24, 2006 18:14
Forum: Beginners
Topic: trouble with Dim...
Replies: 12
Views: 1975

Try this out:

Redim Junction(2 to 11, 13 to 22, 24 to 33, 35 to 44, 46 to 55, 57 to 66) as Debris
by Stormy
May 23, 2006 11:42
Forum: General
Topic: rotate : save
Replies: 3
Views: 935

by Stormy
Apr 26, 2006 22:01
Forum: Projects
Topic: REL's pixel scrolling engine ported to FB!
Replies: 28
Views: 8138

badmrbox wrote:I have also converted rel's pixel*pixel engine and is probably going to use it for a couple of games but I also lack the smooth scrolling, the result i have now isn't as pleasureable as i would like.


Huh, really? I run his engine with OpenGL and it runs very smoothly.
by Stormy
Apr 21, 2006 18:13
Forum: General
Topic: To lillo concerning fbgfx lib...
Replies: 5
Views: 1066

Whenever you use screensync your program will wait until everything will be drawn. But note that Screensync ignores completely any background processes of your operating system. Thus little freezes caused by the OS will have a greater effect, when screensync is enabled, than usual. Instead of using ...

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