Search found 865 matches

by paul doe
Apr 02, 2019 14:31
Forum: General
Topic: Need help on converting C code
Replies: 12
Views: 642

Re: SOLVED - Re: Need help on converting C code

marpon wrote:...
always difficulties when converting from c complex macros

Marc

Yeah, the 'everything is an expression' mantra from C does indeed have its rough edges. Good luck ;)
by paul doe
Apr 02, 2019 13:57
Forum: General
Topic: Need help on converting C code
Replies: 12
Views: 642

Re: Need help on converting C code

Had a quick shot at it: 'if ( _ ' !( _ ' ( bits = bits & 0x7fffffff ? _ ' ( resbits = bits, bits + bits ) : _ ' ( src +=4 , resbits = *( ( Ulong * ) ( src - 4 ) ), ( resbits << 1 ) + 1 ) ), _ ' resbits >> 31 ) ) ' { ' goto uselastofs; ' } dim as ulong _ result, _ bits, _ resbits, _ src if( bits ...
by paul doe
Apr 01, 2019 2:42
Forum: DOS
Topic: MS-DOS 4.0 (multitasking)
Replies: 14
Views: 760

Re: MS-DOS 4.0 (multitasking)

caseih wrote:... We can remember those days with fondness, ...

Ah, yes... the days of segmented memory and banked VESA... how could one forget those endless hours of pure fun? ;)
by paul doe
Mar 29, 2019 10:36
Forum: Game Dev
Topic: 3D game on pure freebasic
Replies: 6
Views: 844

Re: 3D game on pure freebasic

Mmm, cannot get it to compile: xxx\FreeBASIC-1.06.0-win64\fbc -s console -gen gcc -Wc -Ofast -mt "FbTemp.bas" xxx\Game-master\M_2D.bi(33) warning 3(1): Passing different pointer types, at parameter 2 of sub(as long, as ulong ptr) xxx\Game-master\M_2D.bi(36) warning 3(1): Passing different ...
by paul doe
Mar 24, 2019 3:45
Forum: General
Topic: Squares
Replies: 6391
Views: 366777

Re: Squares

Ahh, nice to see that greed trumps over common sense again. All's well, the world is safe (at least, for a little while longer)
by paul doe
Mar 21, 2019 22:16
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 99
Views: 4927

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

I know this game. Theorically I don't like such games with apparently not much to do, but I clearly remember that I could hardly stop playing it. It would deserve a deep analysis of how did the guys manage to make a very perfect entertainment for the time with so few (in appearance at least). Oh, b...
by paul doe
Mar 21, 2019 2:06
Forum: General
Topic: Timing/Framerate anomalies...
Replies: 4
Views: 287

Re: Timing/Framerate anomalies...

... It makes me want to go back to DOS. lol Nah, it's not that bad =D Another interesting thing to consider: last night, my IP crapped out (again). I noticed because I was running some code and, suddenly, the frame rate more than doubled from one frame to the next (the main app loop was unbounded)...
by paul doe
Mar 20, 2019 22:03
Forum: General
Topic: Timing/Framerate anomalies...
Replies: 4
Views: 287

Re: Timing/Framerate anomalies...

You may want to take a look at this (it was a real eye-opener for me): The elusive frame timing Depending on how you implemented your game loop, it can be a major pain in the rear. I noticed this too with the metaballs demo (which compares two different loop designs on a totally render-bound app). O...
by paul doe
Mar 20, 2019 21:44
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 99
Views: 4927

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

... I cant wait playing your game Paul Doe, it seems very evolved. ... Only from an architectural perspective. From a gaming perspective, there's barely anything to show yet ;) I'm basing it on one of my favorite pinball games of all time: the Genesis version of Psycho Pinball (I'm pretty sure you ...
by paul doe
Mar 19, 2019 22:53
Forum: Tips and Tricks
Topic: SXML (Simple XML parser)
Replies: 10
Views: 911

Re: SXML (Simple XML parser)

Awesome stuff. Kind of a big fan of XML myself --its benefits start to show when utilized in larger projects, naught so much in the smaller possibly obscuring the technology's greater importance. Good to see it's getting some face time in the FreeBASIC user group. Good work. Thanks, glad you liked ...
by paul doe
Mar 19, 2019 22:41
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 99
Views: 4927

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

Any progress guys? Trying to repair my FBGD forum, but I need Plasma for that. Yes, I'm making steady progress, but implementing a SVG rendering backend proved more complex than I initially expected. I was about to inform you that your site is broken, I hope you can repair it soon. Anyway, a little...
by paul doe
Mar 13, 2019 10:44
Forum: Projects
Topic: 3 of 9 barcode include for FreeBasic
Replies: 3
Views: 386

Re: 3 of 9 barcode include for FreeBasic

Nice little tool. A little suggestion: put the actual code below the bars. This is just in case the code can't be read by the barcode reader for some reason (in which case you'll need to enter it manually).
by paul doe
Mar 11, 2019 10:38
Forum: Projects
Topic: FBFNT.bi --> stricly FB extremely simple font LIB
Replies: 3
Views: 319

Re: FBFNT.bi --> stricly FB extremely simple font LIB

Code does not compile in 64-bit (crashes immediately, probably due to a pointer size issue). 32-bit works fine, though.
by paul doe
Mar 10, 2019 22:45
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 99
Views: 4927

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

Lachie Dazdarian wrote:Round 2 has been officially extended to 8th of April.

Much appreciated. Thanks =D
by paul doe
Mar 06, 2019 23:20
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 99
Views: 4927

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

Thanks for posting updates. How is everyone looking for March of 18th? I'm feeling an extension might be needed. Oh, that would be great, and much appreciated. As I told badidea in this post , I stopped working on a custom editor and instead switched to use Inkscape as my de-facto editor for games,...

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