Search found 176 matches
Hi community, I'm glad that my source is going to be fine now. :-) I found the source of all problems! I'm very sure that this is a bug which came within the last 1-2 releases, because I didn't recognized this before. Please check this example to understand what this bug meant: declare SUB WriteToCo...
Here are some information: OS: Linux Mandrake 10.1 Platform: AMD Athlon XP Well, I was used to use the latest version. But I suspended the last version before the stable came out, because I thought It would be fine anyway. Regarding to the source code: It's might be better, when I send you the whole...
Hi, I'm pretty frustrated with the latest release. My source running fine with 0.16b (March 26th) is now broken with the so called stable release. After having investigated for some hours, I have still no clue what's the problem with my source code. I get "Segementation Faults" all the time... 1) DE...
- Jun 11, 2006 11:55
- Forum: General
- Topic: Bug or not ? Default-value of UDTs (0.16b)
- Replies: 2
- Views: 671
Hi again, could it be, that the default value of vars has been changed with the latest version of freebasic ? Formerly I assumed that 0 is the default value and it was running quite well in an older 0.16b-release, but now I have to set my var = 0 manually. I figured that "glitch" out as I have recog...
- May 29, 2006 15:21
- Forum: Projects
- Topic: Practicing.... Radial Blur in OpenGL
- Replies: 15
- Views: 4562
- Apr 26, 2006 22:01
- Forum: Projects
- Topic: REL's pixel scrolling engine ported to FB!
- Replies: 28
- Views: 8138
Whenever you use screensync your program will wait until everything will be drawn. But note that Screensync ignores completely any background processes of your operating system. Thus little freezes caused by the OS will have a greater effect, when screensync is enabled, than usual. Instead of using ...