Search found 1424 matches

by relsoft
Dec 22, 2012 0:39
Forum: Community Discussion
Topic: New branch 'static-member-var'
Replies: 139
Views: 24497

Re: New branch 'static-member-var'

fxm wrote:
relsoft wrote:Singletons!
???


Without proper static fields and private/protected constructors, you could never make proper singletons.
by relsoft
Dec 21, 2012 14:27
Forum: Tips and Tricks
Topic: TinyDialog a simple Windows and Linux user interface.
Replies: 100
Views: 19462

Re: TinyDialog a simple Windows user interface.

Awesome!!!! I sure could use this! Bye2x VB6!
by relsoft
Dec 21, 2012 14:07
Forum: Community Discussion
Topic: New branch 'static-member-var'
Replies: 139
Views: 24497

Re: New branch 'static-member-var'

Singletons!
by relsoft
Nov 29, 2012 2:50
Forum: Projects
Topic: FB debugger : 2.93 32/64 BIT ..... (Sept 5th, 2018)
Replies: 617
Views: 114597

Re: FB debugger : 2.60 (19 november 2012)

Awesome stuff. I was about to DL a 30 mb insight package when I remembered this. 1 mb versus 33 mb. No contest there.
by relsoft
Nov 29, 2012 1:25
Forum: Beginners
Topic: The best way to get as close to STL?
Replies: 2
Views: 391

Re: The best way to get as close to STL?

Try to see the source of FBext. You can't directly port STL since FB does not support templates yet. As of now the closest we could get is MACRO and ## abuse.
by relsoft
Nov 26, 2012 3:14
Forum: General
Topic: What is this operator?
Replies: 7
Views: 829

Re: What is this operator?

1000101 wrote:Whether you call it a potato or a potatoe wasn't really my point so much as knowing how it works and the underlying logic. But just for reference, around here it's potato. :P


Patatas!
;*)
by relsoft
Nov 22, 2012 4:02
Forum: Community Discussion
Topic: Ramblings of crazed multi-threaders
Replies: 20
Views: 3162

Re: Ramblings of crazed multi-threaders

Same prob here. Unresponsive with 2 remaining in the queue.

Of course mine is an atom single core but I assumed it supports hyperthreading.
by relsoft
Nov 20, 2012 6:07
Forum: Community Discussion
Topic: FreeBASIC Games Directory updates (30.06.2013)
Replies: 71
Views: 21070

Re: FreeBASIC Games Directory updates (20.11.2012)

Yo Lachie. Since FBGD has now 300 USD as first prize, I might suggest that:

200 - 1st
50 - two 2nd places (no 3rd place)

Trust me the emulation contests have lots of entries because the prizes are from 1st to 3rd. Some even do a top 10 prize but it's too much for this compo.
by relsoft
Nov 19, 2012 6:53
Forum: Tips and Tricks
Topic: Using Framebased movement with Delta-timing
Replies: 11
Views: 1820

Re: Using Framebased movement with Delta-timing

Yo 1000101,

http://jafile.com/uploads/1000101/threadpool.7z

Went into an infinite loop with 2 still remaining in the queue. Tested on a netbook and a laptops.
by relsoft
Nov 16, 2012 7:31
Forum: Tips and Tricks
Topic: fps limiter
Replies: 5
Views: 853

Re: fps approximator

dahfi: ''***************************************************************************** '' '' '' Frame Based Movement using Delta timing '' '' The trick is to decouple your game logic from you rendering '' ie: Run the logic at a fixed timestep (1/60th of a second in this case) '' while redering is do...
by relsoft
Nov 14, 2012 7:46
Forum: Tips and Tricks
Topic: Using Framebased movement with Delta-timing
Replies: 11
Views: 1820

Re: Using Framebased movement with Delta-timing

Hi relsoft I see you still use do : loop until (timer - time_start) >= (1/max_FPS) Is there not a way to regulate using just sleep in some way instead of hogging resources? Uh, I don't use that anymore. I REMed sleep to show how the technique works. I just put that function on easy GL2D for anyone ...
by relsoft
Nov 13, 2012 4:16
Forum: Tips and Tricks
Topic: Using Framebased movement with Delta-timing
Replies: 11
Views: 1820

Re: Using Framebased movement with Delta-timing

Cool, Will be looking into this. Relsoft, you've made some nice things recently. By the way, the first time I tried this, the green circle went into a stable orbit around the blue circle, don't know if it's supposed to do that? Cheers, Mike Yep, it's more of a glitch. It will do that when the rando...
by relsoft
Nov 12, 2012 6:17
Forum: Tips and Tricks
Topic: Using Framebased movement with Delta-timing
Replies: 11
Views: 1820

Using Framebased movement with Delta-timing

I needed a good way to do framebased systems on modern computers and frame-limiting is a no-no. So what I did is to combine Framebased and Delta timing by "decoupling" the logic from the render. Idea came from here: http://gafferongames.com/game-physics/fix-your-timestep/ I noticed that wh...
by relsoft
Nov 12, 2012 6:07
Forum: Tips and Tricks
Topic: Hashed/Linked Arrays (A very fast Particle Manager)
Replies: 21
Views: 2795

Re: Hashed/Linked Arrays (A very fast Particle Manager)

Dahfi: Thanks, if I remember correctly, that reparam thingy is not very good. I believe I've made a better/faster one in C++. I'll try to find and port it.

Nice @dodicat! Yep, catmulls should work on any D since its 1D by nature. I use it all the time for enemy movements.
by relsoft
Nov 12, 2012 5:56
Forum: Community Discussion
Topic: Any one have a little time to help me...
Replies: 2
Views: 489

Re: Any one have a little time to help me...

Thanks a bunch budy!!!

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