Search found 1424 matches

by relsoft
Apr 28, 2013 14:41
Forum: Community Discussion
Topic: Need a little help testing my android framework
Replies: 13
Views: 2485

Need a little help testing my android framework

Hello guys, I need some help testing my android game framework. So if any of you have some droid phones, I would appreciate it if you could test it for me. So far I've tested this on a samsung galaxy s 1ghz and an lg e400 800mhz. Both can run the app fullspeed. If you can test this on a lower spec d...
by relsoft
Apr 20, 2013 13:56
Forum: Game Dev
Topic: A really, really, really good Character Sprite Editor/Creato
Replies: 5
Views: 2401

A really, really, really good Character Sprite Editor/Creato

http://www.java-gaming.org/topics/sprit ... /view.html

Image


I did not make this, nor I will have lots of use to it but it's very useful for RPG afficionados.
by relsoft
Mar 07, 2013 4:55
Forum: Community Discussion
Topic: Genso's Junkyard Updates!
Replies: 8
Views: 1258

Re: Genso's Junkyard Updates!

Good to know. I assume you're not using Netbeans, then. Java + Eclipse isn't so bad, although I still think Eclipse is a mess. By the way, congratulations on your game dev going so well. You've been working hard at it for a long time, man. Cheers. I didn't plan on that but somehow, a publisher noti...
by relsoft
Mar 07, 2013 1:15
Forum: Community Discussion
Topic: Genso's Junkyard Updates!
Replies: 8
Views: 1258

Re: Genso's Junkyard Updates!

Have you looked into ActionScript at all? The current game frameworks rely purely on sprites - but I was doing AS3 game development using FlashDevelop + Flex. It was a lot of fun. If I had more time, I would have completed my game dev framework and released it :) (My framework was much better than ...
by relsoft
Mar 05, 2013 6:41
Forum: Community Discussion
Topic: Genso's Junkyard Updates!
Replies: 8
Views: 1258

Genso's Junkyard Updates!

Yep, another update to my site.

A freebasic game and about 4 mini programs.

http://rel.phatcode.net/

Enjoy!
by relsoft
Mar 05, 2013 6:39
Forum: Community Discussion
Topic: Is phatcode.net down?
Replies: 1
Views: 394

Re: Is phatcode.net down?

Yeah, my forum got a little quirky when I post too.

Thanks goes to steiner for fixing my junkyard php mess. ;*)
by relsoft
Mar 01, 2013 14:17
Forum: Community Discussion
Topic: Embedded FreeBasic in another langage ?
Replies: 4
Views: 879

Re: Embedded FreeBasic in another langage ?

May I distribute for free, a software like an IDE with embedded FreeBasic inside it ? Let me explain. Taking as example Lazarus having embedded FreePascal, I would like to build a high level language with graphic objects, using FreeBasic. I develop a Basic dialect interpretor since 2005 (http://pan...
by relsoft
Feb 18, 2013 15:38
Forum: Tips and Tricks
Topic: tex warp
Replies: 5
Views: 865

Re: tex warp

dahfi: Cool beans!
Dodicatz: I get a black screen.
by relsoft
Feb 12, 2013 1:01
Forum: Projects
Topic: Convex Wars FB
Replies: 9
Views: 2385

Re: Convex Wars FB

You need to add all the *bas source as modules to FBedit. ie. Make a project, project->add existing->file then add convexwars.bas. After that add all the other .bas files as modules by project->add existing->module. Then compile. Sure, no problem with me about the files but all my files could also b...
by relsoft
Feb 01, 2013 12:59
Forum: Projects
Topic: Easy GL2D
Replies: 154
Views: 29421

Re: Easy GL2D

Put this code outside your do..loop:

Code: Select all

GL2D.LoadImageToHW(GfxBuffer)


I'm surprised your GFX card could handle that much data.
by relsoft
Jan 11, 2013 6:03
Forum: Tips and Tricks
Topic: Smooth and Smoother Step Interpolation
Replies: 3
Views: 2153

Re: Smooth and Smoother Step Interpolation

I remember the time I was trying to simulate FFXII and ARMAX PS2's menu movements but having no internet at that time I was forced to code my own smoothstep function. Then I found a good article on it 2 days after I went online back for good. ;*) '''' FFXII like menu movement '''' relsoft dim i as i...
by relsoft
Jan 11, 2013 1:22
Forum: General
Topic: Simulating ALT+ENTER through code.
Replies: 5
Views: 625

Re: Simulating ALT+ENTER through code.

The FreeBASIC gfx lib is limited to a fixed size (the result of Screen() or ScreenRes()) The gfx window has one device context and in the case of opengl one render context also. If you change the size of the window a new device context is created and the old opengl render context are destroyed. If ...
by relsoft
Jan 10, 2013 22:44
Forum: General
Topic: Simulating ALT+ENTER through code.
Replies: 5
Views: 625

Re: Simulating ALT+ENTER through code.

Well, then I would just save the screen contents into an image buffer (and the cursor position and current color, if needed), call screenres and load the data back from the buffer to the screen. The idea is not to use screenres. I have done this by using screenres but it seems hackish and i needed ...
by relsoft
Jan 10, 2013 14:51
Forum: General
Topic: Simulating ALT+ENTER through code.
Replies: 5
Views: 625

Simulating ALT+ENTER through code.

Hi anyone knows how to simulate ALT+ENTER through code? I don't want to call screenres again and load my assets just to switch from Windowed to Fullscreen.

Thanks!

Oh yeah, it has to be cross-platform.
by relsoft
Jan 03, 2013 0:59
Forum: Libraries
Topic: Opengl glBitmap() question
Replies: 5
Views: 1218

Re: Opengl glBitmap() question

I would like to add that glBitmap is very slow. ;*)

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