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by Dr_D
May 23, 2019 21:46
Forum: Libraries
Topic: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)
Replies: 72
Views: 23316

Re: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)

Ahh, hmm.... I hadn't noticed it worked with a specific pointer like that. Thanks!
by Dr_D
May 22, 2019 23:06
Forum: Libraries
Topic: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)
Replies: 72
Views: 23316

Re: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)

Sorry to be a pest, but I have another question. Is there an utility to determine if a sound is currently playing?
by Dr_D
May 21, 2019 22:16
Forum: Libraries
Topic: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)
Replies: 72
Views: 23316

Re: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)

DJ, sorry if this question has already been covered... I missed it, if it was. I've been out of the loop for a while. Anyway, I'm wondering what is the best approach to use when enabling/disabling an infinitely looping sound? It's a retro game I've been playing with, and the sound is used for a spac...
by Dr_D
May 11, 2019 22:54
Forum: General
Topic: Changelog OpenGL 2d render question...
Replies: 1
Views: 399

Changelog OpenGL 2d render question...

Changelog wrote:2D render through OpenGL on Windows and Linux via screencontrol (angros47)


I'm curious as to exactly what this is. Sorry if I missed something obvious... Thanks.
by Dr_D
May 05, 2019 19:20
Forum: Game Dev
Topic: Simple goofy game...
Replies: 5
Views: 6208

Re: Simple goofy game...

It's still around. There were a couple things to iron out, but we didn't really generate enough excitement to justify spending a much more time on it. Sir_mud works with computers every day now, so he doesn't want to sit there and program all night as well... I can't say I blame him. Anyway, there i...
by Dr_D
May 04, 2019 23:05
Forum: Game Dev
Topic: Simple goofy game...
Replies: 5
Views: 6208

Re: Simple goofy game...

Cool. :)
by Dr_D
May 04, 2019 21:53
Forum: Game Dev
Topic: Simple goofy game...
Replies: 5
Views: 6208

Simple goofy game...

I've been a bit bored today, so I made a casual game to play around with. It even uses some sub-pixel line/circle rendering code from Eclipzer, way back in 2008. :p Anyway, when it starts, it says ready, set, go... The circle will start tracing the lines around the screen. The objective is to hit Sp...
by Dr_D
Apr 26, 2019 1:08
Forum: Projects
Topic: Old project...
Replies: 0
Views: 6523

Old project...

It's the bastard 3D rendering engine written with FreeBASIC only. There is a FBEdit project file in there... and a compile/batch file. If you want to get involved, you'll see where I had trouble. I don't care, if you don't care... Too many heartbreaks. Anyway, I really do think it would be cool... l...
by Dr_D
Apr 01, 2019 22:50
Forum: Game Dev
Topic: 3D game on pure freebasic
Replies: 6
Views: 6841

Re: 3D game on pure freebasic

Those screens look nice man. Keep up the good work! :)
by Dr_D
Apr 01, 2019 22:31
Forum: Projects
Topic: CSGP : Moon Lander...
Replies: 60
Views: 28328

Re: CSGP : Moon Lander...

This is still one of my favorite FB games man. Nice to hear from you! :)
by Dr_D
Mar 22, 2019 20:21
Forum: General
Topic: Timing/Framerate anomalies...
Replies: 4
Views: 715

Re: Timing/Framerate anomalies...

... It makes me want to go back to DOS. lol Nah, it's not that bad =D Another interesting thing to consider: last night, my IP crapped out (again). I noticed because I was running some code and, suddenly, the frame rate more than doubled from one frame to the next (the main app loop was unbounded)....
by Dr_D
Mar 20, 2019 22:47
Forum: General
Topic: Timing/Framerate anomalies...
Replies: 4
Views: 715

Re: Timing/Framerate anomalies...

Yeah... It must be my card or priority setting that I missed or something. It makes me want to go back to DOS. lol
by Dr_D
Mar 20, 2019 21:38
Forum: General
Topic: Timing/Framerate anomalies...
Replies: 4
Views: 715

Timing/Framerate anomalies...

Since there has been a new FB release, I've been messing around with my old kart demo a bit. I'm noticing some odd timing stuff. I remember a while back we had issues with Timer... needed to use Double, etc... I've done that, but I'm still getting choppy/inconsistent frames. I was just kinda wonderi...
by Dr_D
Jul 09, 2018 22:28
Forum: Tips and Tricks
Topic: Another star wars like intro
Replies: 12
Views: 1944

Re: Another star wars like intro

Cool stuff! Sorry, I don't have anything to add, but this is just fun stuff. :D
by Dr_D
Jul 09, 2018 22:23
Forum: Projects
Topic: The island - An RTS game
Replies: 117
Views: 13825

Re: The island - An RTS game

I'm not sure if I made a mistake somewhere, but I picked English language... and the names of the constructs were still in another language. I probably could have fought through the language barrier... but I gave up. You may think about printing the names of the buildings and such in another way... ...

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