Search found 1424 matches
- Apr 28, 2013 14:41
- Forum: Community Discussion
- Topic: Need a little help testing my android framework
- Replies: 13
- Views: 3289
Need a little help testing my android framework
Hello guys, I need some help testing my android game framework. So if any of you have some droid phones, I would appreciate it if you could test it for me. So far I've tested this on a samsung galaxy s 1ghz and an lg e400 800mhz. Both can run the app fullspeed. If you can test this on a lower spec d...
- Apr 20, 2013 13:56
- Forum: Game Dev
- Topic: A really, really, really good Character Sprite Editor/Creato
- Replies: 5
- Views: 2660
A really, really, really good Character Sprite Editor/Creato
http://www.java-gaming.org/topics/sprit ... /view.html

I did not make this, nor I will have lots of use to it but it's very useful for RPG afficionados.

I did not make this, nor I will have lots of use to it but it's very useful for RPG afficionados.
- Mar 07, 2013 4:55
- Forum: Community Discussion
- Topic: Genso's Junkyard Updates!
- Replies: 8
- Views: 1646
Re: Genso's Junkyard Updates!
Good to know. I assume you're not using Netbeans, then. Java + Eclipse isn't so bad, although I still think Eclipse is a mess. By the way, congratulations on your game dev going so well. You've been working hard at it for a long time, man. Cheers. I didn't plan on that but somehow, a publisher noti...
- Mar 07, 2013 1:15
- Forum: Community Discussion
- Topic: Genso's Junkyard Updates!
- Replies: 8
- Views: 1646
Re: Genso's Junkyard Updates!
Have you looked into ActionScript at all? The current game frameworks rely purely on sprites - but I was doing AS3 game development using FlashDevelop + Flex. It was a lot of fun. If I had more time, I would have completed my game dev framework and released it :) (My framework was much better than ...
- Mar 05, 2013 6:41
- Forum: Community Discussion
- Topic: Genso's Junkyard Updates!
- Replies: 8
- Views: 1646
Genso's Junkyard Updates!
Yep, another update to my site.
A freebasic game and about 4 mini programs.
http://rel.phatcode.net/
Enjoy!
A freebasic game and about 4 mini programs.
http://rel.phatcode.net/
Enjoy!
- Mar 05, 2013 6:39
- Forum: Community Discussion
- Topic: Is phatcode.net down?
- Replies: 1
- Views: 501
Re: Is phatcode.net down?
Yeah, my forum got a little quirky when I post too.
Thanks goes to steiner for fixing my junkyard php mess. ;*)
Thanks goes to steiner for fixing my junkyard php mess. ;*)
- Mar 01, 2013 14:17
- Forum: Community Discussion
- Topic: Embedded FreeBasic in another langage ?
- Replies: 4
- Views: 1042
Re: Embedded FreeBasic in another langage ?
May I distribute for free, a software like an IDE with embedded FreeBasic inside it ? Let me explain. Taking as example Lazarus having embedded FreePascal, I would like to build a high level language with graphic objects, using FreeBasic. I develop a Basic dialect interpretor since 2005 (http://pan...
- Feb 18, 2013 15:38
- Forum: Tips and Tricks
- Topic: tex warp
- Replies: 5
- Views: 1078
Re: tex warp
dahfi: Cool beans!
Dodicatz: I get a black screen.
Dodicatz: I get a black screen.
- Feb 12, 2013 1:01
- Forum: Projects
- Topic: Convex Wars FB
- Replies: 9
- Views: 2804
Re: Convex Wars FB
You need to add all the *bas source as modules to FBedit. ie. Make a project, project->add existing->file then add convexwars.bas. After that add all the other .bas files as modules by project->add existing->module. Then compile. Sure, no problem with me about the files but all my files could also b...
Re: Easy GL2D
Put this code outside your do..loop:
I'm surprised your GFX card could handle that much data.
Code: Select all
GL2D.LoadImageToHW(GfxBuffer)
I'm surprised your GFX card could handle that much data.
- Jan 11, 2013 6:03
- Forum: Tips and Tricks
- Topic: Smooth and Smoother Step Interpolation
- Replies: 3
- Views: 2468
Re: Smooth and Smoother Step Interpolation
I remember the time I was trying to simulate FFXII and ARMAX PS2's menu movements but having no internet at that time I was forced to code my own smoothstep function. Then I found a good article on it 2 days after I went online back for good. ;*) '''' FFXII like menu movement '''' relsoft dim i as i...
- Jan 11, 2013 1:22
- Forum: General
- Topic: Simulating ALT+ENTER through code.
- Replies: 5
- Views: 830
Re: Simulating ALT+ENTER through code.
The FreeBASIC gfx lib is limited to a fixed size (the result of Screen() or ScreenRes()) The gfx window has one device context and in the case of opengl one render context also. If you change the size of the window a new device context is created and the old opengl render context are destroyed. If ...
- Jan 10, 2013 22:44
- Forum: General
- Topic: Simulating ALT+ENTER through code.
- Replies: 5
- Views: 830
Re: Simulating ALT+ENTER through code.
Well, then I would just save the screen contents into an image buffer (and the cursor position and current color, if needed), call screenres and load the data back from the buffer to the screen. The idea is not to use screenres. I have done this by using screenres but it seems hackish and i needed ...
- Jan 10, 2013 14:51
- Forum: General
- Topic: Simulating ALT+ENTER through code.
- Replies: 5
- Views: 830
Simulating ALT+ENTER through code.
Hi anyone knows how to simulate ALT+ENTER through code? I don't want to call screenres again and load my assets just to switch from Windowed to Fullscreen.
Thanks!
Oh yeah, it has to be cross-platform.
Thanks!
Oh yeah, it has to be cross-platform.
- Jan 03, 2013 0:59
- Forum: Libraries
- Topic: Opengl glBitmap() question
- Replies: 5
- Views: 1466
Re: Opengl glBitmap() question
I would like to add that glBitmap is very slow. ;*)