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by BasicCoder2
Feb 08, 2019 2:31
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 19907

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

leopardpm wrote:@pitto - is there a non-tar version I can download? Having issues decompressing it using win10

I have the same issues with tar and rar
Pitto has it on github you can down load it as a .zip file from there

https://github.com/Pitto/Impossible_Victhorse
by BasicCoder2
Feb 07, 2019 22:11
Forum: Tips and Tricks
Topic: Image Painting Demos [Windows only]
Replies: 22
Views: 1206

Re: Image Painting Demos [Windows only]

Interesting examples as I am interested in graphic programs.
I like that you can load an image from the net,
by BasicCoder2
Feb 07, 2019 21:58
Forum: General
Topic: Max Upload Size
Replies: 7
Views: 396

Re: Max Upload Size

I noticed Landeel used drive.google.com/ which for some reason pops up a "Oops! There was a problem with the network" message but it still downloads the .zip file

Pitto used github.com which lists all the files and which you can download as a .zip file
by BasicCoder2
Feb 05, 2019 22:36
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 19907

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

@Landeel,
After trying to play your game again I see there is more to it than I realised. You seem to have the FreeBASIC theme well covered. Seems a nice professionally written shoot em up game.
by BasicCoder2
Feb 05, 2019 17:33
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 19907

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

@Pitto, Duplicating the common actions and feel of other game controllers would be important I think. Having your character not behaving "as expected" in response to your motor memory wired in by other games would be annoying. However with practice I have gotten a hang of controlling Victo...
by BasicCoder2
Jan 10, 2019 20:04
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1803

Re: GOAP: A Basic AI Tutorial

Really I think a simple code example of GOAP in action would have more tutorial value if it isn't clogged up with fancy graphics and the need for a dll to be included so that the code concentrates more on the mechanics behind the simulation. It can still have a simple graphics display as was done in...
by BasicCoder2
Jan 09, 2019 10:07
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1803

Re: GOAP: A Basic AI Tutorial

BasicCoder2, were you able to run v005 now? Haven't had time to modify the code as I have real life issues currently occupying my thoughts. Leopardpm wrote: This routine does not check for infinite loops which you can easily accidentally create by the way you define the actions effects & pre-co...
by BasicCoder2
Jan 08, 2019 18:41
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1803

Re: GOAP: A Basic AI Tutorial

Do you have the runtime libraries copied out of the "put these in same folder as the BASIC program" folder? Yes. It still brings up a console window, beeps, the console window vanishes and I have just noticed that the FBIDE menu Run list is faded out and unusable meaning I guess a program...
by BasicCoder2
Jan 08, 2019 7:31
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1803

Re: GOAP: A Basic AI Tutorial

... and now I have used up all my goblin animations! Perhaps use still images of the actions like those little figures in the image, "sample of possible Agetn graphics...about 48x48 each.png" Kind of a long title! When I try and compile GOAP Map Test v005.bas all I get is, Compiler output...
by BasicCoder2
Dec 22, 2018 19:52
Forum: Community Discussion
Topic: Nominations for Forum Moderators
Replies: 70
Views: 5484

Re: Nominations for Forum Moderators

@dodicat, Reading back through the thread I don't get the impression there was any deliberate snub as you seemed to be casual about moderating the forum. You are one of the stalwarts of the forum and I would hate to see you lose interest. Your knowledge and programming skills have been much apprecia...
by BasicCoder2
Dec 12, 2018 17:22
Forum: Game Dev
Topic: Game NPC AI ideas
Replies: 17
Views: 1199

Re: Game NPC AI ideas

NPC AI: Having a ball bounce randomly around 4 walls is AI. Not very 'smart' or 'intelligent' or even interesting, but it is AI. Well maybe. That is a the "wandering" behavior I have used for agents. However I would suggest that intelligent behavior requires an end goal (a purpose for the...
by BasicCoder2
Dec 11, 2018 19:50
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 19907

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 350 $ 1st prize

Gameplay (15 points max): In this category I will evaluate how much the game is fun and challenging to play. "challenging to play" Does it mean a complex game where you have to learn how to play it, gets lesser points ? Joshy People like a game they can start playing immediately and the c...
by BasicCoder2
Dec 10, 2018 7:20
Forum: General
Topic: Using REDIM in a UDT ?
Replies: 9
Views: 385

Re: Using REDIM in a UDT ?

Thanks fxm well spotted!!
by BasicCoder2
Dec 10, 2018 6:55
Forum: Game Dev
Topic: Game Main Loop Timing (desiring feedback) (solved)
Replies: 52
Views: 1902

Re: Game Main Loop Timing (desiring feedback) (solved)

Having the smoothest most sophisticated game engine at your disposal is of no use without a game idea to use it. Although I have had plenty of spare time to work on the competition I was stymied by not having a nice FreeBASIC theme. Animated horses would be too complicated and fighting C++ robots to...

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