Search found 493 matches

by MystikShadows
Jun 20, 2005 13:54
Forum: General
Topic: eof(fp) doesn't work with DJGPP and text files
Replies: 5
Views: 2363

Where's my email? LOL..
by MystikShadows
Jun 19, 2005 9:46
Forum: DOS
Topic: gfxlib test release
Replies: 20
Views: 10071

So far so good DrV :-).

Those examples compiled fine and I didn't get a problem running them afterwards either. So far so very good :-). Awesome work :-)
by MystikShadows
Jun 18, 2005 9:36
Forum: General
Topic: Screen performance comparisons
Replies: 15
Views: 6956

Most Excellent :-). Maybe I'll repeat that....Most Excellent....lol....
by MystikShadows
Jun 18, 2005 1:41
Forum: General
Topic: Screen performance comparisons
Replies: 15
Views: 6956

Wow, that's a very impressive test there. can I expect the same performances with the heighter text screen resolutions? I mean a bit slower cause there's more character's per screen but let's say the same charter/time ratio? or does it speed it or slow down in thos enhanced text modes?
by MystikShadows
Jun 17, 2005 16:16
Forum: General
Topic: Screen performance comparisons
Replies: 15
Views: 6956

Absolutely awesome.....fire that puppy up, I'm a itching for some VESA Codin here LOL...don't worry I'm patient and I'll wait angelically....but remember that Lucifer was once Lucibel before he/she (never know lol) let vanity take over. even an angel's patience has it's limits...LOLOL
by MystikShadows
Jun 17, 2005 15:31
Forum: General
Topic: Screen performance comparisons
Replies: 15
Views: 6956

SOunds good Dr_V :-) what are they agan $0109 for 132x25 $010A for 132x43 $010B for 132x50 $010C for 132x60 right? :-)....move data should work...however that also means we'll need to code for the scrolling as moving data like this won't allow the screen to automatically scroll like it would with st...
by MystikShadows
Jun 17, 2005 14:36
Forum: DOS
Topic: FreeBasic DOS and VESA graphics
Replies: 23
Views: 11209

Yup I will use it.....graphics modes and extended text modes too (like 132x60 text characters :-)....so you got a beta tester and a fan, in me! ;-)
by MystikShadows
Jun 17, 2005 13:44
Forum: DOS
Topic: FreeBasic DOS and VESA graphics
Replies: 23
Views: 11209

Kewl. for now I'll just wait for that to be done for my VESA needs :-).....
by MystikShadows
Jun 17, 2005 13:43
Forum: General
Topic: Screen performance comparisons
Replies: 15
Views: 6956

Oh...well if you're rewriting it I'll wait...what's the new method though? what will you be using since conio don't work as expected?
by MystikShadows
Jun 17, 2005 13:21
Forum: General
Topic: Screen performance comparisons
Replies: 15
Views: 6956

Thanks for that info dumbledore. Since there's no screen buffering in text mode (and seemingly non planned right now) I'm looking into the other alternative and see if it's worth it with screen buffering in graphics mode. Too bad though...text mode screen buffering would be kewl to TEXT app builders...
by MystikShadows
Jun 17, 2005 12:48
Forum: General
Topic: Screen performance comparisons
Replies: 15
Views: 6956

Screen performance comparisons

Hi everyone, Has anyone ever tested the following: In SCREEN 0 (80x25) writing to the screen, fuill screens of data to see hwo fast that happens and likewise in graphics mode. I'm trying to see if I'd be loozing speed by switching to a graphics mode instead of trying to stick to SCREEN 0 (assuming I...
by MystikShadows
Jun 16, 2005 10:38
Forum: DOS
Topic: FreeBasic DOS and VESA graphics
Replies: 23
Views: 11209

FreeBasic DOS and VESA graphics

This is also a question about FB DOS graphics in general :-). Just want to know where things are at as far as that's concerned. is there anything done, or being done etc etc.... Where can I see the existing code for graphics in DOS and so on and so forth :-). Is there anything in the unstable 0.14b ...
by MystikShadows
Jun 15, 2005 20:52
Forum: Tips and Tricks
Topic: TUTORIAL: Using FMOD for In-Game Music
Replies: 23
Views: 29144

Yes indeed, it's QBE material for sure :-)...great job :-)

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