Search found 2044 matches
- Oct 31, 2020 23:15
- Forum: General
- Topic: Shadow mapping problem...
- Replies: 2
- Views: 225
Re: Shadow mapping problem...
Thanks for replying, but I finally got it working. I haven't used ogl shadow maps for a few years because up until now my engine has been using stencil shadows, so I forgot some stuff about using the depth buffer in this way. Anyway, shadow maps have a distinct look (especially with a PCF shader) an...
- Oct 31, 2020 0:01
- Forum: General
- Topic: Shadow mapping problem...
- Replies: 2
- Views: 225
Shadow mapping problem...
I was wondering if anyone has successfully used opengl shadow mapping in freebasic? I did it a long time ago, but I'm unable to get it to work now. I really can't tell if I'm doing something wrong or if there is something else wrong. If anyone has a demo or something, I'd love to see it. I'm at a lo...
- Jun 06, 2020 20:41
- Forum: Projects
- Topic: "Another" 3d engine Xors3D (abandoned)
- Replies: 5
- Views: 814
Re: "Another" 3d engine Xors3D (abandoned)
Hi. I'm always interested in 3D engines. Do you happen to have a version of this in zip format?
- Jun 05, 2020 20:27
- Forum: Projects
- Topic: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V2.1.8 November 19, 2020)
- Replies: 722
- Views: 146713
Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V2.1.7 May 31, 2020)
Has anyone tried using an "fbgfx" opengl context while using visual designer elements? I'm just curious if there are any examples. I have very limited experience with managing OpenGL using the windows api. For instance, is there a way to easily render opengl gfx to a picture box I created ...
- May 10, 2020 1:49
- Forum: Projects
- Topic: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V2.1.8 November 19, 2020)
- Replies: 722
- Views: 146713
Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (V2.1.5 May 8, 2020)
Hi. This looks like a great project. I was interested in using the visual designer, but trying to compile the example threw this error at me. I'm not exactly sure what's going on with the undefined reference and the failed linking. I just extracted the archive and tried to run it straight out of the...
- Apr 29, 2020 21:54
- Forum: Game Dev
- Topic: Meteorite shooter
- Replies: 9
- Views: 1286
Re: Meteorite shooter
You can remove and inpolygon(p(),type(mx,my)) =0 in line 191 so the mouse is active anywhere, but I found that too easy. You can make the burst bigger (30 = a gatling gun). Anyway thanks for testing, the actual Meteorite shooter is more fun to play. Yep... the Meteorite Shooter is very fun to play....
- Apr 28, 2020 20:48
- Forum: Game Dev
- Topic: Meteorite shooter
- Replies: 9
- Views: 1286
Re: Meteorite shooter
Shooting click area outside the shape. You must annihilate all green pixels before they leave the shape. A single pixel might get out but you must finish it off anyway. Ok... That thing is pretty cool man. :) It took me a minute to figure out that you have to click outside the "cell" to s...
- Apr 23, 2020 21:44
- Forum: Game Dev
- Topic: Meteorite shooter
- Replies: 9
- Views: 1286
Re: Meteorite shooter
Nice. It reminds me of a little game I made for fun a long time ago. These things are so fun to program. Good job. :)
By the way... In my opinion, I don't think a coronavirus inspired game is inappropriate. We're all facing it. Everyone handles it differently, but we all have to face it.
By the way... In my opinion, I don't think a coronavirus inspired game is inappropriate. We're all facing it. Everyone handles it differently, but we all have to face it.
- Mar 01, 2020 18:43
- Forum: Game Dev
- Topic: war ship sim [ opengl ]
- Replies: 3
- Views: 665
Re: war ship sim [ opengl ]
Hey, I made this demo some years ago. It was going to be an updated version of that oldschool submarine battle game. I don't know if you're interested, but maybe it will be of use. ;)
Re: Iceroyds!
Wow... Congrats man! Good work! :)
- Nov 16, 2019 16:56
- Forum: Projects
- Topic: FreeBASIC Extended Library build
- Replies: 4
- Views: 4894
Re: FreeBASIC Extended Library build
Wow... Nice to see this getting some use. :)
Sir_mud mentioned working on it recently... I haven't talked to him for a couple weeks though.
Sir_mud mentioned working on it recently... I haven't talked to him for a couple weeks though.
- Aug 25, 2019 18:48
- Forum: Community Discussion
- Topic: Audio library for FreeBasic - Features
- Replies: 77
- Views: 19377
Re: Audio library for FreeBasic - Features
I'm sorry, I haven't tested anything related to sound for a while. I've been fatally addicted to working with circuits/serial communications lately. On top of that, my daughter just started college, and we've been talking like crazy. :) I will try to test after work tomorrow. Hopefully someone else ...
- Aug 18, 2019 21:42
- Forum: Hardware Interfaces / Communication
- Topic: FreeBasic communication with Arduino logic error?
- Replies: 57
- Views: 27189
Re: FreeBasic communication with Arduino logic error?
Anyway, I removed any communication back from the Arduino, and the lag has pretty much gone away. Have you tried with higher baudrate settings? (I never go below 19200, minimum) I've run my *very old Arduino* (pre Ono model) at speeds up to (and including) 115200 baud. The real HW communication is ...
- Aug 18, 2019 19:25
- Forum: Hardware Interfaces / Communication
- Topic: FreeBasic communication with Arduino logic error?
- Replies: 57
- Views: 27189
Re: FreeBasic communication with Arduino logic error?
Ok... I know how crazy this image looks, but I'm not sure of another way to do it just yet. lol Anyway, I removed any communication back from the Arduino, and the lag has pretty much gone away. The code for both sides is below, but the Arduino code hasn't changed much at all... basically just remove...
- Aug 18, 2019 0:38
- Forum: Hardware Interfaces / Communication
- Topic: FreeBasic communication with Arduino logic error?
- Replies: 57
- Views: 27189
Re: FreeBasic communication with Arduino logic error?
Thanks for the image hosting site... I have no idea why imgur didn't work. .. probably something to do with money. lol Anyway, I will post what I have, but I'm not out of ideas just yet. I'm still learning... maybe I missed something simple. If I can, I'd like to find it myself. If not, I'll ask aga...