Search found 518 matches

by Ryan
Dec 04, 2010 22:52
Forum: Libraries
Topic: libtcod binding (version 1.5.1)
Replies: 36
Views: 7848

I'm still not getting anywhere on this. I've made my .bas file in the same directory as the .dll files and added a lib path to the lib directory where the .a files are found. I also copied the .a files directly into my compiler's lib directory. Whenever I try to compile, it just fails with: ..\..\fb...
by Ryan
Dec 02, 2010 16:25
Forum: Libraries
Topic: libtcod binding (version 1.5.1)
Replies: 36
Views: 7848

TJF, I'm a little confused on how to use this. ; ) What files from the libtcod download do I need to have, and where do they need to be located in relation to your .bi when I include it? Do I have to manually include something else? Also, because I'm getting the line ending problem in fbEdit, I'm gu...
by Ryan
Dec 01, 2010 18:44
Forum: Libraries
Topic: libtcod binding (version 1.5.1)
Replies: 36
Views: 7848

Alrighty, well thanks for giving it a go. I'll see what I can do about getting some tests in... and rdc, any luck on that novel? : D
by Ryan
Dec 01, 2010 15:56
Forum: Libraries
Topic: libtcod binding (version 1.5.1)
Replies: 36
Views: 7848

Dude, was this total coincidence? : D

I had just posted a question about this but hadn't the slightest clue how to go about making the header files... h_2_bi and swig failed me, so I was steeling myself to do it manually. What did you use to do it?
by Ryan
Nov 22, 2010 22:16
Forum: Projects
Topic: 7DRL 2010: Terraforma
Replies: 11
Views: 2568

I've recently switched to FBEdit and in migrating projects over rediscovered Terraforma and how much I loved the idea. I need to flesh out some of the game concepts a bit further, but I'd say consider this under development again... It'll be my go-to project when I get bored w/ my FBGD competition d...
by Ryan
Nov 18, 2010 1:07
Forum: Community Discussion
Topic: At&t syntax emitter
Replies: 21
Views: 3956

Mac user here, just chiming in to say I would absolutely love to use FB on the Mac. Does the compiler itself work on Mac or would I have to do development on the PC and just compile to target the Mac? Point me in the right direction and I'll be happy to test. : )
by Ryan
Nov 17, 2010 14:23
Forum: Beginners
Topic: Hello,everyone!
Replies: 3
Views: 792

Welcome aboard. : )
by Ryan
Nov 12, 2010 2:14
Forum: Game Dev
Topic: Dungeon generation using CA
Replies: 19
Views: 6173

Hey, very cool - I might have to give this a shot in a game... I've never been able to get past random rectangles. : D
by Ryan
Nov 11, 2010 1:11
Forum: Beginners
Topic: How to do linked lists?
Replies: 15
Views: 1142

I'll go ahead and post this code I use in my projects, ported from SocketMud . It's a single linked list with an iterator baked in and functions to add / remove items or free an entire list or entire. There's an additional function to get the size. list.bi '* file: list.bi '* '* Headerfile for a bas...
by Ryan
Nov 07, 2010 17:13
Forum: Libraries
Topic: FreeBASIC wrapper for libtcod, the Roguelike library
Replies: 10
Views: 1978

Was poking at this a bit today, and I couldn't get swig to do much. It got this far on libtcod.h: #ifndef __libtcod_bi__ #define __libtcod_bi__ type uint8 as ubyte type int8 as byte type uint16 as ushort type int16 as short type uint32 as uinteger type int32 as integer type intptr as integer type ui...
by Ryan
Nov 07, 2010 0:24
Forum: Projects
Topic: Star Cage - A top down space shooter
Replies: 20
Views: 6723

Still cares? You bet! I was just looking over some old code where I was using your Dealing with Angles tutorials to make a game w/ the Tyrian graphics and HGE. : D
by Ryan
Nov 04, 2010 15:18
Forum: Libraries
Topic: FreeBASIC wrapper for libtcod, the Roguelike library
Replies: 10
Views: 1978

Ahh, very cool. Grabbed and am reading. ; )

Edit: Read what you have - it's engaging and fits well in the genre. Keep up the good work. : D
by Ryan
Nov 04, 2010 2:08
Forum: Libraries
Topic: FreeBASIC wrapper for libtcod, the Roguelike library
Replies: 10
Views: 1978

Excellent - I was going to ping you in your Roguelike thread after giving it a shot. I was also considering NaNoWriMo but am going to sit out (again) to toy with this and prepare a game engine for Lachie's latest compo. : )
by Ryan
Nov 03, 2010 14:57
Forum: Libraries
Topic: FreeBASIC wrapper for libtcod, the Roguelike library
Replies: 10
Views: 1978

Thanks for the info, will see what damage I can do. Glad to know I won't have to compile anything... my compiler/C-fu is weak.
by Ryan
Nov 02, 2010 23:48
Forum: Libraries
Topic: FreeBASIC wrapper for libtcod, the Roguelike library
Replies: 10
Views: 1978

FreeBASIC wrapper for libtcod, the Roguelike library

Hey guys, I'm really not sure where to even begin thinking about providing support for libtcod. I've never done any library wrappin', only a limited amount of usin' (mostly with HGE). The library contains a bunch of useful routines for Roguelikes and really any kind of game that needs randomization,...

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