Doc, yeah but I didn't do the porting. A team of programmers from brazil did. Never had anything to do with the port except for the original source and assets. hehehehehe.
Your game is haaaaaaard. :)
Runs very well though.
Search found 1424 matches
- Jun 29, 2014 2:00
- Forum: Community Discussion
- Topic: I debated doing this...
- Replies: 11
- Views: 2561
- Jun 28, 2014 6:14
- Forum: Community Discussion
- Topic: I debated doing this...
- Replies: 11
- Views: 2561
Re: I debated doing this...
Space Impakto has Freebasic roots. hahaha.
- Mar 06, 2014 5:20
- Forum: Community Discussion
- Topic: Is anyone still interested in Back2BASIC?
- Replies: 11
- Views: 2678
Re: Is anyone still interested in Back2BASIC?
Sent mine via email.
- Feb 11, 2014 8:59
- Forum: Community Discussion
- Topic: relsoft...
- Replies: 28
- Views: 7583
Re: relsoft...
Wow! The old guards are still here! Thanks for the concern guys!
- Jan 20, 2014 13:12
- Forum: Community Discussion
- Topic: relsoft...
- Replies: 28
- Views: 7583
Re: relsoft...
Hello guys! Wow all the "oldies" are here! I'm feeling nostalgic. Hahahaha! Wifey no likey of me having an FB account is you know what I mean. hehehehe. Anyways. Doc: I sent you a friend request on FB. House was just partially damaged. I uploaded a photo of my damaged car on FB. Joe: Wow! ...
- Jan 20, 2014 13:07
- Forum: Community Discussion
- Topic: Is anyone still interested in Back2BASIC?
- Replies: 11
- Views: 2678
Re: Is anyone still interested in Back2BASIC?
I have an unpublished article regarding platforming collisions if you want. ;)
- Jan 04, 2014 9:14
- Forum: Community Discussion
- Topic: relsoft...
- Replies: 28
- Views: 7583
Re: relsoft...
BTW, the cellsites here still uses diesel generators to get power and sometimes there's no signal. ;*(
BTW, Happy New Year!
Spent Christmas at my folks (100 miles away) since they were not hit much and they had electricity at that time.
BTW, Happy New Year!
Spent Christmas at my folks (100 miles away) since they were not hit much and they had electricity at that time.
- Jan 04, 2014 9:12
- Forum: Community Discussion
- Topic: relsoft...
- Replies: 28
- Views: 7583
Re: relsoft...
Thanks for the concern guys! I'm alive and well. My family is fine too. My car was wrecked, house was partially damaged, electronics are mostly busted. But hey, those can be replaced. The electricity just came back(some parts of my village still don't have electricity). Spent like 2 weeks eating can...
- May 19, 2013 14:56
- Forum: Community Discussion
- Topic: QB64 has support for android...
- Replies: 6
- Views: 3853
Re: QB64 has support for android...
Freebasic runs on arm devices a year ago.
Mysoft ported fb to devkitpro but well mysoft is weird for holding on to it.
As long as fb can generate c/c++ code, you could probably cross compile via the ndk as long as you dont use gfxlib and use ogles.
Mysoft ported fb to devkitpro but well mysoft is weird for holding on to it.
As long as fb can generate c/c++ code, you could probably cross compile via the ndk as long as you dont use gfxlib and use ogles.
- May 02, 2013 3:41
- Forum: Community Discussion
- Topic: Anyone willing to publish chapter 4 of the fb platforming se
- Replies: 4
- Views: 856
Re: Anyone willing to publish chapter 4 of the fb platformin
I can format it and place it "somewhere". The first part is not a problem. Only, I don't see a suitable location for its placement at my disposal, at the moment. I'm just terribly unproductive lately, and not sure when and if I'll recover. Quite depressing. Trying to find a direction in m...
- Apr 30, 2013 15:09
- Forum: Community Discussion
- Topic: Anyone willing to publish chapter 4 of the fb platforming se
- Replies: 4
- Views: 856
Anyone willing to publish chapter 4 of the fb platforming se
Hi, I've finished the last chapter of the fb platforming tutorial. It is about tile and sloped static and dynamic collisions. I've given it to lachie about 2 months ago but he seems disinterested in publishing it. Since I'm quite busy with some stuff lately, I can't make a good looking html of it. E...
- Apr 30, 2013 4:58
- Forum: Community Discussion
- Topic: Need a little help testing my android framework
- Replies: 13
- Views: 3289
Re: Need a little help testing my android framework
I still go to my yahoo messenger account when I'm online but sadly, no a lot of people there.
Does gmail support mobile chatting? I use my phone since I get free net(though I cant' share my connection via tethering.)
My ym account is the same as my mail.
Does gmail support mobile chatting? I use my phone since I get free net(though I cant' share my connection via tethering.)
My ym account is the same as my mail.
- Apr 29, 2013 11:34
- Forum: Community Discussion
- Topic: Need a little help testing my android framework
- Replies: 13
- Views: 3289
Re: Need a little help testing my android framework
The engine's logic runs at 45 fps so any phone that could run the engine at 45 fps is good to go.
I don't like this compromise but if it's smoorh enough I'll prolly stick with it.
I don't like this compromise but if it's smoorh enough I'll prolly stick with it.
- Apr 29, 2013 6:37
- Forum: Community Discussion
- Topic: Need a little help testing my android framework
- Replies: 13
- Views: 3289
Re: Need a little help testing my android framework
Galaxy Note I: CM 10.1 CM_N7000_4.2.2_20130313 - CFQ game FPS: 33 - 43 logic FPS: about 1-2 Frame lower then game FPS Test-Run: 1min 30sec - Core Speed 1:28 on 500MHz out of 1.4 GHz max. I'm quite happy that it's playable at 500 mhz. Considering the screen density of the note, why are you undercloc...
- Apr 29, 2013 1:08
- Forum: Community Discussion
- Topic: Need a little help testing my android framework
- Replies: 13
- Views: 3289
Re: Need a little help testing my android framework
I get 60 game FPS and ~45 logic FPS on my LG Optimus (1.5ghz amd quad-core, 2GB ram, 32GB storage). I too am writing this on my phone. :) Thanks for testing buddym I decided on a 45 fps logic since I thought some devices could not run it at 60. Do you think reverting the logic back to 60 fps is a g...