Search found 1788 matches

by leopardpm
Jan 02, 2019 14:19
Forum: Libraries
Topic: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)
Replies: 41
Views: 2119

Re: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)

nice- thank you for all your hard work... played with sounds for awhile last night and they are so necessary. This library should be part of FB distribution
by leopardpm
Jan 02, 2019 9:23
Forum: Libraries
Topic: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)
Replies: 41
Views: 2119

Re: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)

thank you, Pitto - I REALLY appreciate it!

now for my LAST stupid question (for today...)... is there a way to change/set the playback volume (for WAV files in particular....)?

lookedthru all the example files in the 'tests' folder, didn't see anything about volume....
by leopardpm
Jan 02, 2019 8:03
Forum: Libraries
Topic: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)
Replies: 41
Views: 2119

Re: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)

hmmm... ok I copied everything into the same folder... it worked.... then I started deleting things one at a time and testing... these TWO files are both required in same folder for it to work: fbsound-32.dll plug-mm-32.dll and this file needs to in the FreeBasic 'inc' folder fbsound_dynamic.bi
by leopardpm
Jan 02, 2019 6:52
Forum: Libraries
Topic: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)
Replies: 41
Views: 2119

Re: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)

I am such an idiot trying to install these things.... so, I have: Windows 10, 64 bit OS System: FBIde: 0.4.6 fbc: FreeBASIC Compiler - Version 1.05.0 (01-31-2016), built for win32 (32bit) OS: Windows NT 6.2 (build 9200) I downloaded fbsound 1.1.zip extracted it into my FreeBasic folder (where the co...
by leopardpm
Jan 02, 2019 0:31
Forum: Game Dev
Topic: Game NPC AI ideas
Replies: 16
Views: 1115

Re: Game NPC AI ideas

oh my.... it won't even run on my system (I think my desktop is way too large), when I change the lines in the World constructor to this: dim as integer dskW = 1024, dskH = 800 'screencontrol fb. GET_DESKTOP_SIZE , dskW, dskH screenRes .7*dskW, .6*dskH, 32, 2, , 0 then at least 'something shows up -...
by leopardpm
Jan 01, 2019 18:48
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1718

Re: GOAP: A Basic AI Tutorial

this is the latest version of the GOAP planner which I will combine with the above graphical world to take control of the goblin... ' Soooo... the recursive logic goes: ' Node Array: an doube-linked list of nodes which is grown as the routine iterates (also known as the 'Tree') ' ' Node Layout: Pare...
by leopardpm
Jan 01, 2019 18:40
Forum: Game Dev
Topic: Game NPC AI ideas
Replies: 16
Views: 1115

Re: Game NPC AI ideas

I read carefully what you wrote above, and it's making it clearer I find. it is my fault for not being able to communicate clearly the concept I am thinking of.... not your fault. I think humbly that what you are looking for is not in the AI category of the computers games. it is not in the categor...
by leopardpm
Jan 01, 2019 15:32
Forum: Game Dev
Topic: Game NPC AI ideas
Replies: 16
Views: 1115

Re: Game NPC AI ideas

I wouldn't worry too much about Npc's AI anyway. ...but, it is exactly the NPC AI that is at the foundation of my 'theory': That a world filled with complex, unique, and individual AI with the ability to interact between themselves and with the environment would create 'content' (in a variety of di...
by leopardpm
Jan 01, 2019 9:07
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1718

Re: GOAP: A Basic AI Tutorial

OK...ALMOST ready to hook in the GOAP routine, found some time today to combine some various routines into somewhat of a test \playground' for GOAP to be visualized.... the code is a major mess due to combining 4 different programs... but getting there. I am trying a new image host, hope it works ri...
by leopardpm
Dec 30, 2018 18:56
Forum: Game Dev
Topic: Game NPC AI ideas
Replies: 16
Views: 1115

Re: Game NPC AI ideas

In any case, that is not what anyone reading this thread is really interested about: they want to know about game agents behaving in a more human-like manner. ... from my experience, the human touch of a not-human-player did never come from its real or supposed intelligence, but rather of its well ...
by leopardpm
Dec 28, 2018 20:07
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1836

Re: Making heatMaps more Dynamic

@Paul The issues you mention are just because you're thinking in terms of an 'array of cells'. As I suggested before, you should not think or lay out the map this way..... Another thing to consider is to go the extra mile and lay out the map(s) in terms of nodes of different sizes (ranging from enti...
by leopardpm
Dec 28, 2018 19:48
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1836

Re: Making heatMaps more Dynamic

for instance a world of 10k x 10k x 100 'depth' would be 10gb if only 1 byte per cell! Do you need the whole world in memory at once? You could store a large portion on disc and load and unload as needed based on where agents are populated. It's worked well for my purposes but if your agents are ev...
by leopardpm
Dec 28, 2018 15:25
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1836

Re: Making heatMaps more Dynamic

Thanks Paul - I understand better now. re: Huge map & memory My past experience (80's) has always had huge memory constraints, so I just naturally think that way. In most cases, I should not worry about memory requirements so much, I realize. But I can see issues possibly down the line... for in...
by leopardpm
Dec 28, 2018 7:45
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1836

Re: Making heatMaps more Dynamic

Paul, quick question: I have been pondering (agonizing) over the use of Flow Fields for my application because you seem so adamant about them. I must be missing some key piece of information. Here is what I understand: (1) Each 'type' of item will require its own Flow Map for pathing (type = trees, ...
by leopardpm
Dec 28, 2018 5:17
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1718

Re: GOAP: A Basic AI Tutorial

...and I can't wait to see what you come up with too! I sure hope I can cobble something decent together before deadline... alas, I take soooo long to code even simple routines... but will try!

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